View Full Version : Thievery Mapping
- Read before posting.
- The_Dan's "3 Scripting Problems" Thread continued.
- TH-Ra/Karnak/?
- TH-SoulsHarbor and Help Wanted
- Th-Shoalsgate... A preview
- NEED HELP ASAP!
- ThObjectSwitch is acting strangely
- 3ds max and UED
- Help me for spider map
- Fixed objective entrances
- Breaking glass
- oRGy's Pretentious Map Tips
- I have a few odd things happening..
- need help with "Mesh Maker"
- Revisiting an old concept
- Th-Bankjob: a picture preview (warning 56k'ers)
- Experienced mappers help needed.
- Mapping is worse than CRACK!
- Help needed on ThDoors... mostly doors...
- TH-Barracks
- ZoneVelocity
- Of guards, and gates, and horrible bloody deaths.
- What do you use to extract UT files?
- a few questions...
- Map Idea
- Attention: THREPAIRABLE Finished!!!
- Wake the Dead!
- Big Model list thingy.
- Importing pictures for HUD or is it HUB?
- How big should it be?
- Run away! Run away!
- A suitable fruit tree.
- How long does it take you to rebuild?
- Breandor: Coding help wanted
- Looking for experienced skiner to make(recolor) a skin.
- Th-Payback: what should be done to it?
- Wanted: People who like to draw maps
- Question about Jumping Distances in UnrealEd Units
- Question: Can you over-zone a map?
- How do I make my own AI?
- Help! Scripting doubt...
- Doppler effect
- Stopping the sound bug
- Loot Spawners and other stuff.... Help!
- Help! Dissappearing brushes.
- The Mobile Manor is under construction!
- Funniest UED-GPF ever!
- Walls, Subtractions, Semisolids, and Sheets...Questions
- Door handles or No Door Handles?
- Ideas for maps
- Lights...
- Statues?
- Umm... What?
- Websites/movies with Thievery/ medieval themes
- How to's. Animated objects and lighting/shadows. Help needed
- Several entrances in building - good or bad?
- Breandor; nearly there.
- tele
- I'm afraid of the dark
- Final Prep question (DromEd)
- Physically Rotating Maps
- Yet another Light question.
- Collision problem with sliding coffin lid door thing.
- Th-Keep screenies :)
- DE v2 up for testing.
- Hi There
- Actor Collision Problems
- Thievery Filter
- UT prefabs
- PatrolPoints, PathNodes, and Doors
- sounds and brushes/actors
- Zombies, & Note to NeoPendragon
- Make AI Turn Lights On!
- Making Spiders not attack Guards.
- Light Troubles
- Discussion about AI and switchable lights
- Crosspost re: ambient sound and AI
- TH - Country Manor screens, my first FM
- TH / Triggers ...
- Yeah, the worlds going crazy mon. Heres something different
- Crazy Map Idea #35324
- Map Balance
- Breandor??
- DEVS CONCERNIG THE TEXTURE SOUNDS
- anybody wanna give me some feedback in my first thievery map
- Shadows look sheared
- skylights?
- female to voice actor for a conversation RuinsOfOrigiaV2 T2
- moving sprites?
- Is it possible to have 2 sets of maps for one game?
- Quick ambient lighting question
- RBB Problems
- 3ds max- use or no?
- Some shots from my map in progress, City of Westport
- Collision Hull...?
- Useful storyline info for map makers. ;)
- Craggy_Island_Lighthouse Screenshots
- Optional Objective: Steal twice as much loot as required.
- Th-Doors question
- Help with custom death messages
- ThD00Rs2
- Working on single player
- OMG!!! Something strange is going on!
- Jumping distance of thieves?
- Thievery Mute pack in the works
- Zid's Official Mappin' Thread (Final Name)
- UCC Problems
- Attn: Thief .mis to Thievery .t3d converter script
- Need mappers to help me with my tutorial map
- I'm a dork
- custom objects/objects.u files
- Currently working on....
- modelers,scripters: wanted
- TimedTrigger Question
- New Maps *screenshots coming soon!*
- UScript question - How to circlestrafe the pickup copy?
- Mutator makes my head hurt
- Should there be a forum specifically for scripting?
