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Beowulf 22nd Apr 2007 05:56 AM

Another thread!
Since I feel it's a bit quiet here at the moment I thought I'd drop some names/links and hope for some discussion and/or games with you.

Infiltration has gone from my harddrive to make room for UT2k4.
As a result now replaces it in my list of games to play online (If you want games you're best of to enter the mod's IRC channel and jumping into pickups and endure tips from the pr0s which make you think 'omg Captain Obvious, the few options a player has aren't mind boggling, they just need practice' ;) ). I got myself custom jingles from Speedball and Hypa-Ball, SID baby! \o/

I haven't played the following in a while but despite being big for my harddisk it still stayed because it is always different:
Operation Flashpoint CTI

If you (ever) play(ed) Magic the collectible card game and cared to play it online you will most likely know about Apprentice already. It's free. :D

That's it for online multiplayer stuff.
While being at the topic of Magic: This is a nice AI to beat down and it has lots of cards at its disposal. I reckon you could send the decks you made to others to play them.

The UnReal World has moved on to Windows and is slowly continuing to improve.

Moses2k 22nd Apr 2007 06:27 AM


Originally Posted by Beowulf (Post 208738)
Since I feel it's a bit quite here at the moment


Regarding UT2k4, surely you plan on stopping by your local IAF recruiting office at first opportunity...

Beowulf 22nd Apr 2007 07:13 AM

Sorry, no, I do not. AS didn't stay very long on my tiny hdd. It did not live up to my expectations towards it and if I would crave the gameplay of it again I would probably play Abuse instead. :scrub:

Kiech Bepho 29th Apr 2007 12:26 AM

I used to play with Apprentice. Good to see that the Brokers of the Coast decided to finally let this little baby get updated after trying to put it down for 'interfering' with thier business of scamming poor suckers out of thier money.

Myself included.:nono:

VooDoo*|MbR|* 3rd May 2007 10:14 AM

who had played OFP and dont tryed CTI - try it! Just the best mod i've seen! If u dont like standart units, u could use FFUR 2007 mod, or Y2K3 and etc... that does replace old units with newer ones.

Beowulf 15th May 2007 02:27 PM

AirBuccaneers was yesterday (actually it was hot here when it still was for ut2k3, wasn't it?)!
Deathball really takes the cake atm with me. Come on check it if you haven't done so already (and even if you did seeing as there were constant updates as it seems, last version was released on Sunday) and lower the wait-time for pickups on #deathball at QuakeNet. ;)

Well that and NaliChronicles which I'm finally playing through the full version rock my boat.

Yea, I don't know what I miss out on but so what? :P

Fuzzy Bunny 15th May 2007 02:56 PM

Yeah, there were a couple of weekends some time back when a bunch of BCG forum members invaded the Air Buccaneers servers for a few hours. That's how we kidnapped DiP :ninja:

It's really a fun game if you can get enough people and coordination going on.

Hybrid 15th May 2007 09:28 PM

So I finally tried that Unreal World. It was pretty fun at first to start in the village and stab all of the inhabitants to death with a spear, but ultimately kind of boring. :erg:

If I did continue, I wonder how many bottlecaps I'd get from selling all the loot.

Also, is cannibalism supported?

Beowulf 16th May 2007 10:18 AM

UrW isn't quite Fallout 3 yet. ;)
You betcha!
But no skinning and hideworking. :( :rolleyes:

Anyway Deathball is where it's at!

Beowulf 19th May 2007 02:10 PM

Progress in NaliChronicles is slow because I have to redo so much..
I picked up Ragnarok/Valhalla an old (1992-'95 according to that wiki page) roguelike, download here and grab DOSBox to run it if you want to give it a try.
Deathball still rocks my socks, though.

Bucchus 20th May 2007 05:00 AM

I remember playing lots of Valhalla/Ragnarok many years back... it had some cool ideas that sadly weren't used in other roguelikes. I recall especially toying with the alchemy bit, the permanent polymorph effects were cruel and funny and bloody effective if you turned into something really lethal. It's also been the most interesting gaming viewpoint into norse mythology I can recall, the mythological details are nicely implemented.

Beowulf 26th May 2007 07:25 AM

Died a stupid death in Valhalla due to a floating eye equivalent and didn't see much if anything of what the fuzz about this game is/was all about.
But I'm back into ADOM. As an apptizer check this small video.
The UnReal World got yet another update. :)
Infiltration UT made it back onto my small harddrive. \o/
Play Deathball, you know you want to.

Donator 26th May 2007 01:38 PM

You happen to know a way to obtain a full version of Abuse (I take it you mean that old sidescroller/platformer where you used the mouse to aim at targets)? I played the demo and liked it very much.

Hybrid 26th May 2007 07:55 PM

Have you tried the Somewhat-Official Abuse Website? :)

Beowulf 3rd Aug 2007 04:31 PM

I got Morrowind + addons but only the German version which makes it incompatible with pretty much every mod made for the English/International one. :/ But I found adaptions for the really fun stuff.

But the reason for this post is a new very tasty seeming roguelike: <3
I spent much time generating my first character and have yet to slay the first dungeon inhabitant. :o

btw Deathball! \o/

DiP 3rd Aug 2007 06:30 PM


Originally Posted by Fuzzy Bunny (Post 209702)
Yeah, there were a couple of weekends some time back when a bunch of BCG forum members invaded the Air Buccaneers servers for a few hours. That's how we kidnapped DiP :ninja:

It's really a fun game if you can get enough people and coordination going on.

That was an odd situation and I really don't know why I decided to come here in the first place <_<

Your all still welcome to play ABU again though, you might want to rent a server or something...unless you like playing against the landlubber bots.

Deathball is a good mod, it's one of my favourites beside Jailbreak, dodgeball and TAM. And uhh, ASw and Thievery(Just for BCG <3)

Fuzzy Bunny 3rd Aug 2007 08:17 PM


Originally Posted by deathispainfull (Post 212515)
That was an odd situation and I really don't know why I decided to come here in the first place <_<

But surely you don't regret it... right?

Aggamemnon 4th Aug 2007 12:45 AM

He surely doesn't..... but we all do :P

Beowulf 5th Aug 2007 09:23 AM

My first character in Incursion just died.
Here's the rather not spoilerish dump:

                        Maasdi the Breaker, The Introspective Visionary

Gender Male
Race  Orc
Class  Bard 2
XP    1126
Next @ 2250
Align  Chaotic Neutral

STR: 19/06 [+4/+4] (base 15, +4 natural)
DEX: 16/01 [+3/+2] (base 16)
CON:  6/00 [-2/-2] (base 17, -11 damage)
INT:  9/77 [+0/-1] (base 11, -2 natural)
WIS: 15/01 [+2/+2] (base 13, +2 natural)
CHA: 11/00 [+0/+0] (base 12, +1 inherant, -2 natural)
LUC: 14/00 [+2/+1] (base 14)
Fortitude  -5(Bard +0, -2 Con, -3 morale)
Reflex      +3(Bard +3, +3 Dex, -3 morale)
Will        +3(Bard +3, +2 Wis, -2 morale)
          (+1 vs. theft)
Brawl  +toHit +4  (Bard +1, +4 Str, -3 morale, +2 circumstance)
        Damage +4  (base 0, +4 Str)
        Speed  115%(base 100% +15% circumstance)
Size          Human-sized:
  (base human-sized)

Defense Class  10:
  (base 10, +3 Dex, -3 morale)

Coverage      0:
  (base 0)

Movement Rate  135%:
  (base 100%) x 120% feat x 115% skill

Hit Dice Rolls 28:
  [20 + 2d6 (4, 3) - 4 (CON bonus)] + 25% (Toughness)
Mana Rolls    24:
  10 + 2d10 (4, 1) x 2 + 4 (WIS bonus)

Encumbrance    None:
  (Light 57.6s, Moderate 173.0s, Heavy 346.0s, Extreme 520.0s, Max Press 700.0s)

Spell Slots    1st:

Special Abilities:
  Bardic Music:
    Inspire Courage
  Infravision (60 ft)
  Innate Spells:
    Holy Summoning IV
  Legend Lore (2nd)
  Scent (30 ft)
  Spellcasting (1st)
  Storycraft (+1 unallocated)
  Spell Fury

