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Thread: Alpha Release - 2008/03/02

  1. #1
    Member immortius's Avatar
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    Alpha Release - 2008/03/02

    We've just released our first alpha. This is strictly a work in progress - we make no guarantees about the playability of the release, and we know there are a large number of bugs and missing features. Details on the release can be found on Nightblade's Testing Page.

    Some of the notable features of the current alpha are:
    - Gullonefox's guard model.
    - Converted Darkened Enlightenment
    - Experimental silent but slowed opening of doors when walking or crouching.
    - Some experimental gameplay changes, including the stashing of loot by entering the exit zones.

    It should be noted that the first time you play each map there will be a long load time as UT3 generates texture information and caches it.

    Bugs can be reported to the Nightblade Bug Tracker
    Last edited by immortius; 2nd Mar 2008 at 05:50 AM.

  2. #2

  3. #3
    What? Do mine eyes deceive me?

    Edit: time to pick up a copy of UT3 then.
    Last edited by Appollonius; 2nd Mar 2008 at 04:52 AM.

  4. #4
    Member necros's Avatar
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    just out of curiosity, how long should the loading time be...

    (started instant action ThieveryUT3 on Darkened_Enlightenment and killed UT3.exe after it was sat at the Loading screen for 5 minutes)
    Never, ever, argue with an idiot. They'll drag you down to their level and beat you with experience

  5. #5
    Quote Originally Posted by Appollonius View Post
    Edit: time to pick up a copy of UT3 then.
    Time to pick up a new graphic card

  6. #6
    Member immortius's Avatar
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    Quote Originally Posted by necros View Post
    just out of curiosity, how long should the loading time be...
    For me it takes 4 or 5 minutes for the initial load, and my computer is pretty new. We're still looking into whether there is anything that we can do to include the cached textures that won't conflict with other mods and maps.

    Anyway, just sit tight and it will finish loading eventually.

  7. #7
    Webmaster modetwo's Avatar
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    To report bugs and other issues in NightBlade, please use our brand new NightBlade Bug Tracker (NBT).

  8. #8
    Member DiP's Avatar
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    Quote Originally Posted by necros View Post
    (started instant action ThieveryUT3 on Darkened_Enlightenment and killed UT3.exe after it was sat at the Loading screen for 5 minutes)
    Got patch 1.2? Did the same to me on 1.1. Downloading 1.2 now.
    Your order has been dispatched!

  9. #9
    Quote Originally Posted by deathispainfull View Post
    Got patch 1.2? Did the same to me on 1.1. Downloading 1.2 now.

    Quote from NB Readme:

    "First, ensure that you have installed the latest UT3 patch. At the time of writing the latest patch is 1.2."

  10. #10
    Member DiP's Avatar
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    Yes...so I was asking Necros if he had patch 1.2...that might fix the crash....
    Your order has been dispatched!

  11. #11
    Member beast's Avatar
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    and now we get to the heart of it; the reason I didn't take a baseball bat to my copy of UT3
    deserve victory

  12. #12
    Member immortius's Avatar
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    Necros didn't crash though, he closed UT3.

    But yes, make sure you have patch 1.2. I know that Nightblade won't run under 1.1, and the current version was built under the 1.2 patch. Future releases will most likely make use of features provided in patch 1.2 at any rate.

  13. #13
    Member DiP's Avatar
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    Is the blackjack meant to be useless...or is this a bug? It does nothing...
    Your order has been dispatched!

  14. #14
    Member beast's Avatar
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    on second thought... where did I put that baseball bat

    deserve victory

  15. #15
    Member immortius's Avatar
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    The BJ should work... but not on alerted AIs. And the AI is somewhat buggy at the moment.

    The BJ also occasionally gets stuck in the charged position.
    Last edited by immortius; 2nd Mar 2008 at 08:03 AM.

  16. #16
    Indeed nice work. I like it, it's much better than I expected .

    Will TUT objects be improved or replaced? I think since they have a low poly count, they should be replaced by new ones. The Jobs section just states that they need an update, so does this mean they will be replaced or just improved?

  17. #17
    02/03/2008?! Sweet! The alpha has been out for nearly a month and I'm just now finding out about it
    I'd Be More Apathetic... If I Wasn't So Lethargic

  18. #18
    Dude, it was released just this morningXD O_o

  19. #19
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    02/03/2008?! Sweet! The alpha has been out for nearly a month and I'm just now finding out about it
    kam doesn't understand non-american date formats

    Well done the Night-Blade team

  20. #20
    Apart from finding this awesome and the urge to run to the store to buy UT3 to test it, i do have one question:

    In the full NightBlade release, will we have to do with only converted classic Thievery maps, will it be a mix between the best Thievery maps and new NB maps, or will NightBlade have a full list of completely new maps?
    Last edited by HawK047; 2nd Mar 2008 at 09:50 AM.

