Thread: Project 'RIFT'
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Old 26th Apr 2007, 03:21 PM   #5
Fuzzy Bunny
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Registered: Sep 2004
Location: In before Moses
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 Originally Posted by Donator: ( link to post ) 
A) The concept of a completely non-linear campaign. The lobby map is star shaped around your dropzone or the first map, allowing for playing the maps in any order, finally unlocking a boss map once all maps have been played.
I had a similar idea awhile back. Instead of a star shaped campaign lobby map I had the idea of multiple exits/endings in a single map that resulted in different starting points or areas for the next area. I like the idea of a non linear campaign, and a community mapping project sounds like fun.

Since the idea is for less than normal landscapes, perhaps you should recruit Moses for this project
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