View Full Version : What have I done to my textures?
Entropy
24th Jun 2003, 09:40 PM
Reinstalling Thievery, patch, etc, hasn't fixed this, and I have no idea what caused it. My next step is deleting it all and starting again, but I'm trying to avoid the hassle, so any ideas are welcome.
Beware, these images are on the big side, and not optimized, since I don't have PS installed yet.
The water, my health, and the light sources:
Screen 1 (http://www.gameforge.biz/~philip/thtex1.GIF)
Up at the top. I get similar things going on with the team buttons:
Screen 2 (http://www.gameforge.biz/~philip/thtex2.GIF)
The water, light sources, the potion (speed, invis and health are worse), and the 'missing health' which comes and goes:
Screen 3 (http://www.gameforge.biz/~philip/thtex3.GIF)
The water, the health icons:
Screen 4 (http://www.gameforge.biz/~philip/thtex4.GIF)
One improvement came from the reinstalls, at least might light gem works mostly now :)
Yenzarill
24th Jun 2003, 09:50 PM
My first guess would be a driver problem... you can get little programs that allow you to tweak advanced driver settings (like when your texel alignment goes out and the menu test looks all fuzzy in UT).
PowerStrip, is the name of one such program i believe. Depening on your card, you might have to fish around and get one of these type of programs and have a fiddle with some settings. (what harm can it do? :erm: )
Powerstrip is really quite handy, and can solve problems like this...
Thwark
24th Jun 2003, 10:11 PM
moving to the tech forum.
LaughingRat
24th Jun 2003, 10:23 PM
Ent, do you run in OpenGL? And if so, did you forget to reinstall whatever OpenGL renderer you use? And if you didn't forget, did you tweak the OpenGL settings in your thaux.ini file in accordance with the requirements for that renderer?
Entropy
24th Jun 2003, 11:19 PM
Yeah, does seem to be a D3D issue since using an OpenGL renderer fixes it. So related questions: Can D3D be 'fixed' to work correctly? Image quality on OpenGL seems to be worse. Also, can the refresh rate be adjusted throught the ini files or something? It seems to default to something low.
LaughingRat
24th Jun 2003, 11:30 PM
Yeah, does seem to be a D3D issue since using an OpenGL renderer fixes it. So related questions: Can D3D be 'fixed' to work correctly? Image quality on OpenGL seems to be worse. Also, can the refresh rate be adjusted throught the ini files or something? It seems to default to something low.
Try all the different renderers I sent you. In particular, there's one that has a .rtf file with it that's supposed to be pasted in to the OpenGL renderer section of your thaux.ini file. One of the settings in that section is RefreshRate. Set that equal to your monitor's refresh rate, as setting it higher seems to hideously degrade ingame performance, and lower means the game will be performing at a level lower than your monitor, even if it could be up to that level.
Entropy
25th Jun 2003, 09:38 PM
That one has some light source glitches, so I'm using one of the other ones. I'm going to stick the line in anyway, since I see the Glide settings have it, so perhaps it's something universal that will work with all the renderers. Thanks for the renderers LR, I am glad I don't have the texture glitches, but the OpenGL quality is definitely below D3D levels. I may just have to suck it up though :)
LaughingRat
25th Jun 2003, 09:48 PM
The image quality isn't as good? Odd. When I switched to OpenGL, EVERYTHING was better, image quality, framerates, stability, and the ability to alt-tab or F12 out to windowed mode.
Yenzarill
26th Jun 2003, 12:50 AM
Try reinstalling DirectX if you want to use D3D... or use a different version...
Entropy
26th Jun 2003, 07:50 PM
With me it's the opposite, image quality is worse, can no longer alt-tab out, etc. Never messed with the windowed mode though. Good point Yenz, I'll try a DirectX reinstall.
MortalMonkey
26th Jun 2003, 08:55 PM
Yeah, DE does that kinda thing to me as well. Seems to be worst when looking at hi-poly areas, so might be a texture memory thing. Same thing happens to lightmaps, especially on flats when looking at the rooftops.
LaughingRat
26th Jun 2003, 10:06 PM
Yeah, DE does that kinda thing to me as well. Seems to be worst when looking at hi-poly areas, so might be a texture memory thing. Same thing happens to lightmaps, especially on flats when looking at the rooftops.
*foreheadsmack*
Ent, in your videocard settings, how much memory do you have set aside for texture rendering?
Lurox
27th Jun 2003, 08:37 AM
The image quality isn't as good? Odd. When I switched to OpenGL, EVERYTHING was better, image quality, framerates, stability, and the ability to alt-tab or F12 out to windowed mode.
Odd. OpenGL made my computer go flip-flop.
LaughingRat
27th Jun 2003, 09:49 AM
Odd. OpenGL made my computer go flip-flop.
"Results may vary."
Entropy
27th Jun 2003, 07:57 PM
You know what, I'm not showing all the settings options I should have for the video card. I'm thinking perhaps I've got a generic driver running rather than the latest catalyst ones. Let's try installing them and see what the outcome is...
LeatherMan
27th Jun 2003, 10:40 PM
* Silly questions alert! *
What graphics card do you have?
How much onboard video RAM?
What drivers are you using?
What DX version?
What Windows version?
What UT patch (428, 436, 451)?
Entropy
29th Jun 2003, 03:19 PM
* Silly questions alert! *
What graphics card do you have?
How much onboard video RAM?
What drivers are you using?
What DX version?
What Windows version?
What UT patch (428, 436, 451)?
ATI Sapphire Radeon 9800 Pro
128mb
Latest catalyst ones
9.0a
XP
436
Not silly questions at all :)
LeatherMan
29th Jun 2003, 07:51 PM
* Silly questions alert! *
ATI Sapphire Radeon 9800 Pro
128mb
Latest catalyst ones
9.0a
XP
436
Not silly questions at all :)
Sorry, it was more sarcasm than anything. I can't/won't offer help without technical specs. ;)
So, can I assume by "latest catalyst ones" you mean Catalyst 3.5? If so, did you try the 3.2, 3.4, or the drivers directly from Sapphire (note: there are different drivers for "Built by ATI" and "Powered by ATI")? If you continue to have this problem with those drivers, you may want to try the Omega Drivers (http://www.omegacorner.com/)**. Those drivers have been tweaked/optimized, but I don't know if they include any fixes. It may be worth a look anyway.
** Use at your own risk. I recommend setting a restore point.
Entropy
30th Jun 2003, 10:11 PM
Thanks LM, I will look into it :) One other annoying side effect of OpenGL - screen captures turn out black...
Aggamemnon
18th Jul 2003, 12:27 AM
Meaning to dig this up for my own purposes:
I have a connect 3d Radeon 9000 64 DDR that should have AGP enabled but in my DX diag it says its not supported, I have the latest catalyst drivers for my card make and have agp set in the motherboards Bios, any ideas? oh and dx9a, had to update from basic 9 today to sort a sound prob,(turned out I didnt even have to but *shrug*)
[E.D.G]Chief
22nd Jul 2003, 06:03 AM
Entropy: DarkMouse had the exact same problem as you- if you can't fix the game if you ever see him online ask him - I know he fixed it somehow.
Agg- maybe it's just directx9 doesn't like sword thieves :lol: :lol: :P If it's all set up in bios I would say it's a directx bug rather than the card and drivers.
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