Results 1 to 17 of 17

Thread: Alpha Release - 2008/03/08

  1. #1
    Member immortius's Avatar
    Registered
    Jan 2003
    Location
    NX128EZ061 - The main planet
    Posts
    3,117

    Alpha Release - 2008/03/08

    New release everyone. The changelog lists what has changed, and as previously the details on obtaining the release can be found on Nightblade's Testing Page.

    Most of the changes this time around are bug fixes while work goes on in the background on other things.

    Bugs can be reported to the Nightblade Bug Tracker

  2. #2
    * kisses immort for continued alphas. *
    I'd Be More Apathetic... If I Wasn't So Lethargic

  3. #3
    Brilliant work. Will test it out when I can.

  4. #4
    Member
    Registered
    Jul 2004
    Location
    A.k.a Sc(+)peh
    Posts
    73
    I have to applaud how quickly your banging out these fixes, you work amazingly fast at fixing the little things, of course I imagine the releases will slow down once you have a working beta on the go. I'll try this now
    Sc(+)peh

  5. #5
    Chief has the first mutator for NB too As he refers to it as "Darkwalkend Enlightenment".. I'm sure you can figure out what it does

    The party is starting!
    I'd Be More Apathetic... If I Wasn't So Lethargic

  6. #6
    Member
    Registered
    Jul 2004
    Location
    A.k.a Sc(+)peh
    Posts
    73
    My feedback:

    The last release I played was 02/03/2008, this release is much much better than that one. So most of the positive points were probably added in earlier releases since then.

    * Mantling is much better, but still I'm having problems getting out of water.

    * Blackjacking works almost perfectly without problems.

    * AI seems to work more like thievery.

    * I dont know if you have done anything regarding the precaching of files prior to level load, but it actually only took 35 seconds to load for me. Much better than the 5 minute wait I had with the prior release I played.

    Still no mirrors so I can admire my sexy thief model hehe

    Overall much better.
    Sc(+)peh

  7. #7
    I read them, just didnt knew they where updated even when there wasnt a new patch out.

    Nice additions! Keep it up^^

  8. #8
    Member immortius's Avatar
    Registered
    Jan 2003
    Location
    NX128EZ061 - The main planet
    Posts
    3,117
    They aren't updated except when a new patch comes out.

  9. #9
    Member Schleicher's Avatar
    Registered
    Jun 2003
    Location
    not in the Playboy Manor =(
    Posts
    3,174
    I kinda expected to see some stuff from the ut04 build. What happened to the new models (clutter, guard model wont come back i guess, mines had some iirc, the crossbow one was neat too), shields and rifles/pistols etc. The lockpicking interface. Too early? Scrapped? I liked teh gunz :<

    Didnt notice you could bash doors, nice. Altho the result looks more like burned :p

    Also didnt notice how damn fast guards run and how they go invisible sometimes, guess thatll iron itself out. Ragdolls and Koing dont like each others that much, plus you get "drawn" into guards alot while doing it, they should be alot more rigid.

    Its funny until someone gets hurt
    Getting creepy here
    It does fire damage because its a Longsword of Fire +1 (1d6)
    Not shown : wriggling around like a worm. Oh god run before they see you with their dead eyes *wriggle* *squirm*
    I was just gonna say that

  10. #10
    Thief creep animation is missing too, it's only a slowmo run.
    Sometimes when you crouch as a thief your upper body gets stuck in a jump animation and you walk around sort of tilted backwards.

    The sword doesn't make proper hit sounds for most surfaces, I mean it doesn't play the sounds as often as you attack.

    Why is there a torch flame above the alarm light I'll try and water it.

  11. #11
    Remember its still just Alpha, alot of features still arent in, that also goes for some animations.

  12. #12
    Administrator BrokenArts's Avatar
    Registered
    Jan 2003
    Location
    Dallas
    Posts
    4,712
    We KNOW that. But creeping is such a fundamentally basic aspect of the game, it should be in ASAP or should of been incorporated already. We know it will be anyway, if not soon enough.

  13. #13
    Quote Originally Posted by BrokenArts View Post
    We KNOW that. But creeping is such a fundamentally basic aspect of the game, it should be in ASAP or should of been incorporated already. We know it will be anyway, if not soon enough.
    so all those times you called me a "Creep" was a good thing?

    Has the full plan of NB been laid out? Will it have any aspects of the old NB video or will it basically be a Thievery clone? Are there new objects/items/weapons planned? New movements (e.g. ledge hanging)? Combat system?
    I'd Be More Apathetic... If I Wasn't So Lethargic

  14. #14
    New Member Benvox2's Avatar
    Registered
    Mar 2008
    Location
    NSW, Australia
    Posts
    19
    I thought it was overall great!

    -Had trouble getting out of water and up ladders
    -Guards had strange death animations
    -Guards dont look like THIEF guards but still good.
    -Graphics could be improved alot with the UT3 engine
    -Ambient Sound was great

    Looking forward to more releases

  15. #15
    i cant get it to load... maybe because its an old computer.

    it just sits there loading... for the past 10 minutes... no HD activity, but 100%cpu

    specs:
    p4 3ghz, 2gb ram, radeon 9550 (yes i know its old and barely runs ut3... but its what i've got here at work to test on)

    EDIT::: Nevermind, it literally took 15 minutes to load =D
    Last edited by dracflamloc; 10th Mar 2008 at 12:10 PM.

  16. #16
    Just to throw it in before anyone else does... They still lack an animator so don't blame them for not having the proper animations! To be honest, if I didn't have my own stuff to do I'd probably propose to make a new rigg from scratch and make the necessary work to make it work. (I know pretty much everything needed when it comes to animation and UE3, I work with it) I'm seriously considering but am holding back as I know I tend to procrastinate.....

    immortius >> Would you be open for a completely new skeletal system instead of using the UT3 stuff? I don't know how hard it is to change the skeletal meshes on the player pawns with code, but it isn't that much of a hassle right?

  17. #17
    Quote Originally Posted by Benvox2 View Post
    -Guards dont look like THIEF guards but still good.
    Nightblade is not trying to recreate Thief though, just like Thievery didn't.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Alpha Release - 2008/03/29
    By immortius in forum Forge of Shadows
    Replies: 26
    Last Post: 10th Apr 2008, 09:59 PM
  2. Alpha Release - 2008/04/04
    By immortius in forum Forge of Shadows
    Replies: 5
    Last Post: 10th Apr 2008, 04:21 PM
  3. Alpha Release - 2008/03/22
    By immortius in forum Forge of Shadows
    Replies: 4
    Last Post: 24th Mar 2008, 03:41 PM
  4. Alpha Release - 2008/03/15
    By immortius in forum Forge of Shadows
    Replies: 12
    Last Post: 17th Mar 2008, 03:23 PM
  5. Alpha Release - 2008/03/02
    By immortius in forum Forge of Shadows
    Replies: 49
    Last Post: 9th Mar 2008, 03:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •