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  • DiP
    Member
    • Apr 2005
    • 2702

    #16
    Originally posted by Fuzzy Bunny View Post
    Yeah, there were a couple of weekends some time back when a bunch of BCG forum members invaded the Air Buccaneers servers for a few hours. That's how we kidnapped DiP

    It's really a fun game if you can get enough people and coordination going on.
    That was an odd situation and I really don't know why I decided to come here in the first place <_<

    Your all still welcome to play ABU again though, you might want to rent a server or something...unless you like playing against the landlubber bots.




    Deathball is a good mod, it's one of my favourites beside Jailbreak, dodgeball and TAM. And uhh, ASw and Thievery(Just for BCG )
    Your order has been dispatched!

    Comment

    • Fuzzy Bunny
      Member
      • Sep 2004
      • 4006

      #17
      Originally posted by deathispainfull View Post
      That was an odd situation and I really don't know why I decided to come here in the first place <_<
      But surely you don't regret it... right?
      Based on a true story.
      The prequel.

      Comment

      • Aggamemnon
        Member
        • Jan 2003
        • 2373

        #18
        He surely doesn't..... but we all do
        How TuF are you?
        League of Legends
        Bloodbowl by Extensions

        Comment

        • Beowulf
          Member
          • Jan 2003
          • 856

          #19
          My first character in Incursion just died.
          Here's the rather not spoilerish dump:
          Code:
                                  Maasdi the Breaker, The Introspective Visionary
          
          Gender Male
          Race   Orc
          Class  Bard 2
          XP     1126
          Next @ 2250
          Align  Chaotic Neutral
          
          
          STR: 19/06 [+4/+4] (base 15, +4 natural)
          DEX: 16/01 [+3/+2] (base 16)
          CON:  6/00 [-2/-2] (base 17, -11 damage)
          INT:  9/77 [+0/-1] (base 11, -2 natural)
          WIS: 15/01 [+2/+2] (base 13, +2 natural)
          CHA: 11/00 [+0/+0] (base 12, +1 inherant, -2 natural)
          LUC: 14/00 [+2/+1] (base 14)
          Fortitude   -5(Bard +0, -2 Con, -3 morale)
          Reflex      +3(Bard +3, +3 Dex, -3 morale)
          Will        +3(Bard +3, +2 Wis, -2 morale)
                     (+1 vs. theft)
          Brawl   +toHit +4  (Bard +1, +4 Str, -3 morale, +2 circumstance)
                  Damage +4  (base 0, +4 Str)
                  Speed  115%(base 100% +15% circumstance)
          Size           Human-sized:
            (base human-sized)
          
          Defense Class  10:
            (base 10, +3 Dex, -3 morale)
          
          Coverage       0:
            (base 0)
          
          Movement Rate  135%:
            (base 100%) x 120% feat x 115% skill
          
          Hit Dice Rolls 28:
             [20 + 2d6 (4, 3) - 4 (CON bonus)] + 25% (Toughness)
          Mana Rolls     24:
             10 + 2d10 (4, 1) x 2 + 4 (WIS bonus)
          
          Encumbrance    None:
             (Light 57.6s, Moderate 173.0s, Heavy 346.0s, Extreme 520.0s, Max Press 700.0s)
          
          Spell Slots    1st:
            1+1
          
          Special Abilities:
            Bardic Music:
              Inspire Courage
            Devouring
            Infravision (60 ft)
            Innate Spells:
              Holy Summoning IV
            Legend Lore (2nd)
            Scent (30 ft)
            Spellcasting (1st)
            Storycraft (+1 unallocated)
            Spell Fury
          
          Feats:
            Armor Proficiency: Light
            Overrun
            Run
            Shield Proficiency
            Toughness
          
          Resistances and Armor:
            None
          
          Proficiencies Simple Weapons, Short Blades, Long Blades, Archery, Impact, Polearms, Spears, Daggers, Light Armor and shotput
          
