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Old 24th Dec 2016, 10:15 AM   #4
industrialism
Member
 
Registered: Mar 2004
Location: Restoring balance.
Posts: 546
 Originally Posted by necros: ( link to post ) 
Sorry mate - love your site http://desync.ovh/

http://s000.tinyupload.com/index.php...91808555484336

-Update-

Path nodes added (humans inhabit AI and spawn where AI are now *only*)

Removed chimney smoke (suspected it was dropping performance)

Revised spawn locations (neater better facing orientation)

Corrected ladders (and added a few more)

Kitchen gives off light now (unbugged)

Locked safes (thieves only can open)

Added 2 more gargoyles (for more ledge access to the bastion)

Just correcting the complex zones the best it will allow, and any new fix will be next year.

Bastion27, quick revival so it gets cycled more and doesn't piss more players off than I intended rushing it out for fun.
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