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Thread: Titles in Post Match Screen

  1. #1
    Member immortius's Avatar
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    Titles in Post Match Screen

    So I'm spending this week primarily working on the end game screen, and I was wondering what titles people might like to see? Both names and/or what must be done to earn them.

    The ones I've done thus far are:

    Title: Fat Cat
    Team: Thief
    Description: Deposited over half the loot in the map.

    Title: Master Thief
    Team: Thief
    Description: Deposited the loot goal with 0 deaths.

    Title: Sleep Doctor
    Team: Thief
    Description: Most KOs, at least 5

    Title: Blood Thirsty
    Team: Guard
    Description: High Damage to kill ratio.

    Title: Thieves Bane
    Team: Guard
    Description: Killed over half the thief lives.

  2. #2
    Member Hybrid's Avatar
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    If we can ignore the silly manner of typing I had back then, might I reference this thread? V-Twelveus had a list of some prudent suggestions there, although I'm sure the "Score ±x" can be safely ignored.

    I always thought it'd be neat to go in a somewhat different direction and give a single description of the role the player seemed most attuned to on that level. You'd always get one, but never more than one per map. For example:

    Thieves
    Guard bait: Died a lot without gaining much loot.
    Lookout: Didn't really seem to do much of anything, but at least didn't die.
    Bruiser: Blackjacked a lot; little loot.
    Assassin: Killed a lot; little loot.
    Ghost: Looted a lot; harmed nobody.
    Opportunist: Looted, killing/KOing a lot in the process.
    Lieutenant: Did decently in looting/taking out guards, but under another top-performing thief.

    And then some unordinary ones could be fun to get when you fill a niche role.

    Sniper-Distractor: Used a large number of arrows; high damage/hits; few actual kills.
    Kamikaze Maniac: High number of kills; many deaths to match.
    Maybe something for looting over 50% of the map's loot after all teammates have died, and winning.

    Now, I don't know how practical that is. Obviously, it can't be perfectly accurate because the game can't always tell what you're doing. And the things in question would have to be kept track of (so it's logistically hard for the game to realize that you lockpicked many mines and blew up many guards with them).

    I'd like to see some of them all the same, to recognize excellent displays of skill, such as "ghost" as stated above, or "sniper" for slaying an inordinately high number of guards with few lives/arrows.

  3. #3
    Member TafferBoy's Avatar
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    Arsonist - Light 10+ torches
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  4. #4
    Member immortius's Avatar
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    It would be a pretty major feat for a thief to kill a guard at all the way things are currently structured. Unless there is a super special way to kill a guard with water arrows, vine arrows and a blackjack that does no damage that I'm not aware of.

    Perhaps KO the guard, tie him up and drown him with water?

    Anyway, score is not going to be repeated. I will quite readily admit I cannot codify a players actions into a number that reflects their true performance.

    Thanks for that Hybrid, lots of ideas from there.

  5. #5
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    Quote Originally Posted by immortius View Post
    Title: Master Thief
    Team: Thief
    Description: Deposited the loot goal with 0 deaths.
    BEAUTIFUL!

    also add;

    Title: Decoy
    Team: Thief
    Description: A thief that has died alot. (3-4 times + maybe? ~)

  6. #6
    Member bigfoot's Avatar
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    what about a mario title for both teams
    hehe

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    Quote Originally Posted by bigfoot View Post
    what about a mario title for both teams
    lol nice one. 1-2 mario-ko'es = "Luigi", 3+ = "Mario" XD

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    Perhaps KO the guard, tie him up and drown him with water?
    Yeah, was a shame you removed the ability to kick ragdolls about, like into water

    I'd have said Master Thief should mean they never alerted AI ever/ stealth and keeping in shadows. The greatest thief the world has never seen, and all that

  9. #9
    Member immortius's Avatar
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    Well, the way I've set up the Ghoster title is you have to receive no damage, deal no damage, KO no guards, kill no guards, never die and deposit at least 25% of the loot.

    You can of course get both.

  10. #10
    Quote Originally Posted by immortius View Post
    It would be a pretty major feat for a thief to kill a guard at all the way things are currently structured. Unless there is a super special way to kill a guard with water arrows, vine arrows and a blackjack that does no damage that I'm not aware of.

    Perhaps KO the guard, tie him up and drown him with water?

    Anyway, score is not going to be repeated. I will quite readily admit I cannot codify a players actions into a number that reflects their true performance.

    Thanks for that Hybrid, lots of ideas from there.
    They can still steal mines, can't they?

  11. #11
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    Quote Originally Posted by immortius View Post
    Well, the way I've set up the Ghoster title is you have to receive no damage, deal no damage, KO no guards, kill no guards, never die and deposit at least 25% of the loot.

    You can of course get both.
    thats abit harsh for my taste.. i totally understand that you cannot deal dmg, KO/kill guards, deposit at least 25% loot (maybe a minimum of 25% with both loot and O's together maybe?) but RECEIVE no dmg? >,> i understand that you cannot die tho, but you can still be a ghoster if you took a hit or two? maybe have 2 different ghost titles instead?:

    Ghoster = no dealt dmg. no ko's/kills. 25% loot/O's. never die.