          Skill Ratings:
            Alchemy          +1  (0 ranks, -1 INT, +2 train)
            Appraise         +5  (1 ranks, +2 WIS, +2 train)
            Athletics        +6  (0 ranks, +4 STR, +2 train)
            Bluff            +2  (0 ranks, +2 train)
            Concentration    +1  (1 ranks, -2 CON, +2 train)
            Craft            +4  (0 ranks, +2 WIS, +2 train)
            Decipher Script  +2  (1 ranks, -1 INT, +2 train)
            Diplomacy        +5  (3 ranks, +2 train)
            Disguise         +2  (0 ranks, +2 train)
            Escape Artist    +5  (1 ranks, +2 DEX, +2 train)
            Healing          +6  (2 ranks, +2 WIS, +2 train)
            Hide in Shadows  +5  (1 ranks, +2 DEX, +2 train)
            Intimidate       +6  (0 ranks, +4 STR, +2 train)
            Jump             +6  (0 ranks, +4 STR, +2 train)
            Knowledge (Theyra) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Infernal) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Magic) +3  (1 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Mythology) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Nature) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Oceans) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Planes) +3  (1 ranks, -1 INT, +2 train, +1 inherant)
            Knowledge (Theology) +6  (1 ranks, +2 WIS, +2 train, +1 inherant)
            Knowledge (Undead) +2  (0 ranks, -1 INT, +2 train, +1 inherant)
            Listen           +5  (1 ranks, +2 WIS, +2 train)
            Move Silently    +4  (0 ranks, +2 DEX, +2 train)
            Perform          +3  (1 ranks, +2 train)
            Pick Pockets     +4  (0 ranks, +2 DEX, +2 train)
            Ride             +4  (0 ranks, +2 WIS, +2 magic)
            Swimming         +4  (0 ranks, +2 DEX, +2 train)
            Use Magic        +3  (1 ranks, +2 train)
          
          Spiritual State:
          __You are not devoted to a
          ____single god.
          __You are perfectly neutral with
          ____regard to Good and Evil.
          __You are moderately Chaotic.
          
          
          Inventory:
          
          On The Ground:
            uncursed medium backpack
              uncursed orcish leather armor
              uncursed spellbook [Conjurations and Summonings]
              blessed spellbook [Magician's Manual]
              uncursed spellbook [Magnus Ollam]
              uncursed orcish short bow
              uncursed thundering sling +1
              750 uncursed electrum pieces
              282 uncursed gold pieces
              21 uncursed platinum pieces
              uncursed food ration
              11 uncursed strips of cured meat
              3 uncursed Potions of Healing [2d8+8]
              uncursed Scroll of Alarm
              coil of uncursed hemp rope (100 feet)
              uncursed mechanical tools
              uncursed healing kit
              uncursed orcish halfspear +1 {magical}
            uncursed mandolin
            35 uncursed orcish sheaf arrows
            4 uncursed orcish shotputs
            2560 uncursed gold pieces
            uncursed Wand +2 of Paralysis (46 charges)
            uncursed Bracers +1 of Blinding Strikes [+15%, +2]
            uncursed Boots +1 of the Spur {magical/enc} [+2]
            uncursed orcish feather-light scale mail +2 {good}
            uncursed noble attire
            uncursed orcish longspear {mundane}
            uncursed orcish knife
            uncursed orcish ranseur
            Maasdi the Breaker's corpse
          
          Known Spells:
            True Strike                     1   70%    2 +10
            Call Companions                 1   75%    2 
            Holy Summoning IV               4  100%    9 
          
          Journal:
          
          12:00 AM, 1st of Suntide: Unknown Location (H:18/21 M:10/10 XP:0) 
            Starting Perks:
             Innate Spell: Holy Summoning IV.
            Starting Item: uncursed Wand +2 of Paralysis.
          
          12:00 AM, 1st of Suntide: Entry Chamber, 10' (H:33/33 M:16/16 XP:0) 
            You arrive at 10' in the The Goblin Caves.
          
          12:26 AM, 1st of Suntide: Winding Corridor, 10' (H:7/33 M:16/16 XP:534) 
            Seen: skeletal foot soldier (CR 1)
            Seen: cursed Staff of Size Alteration (IL 3)
            You are gravely wounded by a mongrelman!
          
          8:53 PM, 1st of Suntide: Ancient Barracks, 10' (H:21/31 M:8/16 XP:1026) 
            Seen: cave orc (CR 1)
            Seen: uncursed Bracers +1 of Blinding Strikes (IL 3)
            You have enough experience to advance to level two.
          
          9:00 PM, 1st of Suntide: Ancient Barracks, 10' (H:8/28 M:8/24 XP:1126) 
            Seen: hobgoblin (CR 1)
            Seen: uncursed orcish shotput (IL 0)
            You are gravely wounded by a night hunter zombie!
          
