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Old 17th Sep 2008, 05:04 PM   #6
lightfoot
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Registered: Oct 2005
Location: *teleports up front*
Posts: 576
As long as you tried to get the original mapper's okay, and give him credits, who cares?

Of course sofos is right. If you just want to add pickups on higher difficulties, you only need the DiffObject class.

The DiffDispatcher is only needed if you want different behavior of the map, that has nothing to do with pickups. Like different layouts, or different events.

Yet, the way to get it done is the same. Take it either from the AoVarious package, or copy the myleveled version from the (unfinished) GetAcross map, right where the playerstarts are.
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