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Old 16th Mar 2006, 08:00 AM   #7
DeepQantas
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Registered: Jun 2002
Posts: 2,587
Hm. The feel I get from all your models is that you're using too many polygons for those small details that might just as well be done with textures... while at the same time trying to save polygons by taking them out of all the big curves.

End result being overall boxy model with lots of occasional jagged poke-my-eye-out spots.

Then again, I know next to nothing about modeling.
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