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Thread: Hi. :) Please Help getting Telic equip/helmets into main game.

  1. #1

    Hi. :) Please Help getting Telic equip/helmets into main game.

    ***Edit, realized I posted this in the wrong forum. Sorry about that, don't want to make it worse by making in another thread so I'm just going to leave it here. If someone could move it I would appreciate. ***

    I tried following the info here:
    http://www.telic-campaign.com/manual.php?id=playing

    I also did a search and looked at these threads:
    http://forums.blackcatgames.com/show...=Telic+helmets
    http://forums.blackcatgames.com/show...=Telic+helmets

    At one point I did get the weapons working by loading:
    open ao-rescue?Mutator=AoTelicBeta.MutTelic

    and then doing a vote map, but I have never gotten the helmets working.

    I want to have the extra equipment and for the player models to be wearing helmets ( i know silly, but I like them infinitely more than the tiny heads)

    I would like to be able to do this singleplayer, and for playing coop with my buddy online.

    So I added

    [AoTelicBeta.MutTelic]
    bAddTelicEquip=True
    bAddTelicHelmets=True
    bAddTelicStims=True
    bAddNoFFAward=True
    bAddTelicMelee=True

    to the Alien Swarm.ini

    it says to add the string "?Mutator=AoTelicBeta.MutTelic"

    However, I don't know where to add the string... nor do I know whether to keep the quotation marks. I tried messing around with it on my own a while but just can't seem to get it working.

    Any help would be appreciated. Thanks.

  2. #2
    Member lightfoot's Avatar
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    In the starting command.

    It is a mutator. Several methods can get it started. Look into the mutator thread (in the AS discussion section) to know more.


    EDIT: Ah, just saw it is a question going more into details. Well, details of the Telic mut, so that is the place to look.

    But to make it easier for you, the telic mutator, when active, adds a bunch of features that can be switched on/off independently.

    So, once your game runs, type into console "mutate helmets" or something similar. Not sure if I remember that correctly, so consult the mutator's manual.

    On third thought, it is only two campaign maps (Aquaeduct, Underneath) where the helmets make a difference. Of the custom maps, only Sulphure, iirc.
    Last edited by lightfoot; 26th Mar 2009 at 04:59 AM.

  3. #3
    Member westy's Avatar
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    Quote Originally Posted by lightfoot View Post
    On third thought, it is only two campaign maps (Aquaeduct, Underneath) where the helmets make a difference. Of the custom maps, only Sulphure, iirc.
    No love for TrenchWars or Beggars Point?

    Just kidding, I had to think about that too.
    Kept an xmas avatar for 3 year(s).

  4. #4
    Member Ki!ler-Mk1's Avatar
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    Apr 2005
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    Helms are usful on all maps if you dont want to get gassed.

  5. #5
    Member Felix's Avatar
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    Apr 2006
    Location
    Frankfurt a.M., Germany
    Posts
    986
    Quote Originally Posted by Ki!ler-Mk1 View Post
    Helms are usful ...
    also for biker!

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