Thread: Mapping. Bah.
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Old 5th Nov 2004, 04:16 PM   #21
Registered: Sep 2004
Posts: 32
 Originally Posted by Dalai:
UT2003 came with a version of Maya PLE for creating meshes for Unreal. This works great. With GMax it's slightly harder, you'd have to export to the quake mdl format and take it through Milkshape, I believe.
Personally I've found the maya ple harder to use, but that just me.
It also WAY more bulky on my hard drive.
I use milkshape to export to a .lwo and then import the .lwo to UnrealEd.
This works great for static meshes - but animations have a reversed axis bug (can't remember which as its been awhile) when importing to unrealed which makes animating EXTREMELY difficult though not impossible.
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