Thievery 1.5 released!

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  • SiLeNt_NiGhT
    Member
    • Jan 2003
    • 368

    #31
    Great News! Good Job!
    ...and all is silent, save the voice of the clock...

    Comment

    • [bulletproof]
      Member
      • Jul 2003
      • 328

      #32
      Jeez, the work this team puts out makes me wish i sucked less at Thievery. I'll install the update tomorrow and play on crackaz or something like old times.
      "Tyler sold his soap to department stores at $20 a bar. Lord knows what they charged. It was beautiful. We were selling rich women their own fat asses back to them."

      Comment

      • Ambient_Silence
        Member
        • Jul 2004
        • 276

        #33
        Originally posted by [bulletproof]
        Jeez, the work this team puts out makes me wish i sucked less at Thievery.
        Heheh...Been playing for almost 3 years I still suck as well ;p

        Cheers on the release guys!

        A_S
        <DeepQ> In any case, the real discussion was thief rush?
        <Mordengaard> No, the real discussion was Guards Getting Bored
        <DeepQ> oh yea
        <DeepQ> Well, that's what rats are for

        Comment

        • Phantaloz
          Member
          • Oct 2004
          • 1754

          #34
          Ok, I'm home now and downloading

          Time to force this machine to action
          The *mean French look* haunts...everywhere.

          Look mom, I double A'd Moses -2kmix- heavy

          Comment

          • Master-Builder
            Member
            • Mar 2003
            • 2870

            #35
            Good luck on your date Littlek.

            Comment

            • Buho
              Member
              • Jan 2003
              • 1562

              #36
              ROFL! I love some of these lines from the changelog:

              Code changes: It seems Thievery players use lots of exploits.
              Folly: Fixed Barracks windows so retards can't jump into the skybox
              Grange: Zoned off storage room at back of house, added evil ambient zone light 1 because some darwin award candidates (mentioning no names) like to extinguish the torch and then wonder why they can't find the exit in the pitch black =)
              Breandor: Replaced ugly table in north hall (*UGH*, What was I thinking for V1?).
              Breandor: Much better skybox - rolling terrain mesh at edges instead of ugliness.
              "Garlisk's got a lov-el-y bunch of coconuts."

              Comment

              • Chalrif
                Member
                • Jan 2003
                • 298

                #37
                So you thought you would wait 'til Chalrif was on vacation to release 1.5 eh? I WILL HAVE MY REVENGE!!!

                (Thanks Devs)
                Still -)(The Chosen One)(-

                Comment

                • Radamanthus
                  Member
                  • Jan 2003
                  • 3606

                  #38
                  WOOT! Chal's back in town!
                  "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

                  Comment

                  • Zidane
                    Member
                    • Jan 2003
                    • 465

                    #39
                    You didn't know?

                    Comment

                    • Radamanthus
                      Member
                      • Jan 2003
                      • 3606

                      #40
                      Of course not! I was at work all day!
                      "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

                      Comment

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