    Master Ghoster = no dealt dmg. no received dmg. no ko's/kills. 25% loot/O's. (do i need to mention never die when you cant even reveive dmg)

    i just find the "receive dmg" quite too "hardcore" lol XD

  12. #12
    Member Hybrid's Avatar
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    I agree that prestigious titles should be staggered somewhat. The Ghoster / Master Ghoster suggestion would be good, as would having Thieves' Bane for 50% thieves killed (Uncommon, but possible), and Thieves' Nightmare for 100% thieves killed (nigh impossible, as you can imagine, but cool when achieved).

  13. #13
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    While it's important to acknowledge the skilful players, perhaps you could add some titles to encourage the less experienced:

    Title: Voyeur
    Team: Thief
    Description: Most time spent aimlessly observing from a remote part of the map.

    Title: Discombubulated
    Team: Thief/Guard
    Description: Attributed to player experiencing Flats for the first time.

    Title: Hypertension
    Team: Thief
    Description: Granted to any thief purchasing a sword in retaliation to seemingly invincible guards.

    Title: Vertigo
    Team: Guard
    Description: Circle-strafe victim.

  14. #14
    Don't forget that someone has to code the titles. For some reason it doesn't sound easy to check if someone has been circle-strafed.....

  15. #15
    Member FixXxeR's Avatar
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    FIXXXER! [Guard] - Repaired most gadgets around the map
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  16. #16
    Member TafferBoy's Avatar
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    I also like the idea of negative achievements:

    Clutz - Awarded to a player who dies from fall dmg.

    This is particularly noteworthy for NB, because guards cannot be killed by thieves. And so dying is a huge mistake for which the player should be ridiculed. I think that NB should have realistic fall-dmg for guards and a bit of leeway for thieves (who are more acrobatic).

    Concussion - Awarded to a guard player who gets KO'ed X number of times.

    and the ever popular...

    Guard-Bait
    - Awarded to a thief player who gets Killed X number of times. Assuming there is a 'lives system' in play.

  17. #17
    Member TafferBoy's Avatar
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    Defenestration - Cause another player to die from fall dmg [bolt a thief off a roof-top for example]

    de·fen·es·tra·tion
    Pronunciation[dee-fen-uh-strey-shuhn]
    –noun
    the act of throwing a thing or esp. a person out of a window: the defenestration of the commissioners at Prague.

  18. #18
    Member immortius's Avatar
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    Quote Originally Posted by Hybrid View Post
    I agree that prestigious titles should be staggered somewhat. The Ghoster / Master Ghoster suggestion would be good, as would having Thieves' Bane for 50% thieves killed (Uncommon, but possible), and Thieves' Nightmare for 100% thieves killed (nigh impossible, as you can imagine, but cool when achieved).
    This is a good idea. I've converted some of the titles I've added so far to have a couple of ranks.

  19. #19
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    o.m.f.g. SpamSlayer just came with the best idea.. we forgot SHARPSHOOTER!

    btw, like spamming with hundred ideas is worthwhile. they'll just have a handfull titles anyway.

  20. #20
    For Guardsbane, do you want it to be who killed more than half of the thief team? or who killed the majority like it is in TUT?

    How about:

    Guards:
    LumpyHead - Guard who got KO'd the most

    Thieves:
    Pickmaster - Thief who disables most traps; unlocks most doors

    Either:
    Crackfiend - Was cracked the most times
    Targeted - Killed/KO multiple times by the same person (and that person's name)

    I also second these:
    Trapmaster
    Firespammer
    I'd Be More Apathetic... If I Wasn't So Lethargic

  21. #21
    Some sort of 'Teamplayer' award would be nice, it's hard to measure teamplay though... maybe a vote in each team to determine a subjective best teamplayer or somebody striving for efficient teamwork.

  22. #22
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    "Title: Cheater" would be a good idea aswell, some system that can feel if anyone is cheating somehow, aimbot, wallhack, radar etc.

    FRH; wouldnt that be impossible? what are the rank gonna base that upon?

  23. #23
    It's less about the rank and scores. I must say I didn't fully understand your criticism.

  24. #24
    Member Hybrid's Avatar
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    In a popularity contest, I always pick the worst entry.

  25. #25
    Quote Originally Posted by -KewlAzMe- View Post
    Crackfiend - Was cracked the most times
    Then the one that cracked the most must be the Cracker.

  26. #26
    ^^
    Only if he's a white guy!
    I'd Be More Apathetic... If I Wasn't So Lethargic

  27. #27
    Member TafferBoy's Avatar
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    If crack arrows and fire-bolts are in NB I will cry.

  28. #28
    Member Bandit's Avatar
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    Oh rly, so do I!

  29. #29
    Member ZTx3's Avatar
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    Title: Home Wrecker
    Team: Guard/Thief
    Description: Player who destroys the most objects in game(barrels, boxes, chairs, plates, glasses, bottles, windows etc etc)

    Not sure how realistic it is to track all that though :\
    ZT
    Aka Trunks0,TrunksOfSuffering

  30. #30
    ^^
    That would be sweet tho... if he can even add breakable environments without lagging too much.
    I'd Be More Apathetic... If I Wasn't So Lethargic

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