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Old 4th Mar 2008, 01:42 PM   #6
Art Direction
oRGy's Avatar
Registered: May 2002
Location: Berlin, Deutschland
Posts: 737
Civilians / NPCs (done appropriately) of course can add layers of depth to gameplay in fairly obvious ways. The problem is having the art resources to do the various models and skins, as with everything.

When we were doing Thievery first a large consideration was AI processes taking up too much CPU time. (The average CPU was well under 1GHZ!). Nowadays this is not so much a problem.
Red Guard
Thievery UT
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