          Monsters Encountered:
            Total: 18
               2 Bats
               1 Faeries
               1 Goblinkin
              12 Humanoids
               3 Orcs
               2 Spiders
               2 Vermin
               1 Celestials
               1 Beasts
               1 Constructs
               1 Outsiders
               2 Aberrations
               2 Zombies
               1 Humans
               2 Planetoucheds
          
          Level Statistics:
          
          Lvl | Act | Key | Turns | Secs |  XP | Explored
          ----+-----+-----+-------+------+-----+------------------
          1   | 1126|10909| 162051| 26569| 1126|1355 / 3819 = 35%
          
          Messages:
          h shotput, missing the night hunter zombie.
          Night Hunter Zombie's Attack: 1d20 (9) +4 = 13 vs. Def 10 + 0 know = 10 [hit]
          Night Hunter Zombie's Damage: 1d6+3 = 9 vs. Arm 5 (77% Pen) = 6
          A night hunter zombie tail-lashes, hitting you.
          You are gravely wounded! 
          Night Hunter Zombie's Attack: 1d20 (3) +2 = 5 vs. Def 10 + 0 know = 10 [miss]
          A night hunter zombie tries to bite you, but misses.
          Night Hunter Zombie's Attack: 1d20 (18) +2 = 20 vs. Def 10 + 0 know = 10 [hit]
          Night Hunter Zombie's Damage: 1d4+2 = 5 vs. Arm 5 (77% Pen) = 3
          A night hunter zombie claws, hitting you.
          Night Hunter Zombie's Attack: 1d20 (8) +4 = 12 vs. Def 10 + 0 know = 10 [hit]
          Night Hunter Zombie's Damage: 1d6+3 = 9 vs. Arm 5 (77% Pen) = 6
          A night hunter zombie tail-lashes, hitting you.
          You die...
          AlienMode ThieveryUT adaption
          Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
          Life is a bitch, then you get cancer. One story is good till another is told.

          Comment

          • Beowulf
            Member
            • Jan 2003
            • 856

            #20
            Hey DeepQantas what's your current character up to? No use denying it. btw you got a SomethingAwful account?
            With my first it was my demise not reading up on attribute loss.
            The new version's inventory enhancement is \o/.
            My current char is a kobold druid, druids pawn. (Halflings are insane, though due to their uber luck)
            I'll worship Aiswin as usual.
            AlienMode ThieveryUT adaption
            Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
            Life is a bitch, then you get cancer. One story is good till another is told.

            Comment

            • Moses2k
              Member
              • Oct 2004
              • 5674

              #21
              Originally posted by Beowulf View Post
              (Halflings are insane, though due to their uber luck)
              Well, duh...they're basically hairy Leprechauns.

              Comment

              • DiP
                Member
                • Apr 2005
                • 2702

                #22
                Originally posted by Aggamemnon View Post
                He surely doesn't..... but we all do


                I regret coming here. There's a curse upon this place.
                Your order has been dispatched!

                Comment

                • Beowulf
                  Member
                  • Jan 2003
                  • 856

                  #23
                  AleX-x-X try this for OFP.
                  The Marathon TC for UT saw its final release on 07/07/07 btw.
                  EDIT: Oh and Infiltration's new toy the M60 is teh rock as is Deathball btw

                  ^ last edited 22nd Aug 2007



                  I love it.
                  And yes if you can do add an option for decorations being influenced/thrown around (and when you're at that make it affect all actors of that parentclass).
                  I tried it in Thievery and it doesn't affect the guards (bots) in that mod as it seems (so I guess it's not simply affecting all 'pawns') which is pretty sad.
                  It'd be nice to have the sounds or a very minor shaking 'announce' an incoming earthquake for use with that mod as well.
                  I heard back from him on the 13th of August and he said he'd release the next version soon (currently it also affects you when you're under-/ in water which is a bit weird).
                  Guess I'll have to bug him again because that mutator seriously ROCKS!

                  Incursion new version. \o/

                  Marathon:Resurrection (see ^ post) really was worth the wait.

                  Want! Same here.

                  EDIT: If you've done away with the idea of trying Infiltration because it's probably just another bloated CS-like, tactical, modern-day, close quarters infantry mod / whatever you should check this: http://dslyecxi.com/botg_infiltration.html

                  In other news: Stranglehold PC demo got unleashed yesterday or so in case you care.. Discuss it elsewhere, though kthxbai!

                  ^ last edited 15th Sep 2007


                  :/ DOSBox doesn't play nice with http://www.asciisector.net/ EDIT: It does if you run it with LOADHIGH \o/
                  Last edited by Beowulf; 20 Sep 2007, 04:16 PM.
                  AlienMode ThieveryUT adaption
                  Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
                  Life is a bitch, then you get cancer. One story is good till another is told.

                  Comment

                  • Beowulf
                    Member
                    • Jan 2003
                    • 856

                    #24
                    I just downloaded The New Version!

