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Forum: Thievery Discussion

Server info, suggestions and general talk about Thievery

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  1. Discuss mapping & scripting for Thievery

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    Forum Statistics:

    • Threads: 382
    • Posts: 6,372
  2. Schedule Guild matches, report on events and recruit here.

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    • Threads: 205
    • Posts: 6,115
  3. Archive of the old posts and threads from back when we were hosted by TTLG.com

  1. Water

    Started by Machine, 13th Feb 2003 02:51 AM
    • Replies: 17
    • Views: 3,142
    20th Feb 2003, 08:11 AM Go to last post
  2. Ranking/titles.

    Started by -=V12US=-, 18th Feb 2003 04:20 PM
    • Replies: 9
    • Views: 3,198
    20th Feb 2003, 07:47 AM Go to last post
  3. maybe a cool idea?

    Started by Laurence, 19th Feb 2003 12:00 PM
    • Replies: 24
    • Views: 3,317
    20th Feb 2003, 01:46 AM Go to last post
  4. Ghosting mode

    Started by MrEricSir, 19th Feb 2003 06:10 PM
    • Replies: 16
    • Views: 2,818
    19th Feb 2003, 11:12 PM Go to last post
  5. DALAI! AUTO-DUCK WHEN MANTLING!

    Started by CrouchingDork, 19th Feb 2003 03:07 PM
    • Replies: 15
    • Views: 2,717
    19th Feb 2003, 09:59 PM Go to last post
  6. button broken

    Started by DarkProject, 20th Jan 2003 11:54 PM
    • Replies: 3
    • Views: 1,662
    19th Feb 2003, 10:01 AM Go to last post
  7. Proposal: Map specific costs

    Started by Entropy, 1st Feb 2003 03:05 PM
    • Replies: 13
    • Views: 3,022
    18th Feb 2003, 08:53 PM Go to last post
  8. Suggestion: Replenish health bind

    Started by Entropy, 17th Feb 2003 11:23 PM
    • Replies: 6
    • Views: 2,056
    18th Feb 2003, 07:57 PM Go to last post
  9. Loot protection

    Started by -=V12US=-, 18th Feb 2003 11:22 AM
    • Replies: 9
    • Views: 3,014
    18th Feb 2003, 04:11 PM Go to last post
  10. Crash cause...

    Started by CrouchingDork, 6th Feb 2003 06:41 PM
    • Replies: 6
    • Views: 2,058
    18th Feb 2003, 04:07 PM Go to last post
  11. Are Neutral Mines a Bug?

    Started by Mad_Gerbil, 17th Feb 2003 08:22 PM
    • Replies: 20
    • Views: 2,797
    18th Feb 2003, 03:34 PM Go to last post
  12. Player "Icons"

    Started by The_Dan, 17th Feb 2003 03:53 PM
    • Replies: 9
    • Views: 2,608
    18th Feb 2003, 02:55 PM Go to last post
  13. Explosive Barrels

    Started by The_Dan, 14th Feb 2003 03:49 PM
    • Replies: 11
    • Views: 2,272
    18th Feb 2003, 05:37 AM Go to last post
  14. Proposal: Map Specific keybinds

    Started by Entropy, 17th Feb 2003 11:56 PM
    • Replies: 2
    • Views: 1,641
    18th Feb 2003, 12:19 AM Go to last post
  15. New Suggestion: Map Vote by Genre

    Started by Carpe Noctum, 1st Feb 2003 07:11 PM
    • Replies: 3
    • Views: 1,480
    17th Feb 2003, 11:50 PM Go to last post
  16. Point System Make-over ideas

    Started by KewlAzMe, 14th Feb 2003 04:03 PM
    • Replies: 29
    • Views: 4,404
    17th Feb 2003, 11:49 PM Go to last post
  17. New Idea: Thieves can drop loot, objectives

    Started by LameHamster, 12th Feb 2003 03:09 PM
    2 Pages
    1 2
    • Replies: 34
    • Views: 4,952
    17th Feb 2003, 10:08 PM Go to last post
  18. New Idea: Grappling hook Arrow for thieves...

    Started by Onager1286, 14th Feb 2003 07:02 PM
    • Replies: 7
    • Views: 1,862
    15th Feb 2003, 06:52 PM Go to last post
  19. Game Score Sheet: Deaths

    Started by Yenzarill, 14th Feb 2003 04:28 PM
    • Replies: 3
    • Views: 1,515
    15th Feb 2003, 06:10 PM Go to last post
  20. New AI guard idea.

    Started by -=V12US=-, 15th Feb 2003 05:59 AM
    • Replies: 6
    • Views: 1,750
    15th Feb 2003, 03:50 PM Go to last post
    • Replies: 5
    • Views: 2,139
    15th Feb 2003, 03:25 PM Go to last post
  21. Aquatone and 1.3

    Started by Majarisan, 11th Feb 2003 10:15 PM
    • Replies: 8
    • Views: 2,473
    15th Feb 2003, 12:57 PM Go to last post
  22. AI Too Dumb to Notice a Tagged, Invisible Thief

    Started by Buho, 12th Feb 2003 10:56 PM
    • Replies: 16
    • Views: 4,470
    14th Feb 2003, 04:50 PM Go to last post
  23. Door handles...

    Started by BiG_D, 13th Feb 2003 05:25 PM
    • Replies: 10
    • Views: 2,696
    14th Feb 2003, 03:05 PM Go to last post
  24. Suggestion: "Bump" Visual Warning

    Started by Buho, 30th Jan 2003 01:44 PM
    • Replies: 14
    • Views: 2,873
    13th Feb 2003, 10:29 AM Go to last post
  25. Poll Poll: Alternate Way to Disable Mines

    Started by Buho, 9th Feb 2003 07:59 PM
    • Replies: 29
    • Views: 4,697
    13th Feb 2003, 09:53 AM Go to last post
  26. I want poison arrows or flashbombs for guards.

    Started by Mad_Gerbil, 8th Feb 2003 01:59 PM
    2 Pages
    1 2
    • Replies: 30
    • Views: 4,901
    13th Feb 2003, 12:35 AM Go to last post
  27. Shoes...

    Started by Nero Ex Mortis, 27th Jan 2003 06:11 AM
    • Replies: 19
    • Views: 3,120
    13th Feb 2003, 12:20 AM Go to last post
  28. Potion "QUAFF" noise.

    Started by Yenzarill, 1st Feb 2003 09:28 AM
    • Replies: 10
    • Views: 2,704
    13th Feb 2003, 12:02 AM Go to last post
  29. Firebolts Aren't Terribly Effective

    Started by Mad_Gerbil, 12th Feb 2003 04:23 PM
    • Replies: 12
    • Views: 2,269
    12th Feb 2003, 08:31 PM Go to last post

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