Thread: Project 'RIFT'
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Old 18th May 2007, 05:40 AM   #28
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Registered: Jul 2004
Posts: 457
Doing emitter tests in an egyptian-tomb style map atm. We kinda decided upon 'round' and 'horizontal' for the sake of pleasing visuals and multiple options for gameplay objectives. Got sniper1 to start working on a decent mesh for a less generic looking version, let's see what goody he can come up with. I'm trying to improve the emitter/sounds/custom actor part in the meantime, making the thing on/off-triggerable and to add some spectacular effects when the gate forms or disappears, probably including an iris of sorts. I could really need some decent sounds there though, the epic packages are lacking in this department. So, if you want to contribute, plan in a gate room roughly 1290 units square, the gate effect itself being about 768 units in median diameter.


Last edited by Donator; 18th May 2007 at 05:53 AM.
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