                    The UnReal World received an updated version as well recently..
                    AlienMode ThieveryUT adaption
                    Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
                    Life is a bitch, then you get cancer. One story is good till another is told.

                    Comment

                    • Bucchus
                      Member
                      • Mar 2004
                      • 1517

                      #25
                      The new version of Dwarf Fortress seemed like a real neat upgrade on a quick try, I'll have to look more into it when I get the time...
                      My cats are black! How about yours?

                      Comment

                      • Beowulf
                        Member
                        • Jan 2003
                        • 856

                        #26
                        [oldpost]Whoop dee whoop! Quite awesome if you ask me, it's the first I ever had of that mod.[/oldpost]
                        ^^ I played more of the following recently though: Finally caught up on Red Orchestra.
                        Fortunately the latest version (3.3) of the mod before the stand-alone retail version still gets played by a small loyal fanbase not much unlike for some other mods I play.
                        http://funlevel.net/ If you want to give it a try.

                        Other than that I got Doomsday installed and am playing through a WAD randomly created with this.

                        And for MaxPayne I tried the Eep Multi mod that gives you a first person view (and unlimited bullet time ).

                        There's a new version of Killing Floor in the works.

                        Dip, join #deathball on quakenet already!
                        AlienMode ThieveryUT adaption
                        Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
                        Life is a bitch, then you get cancer. One story is good till another is told.

                        Comment

                        • Beowulf
                          Member
                          • Jan 2003
                          • 856

                          #27
                          Ever since Extended ASCII got forced on people playing Slaves to Armok II: Dwarf Fortress I wished for it to use a graphical tileset.
                          Found something that gets close enough: http://mayday.w.staszic.waw.pl/df.htm ( http://www.rpgcodex.net/phpBB/viewtopic.php?t=21883 ).

                          Who'd join me for a game of this: http://www.moddb.com/mods/10497/neos...afinal-release
                          (When you give it a try see if in the int file you're missing the closing parenthesis at the end as well and if so add it. Plus it seems to have messed with my UnrealTournament.ini [get rid of lines with the instance 'olroot']) ?
                          AlienMode ThieveryUT adaption
                          Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
                          Life is a bitch, then you get cancer. One story is good till another is told.

                          Comment

                          • Schleicher
                            Member
                            • Jun 2003
                            • 3174

                            #28
                            Yes its borked and if he were nice hed written "Goto System folder, open neothing.int with notepad and add a bracket" instead of letting me figure out techy stuff myself. Olroot doesnt matter i think.

                            That said this is the most weirdest crap ive ever seen, on par with that "Sky May Be" conversion for Doom 2.

                            The old unreal asmd shooting deemers. Rocket launchers shooting blue energy balls. A translocator shooting three blue things then nothing. A deployable machinegunsniperrifle. The flak is some grappling thing like the barnaclegun from some HL mod. The unreal stinger shard gun is some flamethrower. The pulse rifle makes chargeable red dots or just blue dots. I revived someone with the impact hammer. The shock rifle takes 5 minutes to charge and then shoots or more like halfassedly drops a grenade two steps farther from you.

                            If more are up for it im definitely into this clusterfuck
                            Attached Files
                            My leet Thievery Map
                            My leet UT3 Map
                            My leet AS Map

                            Comment

                            • Beowulf
                              Member
                              • Jan 2003
                              • 856

                              #29
                              Those 2.1MB are just full of wacky, oldschool gameplay/fun.
                              The three parties really play differently and I already came to appreciate
                              the dynamics and how it all comes together offline against the bots.

                              There was this one moment for instance where a G.D.U. Enforcer commenced to retaliate against a foe by spreading a carpet of flames in his general direction then lucked out and switched to the Riot Shield weapon and propelled the enemy right back into it which finished him off.

                              Offline I prefer being one of The AI because their firepower when fully charged delivers so much glee and the flying around is just the icing on the cake. But they're all quite enjoyable to me and the Final Liberation Front (of which the RLF is the most elite subdivision ;P ) can only get more kick-ass online when the cloaking actually fools people.
                              AlienMode ThieveryUT adaption
                              Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
                              Life is a bitch, then you get cancer. One story is good till another is told.

                              Comment

                              • Moses2k
                                Member
                                • Oct 2004
                                • 5674

                                #30
                                Finally got around to actually trying Dwarf Fortress. Kind of like Dungeon Keeper with way more to do. After kicking around a few forts, I used the Fortress Prospecter util to find a magma vent close to sand and adamantium...burrowed down, found a secret, and got flooded with fire spirits, at which point I realized that the graphics depicting what happened next were more impressive than many FPSes I've played.

                                Comment

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