Th-Whispers

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  • Edy94
    Member
    • Feb 2007
    • 222

    Th-Whispers

    I've been working on this map just few hours so far.
    I don't have too many info about it. In this early stage all i can say is that the style is like in th-Asylum but with a lot more creepyer atmosphere.
    Ill come with new info and screens when i got some .

    One of the corridors:


    ~Getty
    GettysTube - Indie games news and videos!
    UE4 Stuff channel
  • Schleicher
    Member
    • Jun 2003
    • 3174

    #2
    Looks more like TH-Novaprospect ;D

    Eh jk, noice. The right map in the wrong place can make all the diff..erence in the world
    My leet Thievery Map
    My leet UT3 Map
    My leet AS Map

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    • Edy94
      Member
      • Feb 2007
      • 222

      #3
      Some updates





      Still much left to be done. I hope ill be able to work some in the easter break

      GettysTube - Indie games news and videos!
      UE4 Stuff channel

      Comment

      • NeuroFunkeR
        Member
        • Jan 2010
        • 638

        #4
        that looks like ummm... nice! I like it!

        Comment

        • Trapmaster
          Member
          • Dec 2007
          • 317

          #5
          Looks great Good detailing too.

          As I always said Get, you got lots of potential and are able to greatly
          improve that skill, not many people can do that - practise is everything.
          [E.D.G] Trapmaster - Doomsayer
          Brush scaling by 0.5325662468842 and still going

          Comment

          • Edy94
            Member
            • Feb 2007
            • 222

            #6
            Heh thanks for the compliments Also i'm verry glad you liked it. Ill do my best
            GettysTube - Indie games news and videos!
            UE4 Stuff channel

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            • Edy94
              Member
              • Feb 2007
              • 222

              #7
              Fast question: Is there a way in making a brush/surface only visible in a mirror? im having a evil idea xDD
              GettysTube - Indie games news and videos!
              UE4 Stuff channel

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              • Thebos
                Member
                • Jan 2003
                • 1023

                #8
                Been a while since I fooled with UED, and although I do not think that is possible, you might be able to replicate the effect:

                A) Add invisible brush, if required, for any kind of direct interaction.
                B) Make the mirror translucent.
                C) Behind translucent mirror, create a portal to another room that is dimensionally the mirror image of that main room except the "invisible" object is present/visible, and the room is otherwise empty.

                Main thing is to have the object oriented in the mirror room so that it looks like it is reflected.

                Would expect the effect to be helped by low light and the "invisible" object being in a position that nothing else can get behind (unless it is supposed to looked ghostly since all items behind it are visible in the mirror. Also, suspect the best effect would be if the lighting of the overall mirror room is low/nil, but the object itself is very bright.

                Main issue that might kill the effect is if something is supposed block the object as it moves past (such as the player). This could be prevented by clever placement I think.
                Give some taffer fire, and you'll keep him warm for the night with one less reason to cause trouble for the master.
                Set a taffer on fire, and he will be warm for the rest of his life, and have no need to bother the master.

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                • Edy94
                  Member
                  • Feb 2007
                  • 222

                  #9
                  Originally posted by Thebos View Post
                  B) Make the mirror translucent.
                  Marking the "translucent" option on the mirror's surface dont make the objects behind it visible. Tried doing it in other ways too but didnt worked.
                  Anyone some ideas?
                  GettysTube - Indie games news and videos!
                  UE4 Stuff channel

                  Comment

                  • Edy94
                    Member
                    • Feb 2007
                    • 222

                    #10
                    The mirror scene is on hold untill i figure smth else.

                    Heres 2 new rooms:

                    (possible the doc's room. not yet sure if ill make a "kill the doctor" objective)

                    ~god! love the lighting

                    (one of the objectives room which will include random vacs and body placements)

                    ~none of these stuff is finished so the final product may be way impoved

                    Hope you like it
                    GettysTube - Indie games news and videos!
                    UE4 Stuff channel

                    Comment

                    • Sly
                      Member
                      • Oct 2007
                      • 150

                      #11
                      That's looking real nice, especially the lighting. Nice creepy look.
                      >Thievery Stealth<

                      Comment

                      • Edy94
                        Member
                        • Feb 2007
                        • 222

                        #12
                        Thanks. glad u like it

                        I got more questions xd
                        Q1. I need a actor which will make a Dispatcher stop working when its triggered by a trigger actor. Does exist any? i once heard something about a "destroyer" actor. dont know what he does.

                        Q2. Is it possible to atach a teleport actor to a mover? i mean when mover moves, it moves with the teleporter too. Maybe theres same techique as for doorknobs? never atached doorknobs.
                        GettysTube - Indie games news and videos!
                        UE4 Stuff channel

                        Comment

                        • mcfarrel
                          Member
                          • Apr 2005
                          • 153

                          #13
                          Originally posted by Edy94 View Post
                          Thanks. glad u like it

                          I got more questions xd
                          Q1. I need a actor which will make a Dispatcher stop working when its triggered by a trigger actor. Does exist any? i once heard something about a "destroyer" actor. dont know what he does.

                          Q2. Is it possible to atach a teleport actor to a mover? i mean when mover moves, it moves with the teleporter too. Maybe theres same techique as for doorknobs? never atached doorknobs.
                          Q2 Answer - Attach mover should work

                          Q1 Answer - I have to check the Dispatcher src, but just to ensure I am getting Your idea. Do You want to stop the dispatcher list of "commands" (during execution routine) befor it terminates itself, right?
                          Maybe I should make some daughter class of externally controlled dispatcher...
                          Mappers do thier hard work for other people (game players namely), but if none of these other people give them feedback, there is no power to do what have to be done.

                          Be kind to Your mappers because they are doing it for You and give them hope...

                          Comment

                          • lightfoot
                            Member
                            • Oct 2005
                            • 576

                            #14
                            Dunno about UT, but in 2k4 I would try a Triggertrigger, setting the initial trigger (the 1 calling the dispatcher) to inactive. Nothing needs to be destroyed then.

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