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Thread: Mutators and add-ons???

  1. #1
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    I see thievery 1.3 supports mutators like BDBMapVote and stuff. But is there a way to turn on the mutate for slv2 and other mods?

  2. #2
    Quote Originally Posted by KewlAzMe
    I see thievery 1.3 supports mutators like BDBMapVote and stuff. But is there a way to turn on the mutate for slv2 and other mods?
    The problem with doing that is that there are no spawns in the maps for those items. They'd still have to be summoned.

  3. #3
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    One thing I'd like to see is that "Zombie Match", could be cool... :twisted:

  4. #4
    Quote Originally Posted by LaughingRat
    Quote Originally Posted by KewlAzMe
    I see thievery 1.3 supports mutators like BDBMapVote and stuff. But is there a way to turn on the mutate for slv2 and other mods?
    The problem with doing that is that there are no spawns in the maps for those items. They'd still have to be summoned.
    maybe someone could make a map with weapon spawn points
    as in UT?

    But would mutators work?

  5. #5
    Ooh, new gametype:

    Unreal Thiefmatch:

    Like thiefmatch, but like GA suggested, weapons & equipment spawn around the map. Since the idea of thiefmatch is to stay alive, this could work

  6. #6
    Member Hybrid's Avatar
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    Thiefmatch with UT guns (Grab the loot\obj and stay alive)? It's new, it's exciting, its almost as cool as me!

  7. #7
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    Quote Originally Posted by Salsa
    its almost as cool as me!
    But nowhere near KewlAzMe

  8. #8
    Webmaster modetwo's Avatar
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    [quote="KewlAzMe"]
    Quote Originally Posted by Salsa
    But nowhere near KewlAzMe
    Not to mention mOdEtWo . . .

  9. #9
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    and MoDeOnE!

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    Member Garlisk's Avatar
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    and mOdEpOiNtFiVe!

  11. #11
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    and tHiS iS aNnOyInG (So quit it will you?)

  12. #12
    Member DarkProject's Avatar
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    what about low-grav ....that'd be fun

    it'd be like crouching tiger style on the roofs of flats

  13. #13
    Quote Originally Posted by DarkProject
    what about low-grav ....that'd be fun

    it'd be like crouching tiger style on the roofs of flats
    The "ceiling" in Flats is too low for any good jumping around on Flats in low-g. You'd just bounce off the sky.

  14. #14
    Member DarkProject's Avatar
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    Quote Originally Posted by LaughingRat
    Quote Originally Posted by DarkProject
    what about low-grav ....that'd be fun

    it'd be like crouching tiger style on the roofs of flats
    The "ceiling" in Flats is too low for any good jumping around on Flats in low-g. You'd just bounce off the sky.
    you still get eh picture...but you don't have to have the low grav THAT low...maybe 1.5 or 2 times the grav now....

  15. #15
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    Korman... plenty a room to jump around.
    "There's no problem that can't be solved with a big crate!"

  16. #16
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    Low-grav does work and I am trying to figure out how to turn it on. The way that Biohazard does it is thru the web admin page but I can't seem to get mine working so does anyone know the direct method. Low grav is lots of fun in thievery levels, you never jump as high as the ceiling ...at least not from the ground.

  17. #17
    Quote Originally Posted by DarkProject
    you still get eh picture...but you don't have to have the low grav THAT low...maybe 1.5 or 2 times the grav now....
    Umm. That would be HIGH-grav....

  18. #18
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    Quote Originally Posted by LaughingRat
    Quote Originally Posted by DarkProject
    you still get eh picture...but you don't have to have the low grav THAT low...maybe 1.5 or 2 times the grav now....
    Umm. That would be HIGH-grav....
    So, what's the problem with hitting the skybox then?
    "There's no problem that can't be solved with a big crate!"

  19. #19
    Quote Originally Posted by Bloody-Reaper
    Quote Originally Posted by LaughingRat
    Quote Originally Posted by DarkProject
    you still get eh picture...but you don't have to have the low grav THAT low...maybe 1.5 or 2 times the grav now....
    Umm. That would be HIGH-grav....
    So, what's the problem with hitting the skybox then?
    None at all, then.

    In that situation, the problem becomes taking enough damage from falling off a crate (or other low object) to KILL you.

    Incidentally, there is a mutator for UT that allows you to alter the gravity on a map incrementally. The standard low-g mutator is about 1/5 normal gravity, but with this mutator, you can set it to 1/2 normal, 1/100 normal, or even increase it to, say, 1.5 or 2 times normal.

    Don't know if it could be made to work with Thievery, though.

  20. #20
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    ok.. i got mutators working on my Server. Lowgrav in particular. Tried Fatboy but didnt see anything different.. but maybe i need to mess around with it.

  21. #21
    Quote Originally Posted by KewlAzMe
    ok.. i got mutators working on my Server. Lowgrav in particular. Tried Fatboy but didnt see anything different.. but maybe i need to mess around with it.
    Fatboy makes you fatter with more kills, and skinnier the more you get killed. Effect only starts to be noticeable around about 5 kills, so it's not very useful for Thievery. It was designed for UT games where 20+ kills in a single round are not unusual.

  22. #22
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    OHHH... well im trying matrix moves now... but i cant even get that to work with real UT. Anyone know what to do with this thing? I read the readme but it don't work as it says.

  23. #23
    So how are you guys enabling mutators, on your servers?
    Using the command-line, or with summon commands?

    I'm always looking out for an easier way of running mutators in Thievery.

  24. #24
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    Quote Originally Posted by The_Dan
    So how are you guys enabling mutators, on your servers?
    Using the command-line, or with summon commands?

    I'm always looking out for an easier way of running mutators in Thievery.
    The only way i know how is through the web access admin. It loads a webpage that has a list of items for you to add to your dedicated server while its running and then you send it from there and it works.

    Open ThAux.ini and remove any ';' (semicolons) you see from the start of any lines.
    Start a server,
    Make sure web access is checked

    After its running goto a browser and enter you IP address/ServerAdmin/
    (i.e. http://12.234.212.211/ServerAdmin/)

    that should load the page for you and u can make changes from there.

    What other ways do you know?

    -EDIT- I just found another way from console if you are admin:

    admin servertravel?restart?mutator=mutator
    ex. admin servertravel?restart?mutator=botpack.lowgrav

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