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Old 26th Mar 2007, 04:45 PM   #1
Registered: Feb 2006
Posts: 171
Crashes while starting Beggarspoint

I was plaing an 8 players CC at UIE, we reached Beggars Point, here is what happened:

+ I select my marine, press ready, map starts, I get a glimpse of the map, -> bang, crash.
+ I start ASW again, load the map, just to see them start the DM and restart map. -> Instead of seeing the roster, it crashes.

Repeat procedure till somebody takes my spot

Here is the error from the logfile:
Actually I could also post it here. *smacks self*
ScriptLog: $$ Felix: no
ScriptLog: $$ [SE]DelX:
ScriptLog: $$ [SE]DelX:
ScriptLog: $$ [SE]DelX:
ScriptLog: $$ [SE]DelX:
ScriptLog: $$ Nurbs: as long as it runs maya and photoshop...
Warning: AoTelicPlayer AO-EFR5-BeggarsPoint.AoTelicPlayer (Function AoPrototype.AoPlayer.PlayerToCursorRotation:006B) Accessed None 'Console'
Warning: AoTelicPlayer AO-EFR5-BeggarsPoint.AoTelicPlayer (Function AoPrototype.AoPlayer.SwitchPrimary:0103) Accessed None 'Weapon'
Critical: Assertion failed: Ptr [File:../../Core/Inc/FMallocAnsi.h] [Line: 32]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Log: CTRL-C has been pressed.

Log: appRequestExit(0)
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x873df19]
Log: [ 2] ./ut2004-bin [0x873e21e]
Log: [ 3] [0xffffe420]
Log: [ 4] /lib/tls/ [0xb7fbc199]
Log: [ 5] ./ [0x44452fc8]
Log: Unreal Call Stack: UALAudioSubsystem::Shutdown <- UALAudioSubsystem::ShutdownAfterError <- UObject::StaticShutdownAfterError <- FMallocAnsi::Malloc <- FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetSimpleMaterial <- FOpenGLRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas::execDrawTile <- UObject::execClassContext <- UObject:rocessEvent <- FPlayerSceneNode::Render <- UGameEngine:raw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Mon Mar 26 23:11:13 2007

Other maybe unrelated info:
During that campaign I crashed twice randomly on mapchange. No logs collected.

I hope somebody can shed a little light on that issue, I know I got some accessed none issues, but have no idea what that actually means.

Still playing ASw, even if I do lots other things I enjoy a good game every now and then, and I doubt I'd uninstall it anywhere near future even tho it takes lots of space. ^^
DelXander is offline   Reply With Quote