- Bugs - Breandor B3
- So you want to add items to the buy menu?
- Mapping Idea Needs Some Collaberation!
- Heritage Museum *Still in Planning*
- Botpathing stairs and ladders-best methods?
- Seperate Locks
- More about sketchmaps...
- ]I['s crash error screenie
- ThParolPointSplitter
- Node Side limit
- animated texture frames
- A funny thing that I made...
- Patrol routes
- add a thief pawn to a map
- Mutator Idea
- UMS
- ThRepairableObject
- Need help with loopmovers!
- Mover texture
- UT v451, and TUT UED
- Mesh import
- neutral guards?
- UTMake UnrealScript development tool available
- Couple questions
- Texture Culture
- Ued2 Gen Protect Fault problem
- A little help with prefabs?
- AntiPortals
- Map Released and Ready for Download
- What build setting do you use?
- Actors showing offline, but not in network play.
- Th-Haven: a mission pack for Thievery
- Sentry turrets
- Optimization: Attack of the giant zone portal!
- Learning to map! I will post any questions I have here, ok?
- Postal's version of UnrealED
- Door rotation defects
- KO objectives *please help*
- Possessable Watchers!
- Poison Bolts Mutator
- BSP errors X_X
- Elevator Problems
- What the heck?
- Th-Keep- Public Release.
- Foolproofing
- Is there a mathmatician in the house?
- Custom Sound
- Loadout WORM re-visited
- How do you plublisch your map
- Stand alone unrealed?
- Umm... help?
- Problem when starting UnrealEd 2.0
- Play map button
- Player rotation not showing up on other clients
- Rotating pick-ups
- rope arrows
- brushes build with 2dshape-editor
- texture sounds
- Thievery coders!
- Script Warning: Thievery Message mutator Accessed None!
- Zone-Problem
- Decoration Actors as Solid/Semi-solid Brushes?
- Looking for alittle help with a custom weapon.
- Converting UED2-Maps to UED3-maps
- Help with modelling!
- Unreal Creatures and Visibility
- Stuff related to TH-Cult
- 3D Studio Max 5
- Semisolids
- Problem with my Map
- The frustration with UED2 education
- Map Idea: Random thief objectives
- Yet another Gerome Idea
- Climbing walls in two planes
- Getting rid of a texture
- choice of objectives
- Skybox
- How is a normal, frobably Thievery door created?
- Alternative to Invisible Collision Hulls...?
- Attachmovers
- Do your part to help a NooB mapper (ie me)
- Th-Charnsley.
- Coder Wanted. Apply Within.
- Making attached actors fall
- Movers and light
- Hmm.. my objectives died.
- Its not really a Topic regarding a problem....
- Any good bot-pather / objective-scripter with spare time?
- Thief lives
- TH-doors causing strange problems
- ...Where do you download user made missions?
- Progress, finally.
- coding stuff
- Music maker wanted.......
- Suggestion
- PlayerPawn
- Idea for a mutator (Rabid Rats)
- Where i can find fan-maps for Thivery ?
- Custom Music stuff
- Impoting prefabs/meshes into 3d-max or Maya
- Showing off my hard work (aka, getting around no upload)
- "Phantom Objects"
- Some new weapons I coded......
- Th-excavation. 100 and 1 Questions
- Th-ItemsMutator ~ By Immortius Released. (New Thievery Weps)
- TSuspiciousThings
- th-keep3
- Import models into UED2
- TH-Monastry
- Brush import file conversions.
- ThItemMutators Version 2 ~ By Immortius & Chief released
- In need of some help
- Dodging or a Dodge mutator for thievery
- MultiSketchMapInfo - For multiple floors and side views
- Th-Airship Needs YOU!!!
- TH-Sheriff v1.1
- TUT Maps -> T2 FM Conversion?
- 1.5 and FM to download?
- some mapping stuff
- Need UMX package
- Final *Hopefully* update
- Thief visibility.
- few questions
- CountryAbodeV2
- Omg My Question Thread For My Current Map
- System Shock 2 Converter
- Thievery UEd crashing.
- TH-Bafford2
- Map update
- n00b assisting?
- TH Cult Problem
- chandelier texture
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