  Armor Proficiency: Light
  Shield Proficiency

Resistances and Armor:

Proficiencies Simple Weapons, Short Blades, Long Blades, Archery, Impact, Polearms, Spears, Daggers, Light Armor and shotput

Skill Ratings:
  Alchemy          +1  (0 ranks, -1 INT, +2 train)
  Appraise        +5  (1 ranks, +2 WIS, +2 train)
  Athletics        +6  (0 ranks, +4 STR, +2 train)
  Bluff            +2  (0 ranks, +2 train)
  Concentration    +1  (1 ranks, -2 CON, +2 train)
  Craft            +4  (0 ranks, +2 WIS, +2 train)
  Decipher Script  +2  (1 ranks, -1 INT, +2 train)
  Diplomacy        +5  (3 ranks, +2 train)
  Disguise        +2  (0 ranks, +2 train)
  Escape Artist    +5  (1 ranks, +2 DEX, +2 train)
  Healing          +6  (2 ranks, +2 WIS, +2 train)
  Hide in Shadows  +5  (1 ranks, +2 DEX, +2 train)
  Intimidate      +6  (0 ranks, +4 STR, +2 train)
  Jump            +6  (0 ranks, +4 STR, +2 train)
  Knowledge (Theyra) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Infernal) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Magic) +3  (1 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Mythology) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Nature) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Oceans) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Planes) +3  (1 ranks, -1 INT, +2 train, +1 inherant)
  Knowledge (Theology) +6  (1 ranks, +2 WIS, +2 train, +1 inherant)
  Knowledge (Undead) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
  Listen          +5  (1 ranks, +2 WIS, +2 train)
  Move Silently    +4  (0 ranks, +2 DEX, +2 train)
  Perform          +3  (1 ranks, +2 train)
  Pick Pockets    +4  (0 ranks, +2 DEX, +2 train)
  Ride            +4  (0 ranks, +2 WIS, +2 magic)
  Swimming        +4  (0 ranks, +2 DEX, +2 train)
  Use Magic        +3  (1 ranks, +2 train)

Spiritual State:
__You are not devoted to a
____single god.
__You are perfectly neutral with
____regard to Good and Evil.
__You are moderately Chaotic.


On The Ground:
  uncursed medium backpack
    uncursed orcish leather armor
    uncursed spellbook [Conjurations and Summonings]
    blessed spellbook [Magician's Manual]
    uncursed spellbook [Magnus Ollam]
    uncursed orcish short bow
    uncursed thundering sling +1
    750 uncursed electrum pieces
    282 uncursed gold pieces
    21 uncursed platinum pieces
    uncursed food ration
    11 uncursed strips of cured meat
    3 uncursed Potions of Healing [2d8+8]
    uncursed Scroll of Alarm
    coil of uncursed hemp rope (100 feet)
    uncursed mechanical tools
    uncursed healing kit
    uncursed orcish halfspear +1 {magical}
  uncursed mandolin
  35 uncursed orcish sheaf arrows
  4 uncursed orcish shotputs
  2560 uncursed gold pieces
  uncursed Wand +2 of Paralysis (46 charges)
  uncursed Bracers +1 of Blinding Strikes [+15%, +2]
  uncursed Boots +1 of the Spur {magical/enc} [+2]
  uncursed orcish feather-light scale mail +2 {good}
  uncursed noble attire
  uncursed orcish longspear {mundane}
  uncursed orcish knife
  uncursed orcish ranseur
  Maasdi the Breaker's corpse

Known Spells:
  True Strike                    1  70%    2 +10
  Call Companions                1  75%    2
  Holy Summoning IV              4  100%    9


12:00 AM, 1st of Suntide: Unknown Location (H:18/21 M:10/10 XP:0)
  Starting Perks:
  Innate Spell: Holy Summoning IV.
  Starting Item: uncursed Wand +2 of Paralysis.

12:00 AM, 1st of Suntide: Entry Chamber, 10' (H:33/33 M:16/16 XP:0)
  You arrive at 10' in the The Goblin Caves.

