Another quick update, here's a list of some of the bigger things done since my last journal entry.
- More tweaking of the map converter. Finally managed to crack an aspect of light conversion that was preventing the lighting from being quite right.
- Added crouch jumping
- Added a speed modification system, to support any speed boost or paralysis effects we want to use
- Added a scoreboard with teammate location display.
- Made it so that when you type %l in team chat it is replaced with your current location.
- Added sketch map support - with support for multiple maps on a screen and multiple pages of maps, so if a mapper wants to have separate maps for different floors of their mansion they can have that (and it can be configured so players only appear on the floor they are on).
- Added mario kills.
I'm looking forward to the release of the next UT3 patch, there are a few juicy updates in it for mod makers.
- More tweaking of the map converter. Finally managed to crack an aspect of light conversion that was preventing the lighting from being quite right.
- Added crouch jumping
- Added a speed modification system, to support any speed boost or paralysis effects we want to use
- Added a scoreboard with teammate location display.
- Made it so that when you type %l in team chat it is replaced with your current location.
- Added sketch map support - with support for multiple maps on a screen and multiple pages of maps, so if a mapper wants to have separate maps for different floors of their mansion they can have that (and it can be configured so players only appear on the floor they are on).
- Added mario kills.
I'm looking forward to the release of the next UT3 patch, there are a few juicy updates in it for mod makers.
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