View Full Version : AI that were walking when KO'd still make the walking noise
-KewlAzMe-
4th Apr 2008, 10:47 PM
I KO'd a guard on a narrow path and while he was down I could still hear the footsteps on the rocky path. Not until the one AI woke up did the footsteps stop.
***This is in the 4/4/2008 release. At the time of this writing there was no option in the drop down.***
]>CoD<[Chief
17th Apr 2008, 09:35 AM
Just to add an additional piece of info, this also can affect the dead AI too. The AIs skeletons are still running (hence the noise) even though they've turned into a ragdoll.
]>CoD<[Chief
10th May 2008, 11:06 AM
This is still happening in the 2008-05-02 version.
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