12:26 AM, 1st of Suntide: Winding Corridor, 10' (H:7/33 M:16/16 XP:534)
  Seen: skeletal foot soldier (CR 1)
  Seen: cursed Staff of Size Alteration (IL 3)
  You are gravely wounded by a mongrelman!

8:53 PM, 1st of Suntide: Ancient Barracks, 10' (H:21/31 M:8/16 XP:1026)
  Seen: cave orc (CR 1)
  Seen: uncursed Bracers +1 of Blinding Strikes (IL 3)
  You have enough experience to advance to level two.

9:00 PM, 1st of Suntide: Ancient Barracks, 10' (H:8/28 M:8/24 XP:1126)
  Seen: hobgoblin (CR 1)
  Seen: uncursed orcish shotput (IL 0)
  You are gravely wounded by a night hunter zombie!

Monsters Encountered:
  Total: 18
    2 Bats
    1 Faeries
    1 Goblinkin
    12 Humanoids
    3 Orcs
    2 Spiders
    2 Vermin
    1 Celestials
    1 Beasts
    1 Constructs
    1 Outsiders
    2 Aberrations
    2 Zombies
    1 Humans
    2 Planetoucheds

Level Statistics:

Lvl | Act | Key | Turns | Secs |  XP | Explored
1  | 1126|10909| 162051| 26569| 1126|1355 / 3819 = 35%

h shotput, missing the night hunter zombie.
Night Hunter Zombie's Attack: 1d20 (9) +4 = 13 vs. Def 10 + 0 know = 10 [hit]
Night Hunter Zombie's Damage: 1d6+3 = 9 vs. Arm 5 (77% Pen) = 6
A night hunter zombie tail-lashes, hitting you.
You are gravely wounded!
Night Hunter Zombie's Attack: 1d20 (3) +2 = 5 vs. Def 10 + 0 know = 10 [miss]
A night hunter zombie tries to bite you, but misses.
Night Hunter Zombie's Attack: 1d20 (18) +2 = 20 vs. Def 10 + 0 know = 10 [hit]
Night Hunter Zombie's Damage: 1d4+2 = 5 vs. Arm 5 (77% Pen) = 3
A night hunter zombie claws, hitting you.
Night Hunter Zombie's Attack: 1d20 (8) +4 = 12 vs. Def 10 + 0 know = 10 [hit]
Night Hunter Zombie's Damage: 1d6+3 = 9 vs. Arm 5 (77% Pen) = 6
A night hunter zombie tail-lashes, hitting you.
You die...

Beowulf 19th Aug 2007 10:08 AM

Hey DeepQantas what's your current character up to? No use denying it. :P btw you got a SomethingAwful account? :stabbed:
With my first it was my demise not reading up on attribute loss.
The new version's inventory enhancement is \o/.
My current char is a kobold druid, druids pawn. (Halflings are insane, though due to their uber luck)
I'll worship Aiswin as usual.

Moses2k 19th Aug 2007 05:09 PM


Originally Posted by Beowulf (Post 213077)
(Halflings are insane, though due to their uber luck)

Well, duh...they're basically hairy Leprechauns.

DiP 19th Aug 2007 06:15 PM


Originally Posted by Aggamemnon (Post 212525)
He surely doesn't..... but we all do :P


I regret coming here. There's a curse upon this place. :erg:

Beowulf 22nd Aug 2007 09:15 AM

AleX-x-X try this for OFP. :)
The Marathon TC for UT saw its final release on 07/07/07 btw. <3 :site: :wildcat:
EDIT: Oh and Infiltration's new toy the M60 is teh rock as is Deathball btw :D

^ last edited 22nd Aug 2007

I love it. :)
And yes if you can do add an option for decorations being influenced/thrown around (and when you're at that make it affect all actors of that parentclass).
I tried it in Thievery and it doesn't affect the guards (bots) in that mod as it seems (so I guess it's not simply affecting all 'pawns') which is pretty sad.
It'd be nice to have the sounds or a very minor shaking 'announce' an incoming earthquake for use with that mod as well.
I heard back from him on the 13th of August and he said he'd release the next version soon (currently it also affects you when you're under-/ in water which is a bit weird).
Guess I'll have to bug him again because that mutator seriously ROCKS! ;)

Incursion new version. \o/

Marathon:Resurrection (see ^ post) really was worth the wait. :D

Want! :o Same here. <3

EDIT: If you've done away with the idea of trying Infiltration because it's probably just another bloated CS-like, tactical, modern-day, close quarters infantry mod / whatever you should check this:

In other news: Stranglehold PC demo got unleashed yesterday or so in case you care.. Discuss it elsewhere, though kthxbai!