  21. #21
    Just played.. Well done.
    As far as bugs.. do you want us to report "everything" ? even the obvious stuff like the player texture warping that occurs when the guards get ko'd and the lack of things like mantle? How about the brightness? I found it to be extremely dark and i had my brightness maxed out.
    I'd Be More Apathetic... If I Wasn't So Lethargic

  22. #22
    Member Schleicher's Avatar
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    I had a go at it and its pretty funky. Junk has physics now, and theres lightmappbumping!

    Lots of funky bugs too. Arrows on your bow not visible, dropped flares not visible but you can still re-pickup them if you try long enough. Cant open doors while holding flares. Holding fire with the sword produces spasms. Bolts/arrows get stuck in people including yourself (more of a feature tho, think i suggested this somewhere XD ), which means if you got one in your face and you wanna use something you pick up the bolt first, so if you wanted to use a health potion or door with a guard on you youre possibly dead. Koing seems borky and partly because you got your FRIKKIN HUGE DAMN HAND IN YOUR FACE SERIOUSLY WHAT I CANT SEE SHIT. Tag arrows got a nice effect now and after i used two my game started to stutter which is quite an accomplisment even Crysis on Max detail didnt accieve. Whistlers got physics too and its a whole world of fun. You can get stuck in them, you can launch yourself and the AI with them (see pics), you can even teleport in some rare cases where you manage to mess yourself so badly into them that the game resets you at map coordinate 0 or what crazy hijinks that is

    I hear quite alot of people didnt buy UT3 so heres some pics for your enjoyment

    Hello teen America. My name is Suzy Bloomcheese
    His mind broken, Lochlain stood motionless
    Wee!
    There is no bed?
    Next gen whistlers :O~
    Helpful
    Im a lamp
    My torso, they ache
    Im the blair witch stick man
    NB Alpha hits you in the FPS for 1000 dmg
    Im a thing
    I shoot arrows of hate, not wood and steel
    Such deception!

    Good to see some process b
    Last edited by Schleicher; 2nd Mar 2008 at 10:20 AM. Reason: moar

  23. #23
    Does my eye spy a Thief modell?

  24. #24
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    I haven't tried the alpha yet, but I just want to say that I think it was an excellent idea to convert the original Thievery maps.

    Producing new level ideas and geometry would take much unnecessary time and effort, especially when the original Thievery maps have always been truly superb. And because the Thievery player base is so small, perhaps now these maps will have a chance to be fully appreciated by a wider audience.

    The new UT3 engine also presents interesting opportunities for improved modifications to the original levels. In Asylum for example, guards or thieves could shoot cages hanging on the ceiling and bring them crashing to the ground on top of opponents.

  25. #25
    Quote Originally Posted by Schleicher View Post
    oddly, I saw the blairwitch stick man after KOing a guard.. but only the one guard.. other guards didnt show the stick man.. and at first i thought that it was just bolts falling out of the guy's quiver.. but if they were "stuck" in me.. thats odd cuz the guard KO'd in silence.. how could he shoot me 3 times. All the same.. i was forced to frob those first before i could do other stuff.
    I'd Be More Apathetic... If I Wasn't So Lethargic

  26. #26
    Administrator BrokenArts's Avatar
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    Announcement made over at TTLG

  27. #27
    Put one over at The Dark Mod too
    I'd Be More Apathetic... If I Wasn't So Lethargic

  28. #28
    Member necros's Avatar
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    actually, mantle does work, it just doesnt work to the height it does at TUT (ie, i can mantle onto a table, but i cant mantle up the pillar at the back of GH on DE near the library window)
    Never, ever, argue with an idiot. They'll drag you down to their level and beat you with experience

  29. #29
    I am tryin to set one up now. Oddly, I did a server search for the ThieveryUT3 gametype but found 3 servers that weren't related to Thievery.

    Quote Originally Posted by necros View Post
    actually, mantle does work, it just doesnt work to the height it does at TUT (ie, i can mantle onto a table, but i cant mantle up the pillar at the back of GH on DE near the library window)

    ah yes.. in fact thats the same pillar that I made my initial decisions about.

    Also can't get out of water since mantle height is off.
    I'd Be More Apathetic... If I Wasn't So Lethargic

  30. #30
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    oof! i was teh right with "ThieveryUT3: Night-Blade" ? >.>

    darn, i hope this works on my crap computer, a friend told me that my computer wouldnt really run UT3 what i got is like 1 GB of RAM, AMD Athlon 3200+ (2.01 GHz) i think and the graphic card is GeForce 7800 GT. does anyone know if this is enuff for UT3/NB if i play it in the WORSE settings ever? lol. NB is also DARK so that increases some fps for me atleast.

    i got ut3 soon, gonna get a keygen or something lol and try the alpha out. i wanna know if it works on my computer before i buy the game.

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