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Thread: Aotelicmover

  1. #1
    Member Ki!ler-Mk1's Avatar
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    Aotelicmover

    How do i get the aotelicmover mover to move like the lift in aqueduct using "keystepwhentriggered" ?

    I am also having difficulty attaching static meshes to it, and lights.
    Last edited by Ki!ler-Mk1; 6th Jul 2009 at 02:25 PM.

  2. #2
    Member Ki!ler-Mk1's Avatar
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    I am also unable to attach a static mesh to it.


    Does anyone know to to make "_techeckifallinbeforeuseobject" work? Ive tied it to a volume, but it just says ingame chat when used "find the documents."

  3. #3
    Member kjk's Avatar
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    Lights cannot be attached i thing. I am not sure about the static meshes but u can always attach movers to movers, but sometimes attach things can be mean…. Now as for the "_techeckifallinbeforeuseobject" I did a quick test map and its working ok.It is just doing the event when all marines are in. just check the end of savior and u will understand it i thing.
    u are mean and evil!

  4. #4
    Member Ki!ler-Mk1's Avatar
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    I copied the end of savior into my map, but i cant replicate it and make it work. Atm it just says in the objectives if u get left behind u die.

  5. #5
    Member lightfoot's Avatar
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    If the issues with that telic actor can't be resolved, you might want to talk to sofos. If I remember correctly, he has coded another volume checking if all marines are inside it. (again, IIRC, we simply didn't think of Saviour where exactly that had been done already.)

  6. #6
    Member Ki!ler-Mk1's Avatar
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    I decided to rolled with painvols in the end.

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