Great News! Good Job!
Thievery 1.5 released!
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Jeez, the work this team puts out makes me wish i sucked less at Thievery. I'll install the update tomorrow and play on crackaz or something like old times."Tyler sold his soap to department stores at $20 a bar. Lord knows what they charged. It was beautiful. We were selling rich women their own fat asses back to them."
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Originally posted by [bulletproof]Jeez, the work this team puts out makes me wish i sucked less at Thievery.
Cheers on the release guys!
A_S<DeepQ> In any case, the real discussion was thief rush?
<Mordengaard> No, the real discussion was Guards Getting Bored
<DeepQ> oh yea
<DeepQ> Well, that's what rats are for
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ROFL! I love some of these lines from the changelog:
Code changes: It seems Thievery players use lots of exploits.
Folly: Fixed Barracks windows so retards can't jump into the skybox
Grange: Zoned off storage room at back of house, added evil ambient zone light 1 because some darwin award candidates (mentioning no names) like to extinguish the torch and then wonder why they can't find the exit in the pitch black =)
Breandor: Replaced ugly table in north hall (*UGH*, What was I thinking for V1?).
Breandor: Much better skybox - rolling terrain mesh at edges instead of ugliness.
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