^ last edited 15th Sep 2007

:/ DOSBox doesn't play nice with EDIT: It does if you run it with LOADHIGH \o/

Beowulf 30th Oct 2007 02:39 PM

I just downloaded The New Version! :D

The UnReal World received an updated version as well recently..

Bucchus 31st Oct 2007 05:19 AM

The new version of Dwarf Fortress seemed like a real neat upgrade on a quick try, I'll have to look more into it when I get the time...

Beowulf 30th Dec 2007 06:51 AM

[oldpost]Whoop dee whoop! Quite awesome if you ask me, it's the first I ever had of that mod.[/oldpost]
^^ I played more of the following recently though: Finally caught up on Red Orchestra. :)
Fortunately the latest version (3.3) of the mod before the stand-alone retail version still gets played by a small loyal fanbase not much unlike for some other mods I play. ;) If you want to give it a try.

Other than that I got Doomsday installed and am playing through a WAD randomly created with this. :D

And for MaxPayne I tried the Eep Multi mod that gives you a first person view (and unlimited bullet time :erg: ).

There's a new version of Killing Floor in the works. :cool:

Dip, join #deathball on quakenet already!

Beowulf 19th Jan 2008 01:12 PM

Ever since Extended ASCII got forced on people playing Slaves to Armok II: Dwarf Fortress I wished for it to use a graphical tileset.
Found something that gets close enough: ( ).

Who'd join me for a game of this:
(When you give it a try see if in the int file you're missing the closing parenthesis at the end as well and if so add it. Plus it seems to have messed with my UnrealTournament.ini [get rid of lines with the instance 'olroot']) ?

Schleicher 19th Jan 2008 10:20 PM

5 Attachment(s)
Yes its borked and if he were nice hed written "Goto System folder, open with notepad and add a bracket" instead of letting me figure out techy stuff myself. Olroot doesnt matter i think.

That said this is the most weirdest crap ive ever seen, on par with that "Sky May Be" conversion for Doom 2.

The old unreal asmd shooting deemers. Rocket launchers shooting blue energy balls. A translocator shooting three blue things then nothing. A deployable machinegunsniperrifle. The flak is some grappling thing like the barnaclegun from some HL mod. The unreal stinger shard gun is some flamethrower. The pulse rifle makes chargeable red dots or just blue dots. I revived someone with the impact hammer. The shock rifle takes 5 minutes to charge and then shoots or more like halfassedly drops a grenade two steps farther from you.

If more are up for it im definitely into this clusterfuck

Beowulf 20th Jan 2008 12:23 PM

Those 2.1MB are just full of wacky, oldschool gameplay/fun.
The three parties really play differently and I already came to appreciate
the dynamics and how it all comes together offline against the bots.

There was this one moment for instance where a G.D.U. Enforcer commenced to retaliate against a foe by spreading a carpet of flames in his general direction then lucked out and switched to the Riot Shield weapon and propelled the enemy right back into it which finished him off.

Offline I prefer being one of The AI because their firepower when fully charged delivers so much glee and the flying around is just the icing on the cake. But they're all quite enjoyable to me and the Final Liberation Front (of which the RLF is the most elite subdivision ;P ) can only get more kick-ass online when the cloaking actually fools people.

Moses2k 18th Feb 2008 04:25 AM

Finally got around to actually trying Dwarf Fortress. Kind of like Dungeon Keeper with way more to do. After kicking around a few forts, I used the Fortress Prospecter util to find a magma vent close to sand and adamantium...burrowed down, found a secret, and got flooded with fire spirits, at which point I realized that the graphics depicting what happened next were more impressive than many FPSes I've played.

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