What's the game? any obvious audio type dlls in the games lib folder? etc.?
Vistaaaaa!
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Turok 1 & 2. Second one needs a patch to get CD audio at all and seems the looping is caused by that because its not vista compatible (the patch) but the first got it too so there seems to be some general wrongness.
Turok 1 has only vintage (3dfx etc) video dlls and nothing else.
Turok 2 doesnt seem to have any either. Theres some called cms16, cms32_95, cms32_nt but those seem to be related to copy protection. Copying Music files into the game directory doesnt work because it doesnt access them and there seems to be no way to make it do (theres only a single and very tiny .ini. If theres a command to point it at a specific directory its likely lost in time). Compatibility modes up to and including NT make it crash and the others dont make a difference. Either its using some dodgy built-in player or its uh, communicating wrongly with media player or whatever is set up as primary player. Fiddling with media file associations didnt help either (most likely using .cda). Going the extra step and burning the audio to another cd and running it with a cracked exe didnt work, tested it with some other cd and it wouldnt start it automatically altho i could start music with the console but then it would just play everything in order, no music changes upon transitions etc. Maybe the files would have to be named exactly like the original tracks tho, think ill risk wasting a disk on that experiment tomorrow ._.
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Ya right get another stupid PC to upset me with silly problems. Could play it on N64 or emulator sure but both control like ass, TV is old and very unhighdefinition and gives me eyestrain especially when staring at really old pixelated stuff long and i need ma quicksaving.
Assassins Creed whatlol that wasnt helpful at all, you been drinking again? >:I
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Or wait for Windows 7, it apparently has a built in XP virtual machine for such nefarious purposes as playing TUROK O_0One of the three LANers of the Apocalypse!
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The Unforgiven Casual Gaming Group - New Members Welcome
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Turok 1 merits could be discussed, its a nostalgia thing. Back then it was the shit, ULTRA 64 has CGI LEVEL GRAPHICS OMG and if you shot trees with the grenade launcher they toppled and shit, so there. Also it had a Tyrannosaurus boss who shed its skin and became more robotic the more damaged he got. With eyelaser!
Turok 2 isnt that bad i think. Fun weps, good levels and gore is lol (shoot a hole in a lizardman!)
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Sorry, Mechagodzirra had rockets for fingers. Debate terminated.One of the three LANers of the Apocalypse!
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The Unforgiven Casual Gaming Group - New Members Welcome
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Mechagodzilla is capable of firing a rainbow colored optical beam that was able to match Godzilla's atomic breath, known as the "Space Beam". Its head can rotate a full 360 degrees, allowing the robot to shoot down an opponent that might attempt to approach from behind. Mechagodzilla's head is also able to generate a cylindrical force-field around the robot's body by spinning around rapidly. When disguised as Godzilla, Mechagodzilla used a Flamethrower from its mouth to mimic the real Godzilla's atomic breath. After the disguise was destroyed, Mechagodzilla never used that weapon again.
The Showa Mechagodzilla is also equipped with powerful missiles in its fingers, knees, and even its toes. These missiles can explode on contact with a target or lodge in an enemy's flesh like darts. Located under a hatch in Mechagodzilla's chest is a weapon that fires a jagged orange energy beam with enough power to cut a mountain in half. Mechagodzilla 2 was able to increase the velocity of its finger missiles by rapidly rotating its hands and could also fire a ray from under its head when it was ripped off.
Mechagodzilla hes been shown capable of using its beam and missile weapons simultaneously and against multiple targets, at one time engaging Godzilla to the front and King Caesar to the rear.~TuF~
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