View Full Version : water arrow range
water arrows detonate before reaching target
I thought perhaps I was hitting an object before, but now I'm sure the water arrows are detonating at a set distance. Once you get within range the water arrow dowses the torch.
immortius
15th Mar 2008, 06:42 AM
I've been trying long distance shots and haven't been able to reproduce this. Can you give a description of how far you were firing, and perhap where from/to (maybe a screenshot)?
Spidey
15th Mar 2008, 06:46 PM
I *think* it's still doing it under the 2nd incarnation of the alpha release. I don't know what button to hit to get a screenshot (Print Screen????), but I'd be happy to give you some more specifics and a screenie once I know how. :D
Spidey
15th Mar 2008, 07:41 PM
I just downloaded the 3rd incarnation so I'll give some feedback on that one instead. I do need to know how to get screenies though.
immortius
15th Mar 2008, 07:57 PM
I believe it is F9 by default, or else use the screenshot console command.
Spidey
1st Apr 2008, 08:07 PM
I've hit some f9's to try and pick these up, but I can't find screenies in the UT3 directory. Where do they go?
signed, Stupid
At any rate, I'd like to remove this bug report if I could. I think what's happening is I was missing the torch in some instances (repeated adjusted shots would work, same range) or I was hitting the limbs of the tree between me and the torch. I just assumed they weren't solid textures, but after walking over the tree canopy, I now know better. I don't think it was like that in the Thievery version.
immortius
2nd Apr 2008, 03:25 AM
.\My Documents\My Games\Unreal Tournament 3\UTGame\Screenshots, I believe.
Spidey
8th Apr 2008, 01:19 AM
Must be somewhere else. I searched and only came up with one Screenshots folder, and that's in another game.
What's the file extension for the screenshots?
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