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Thread: Play Classic Alien Swarm

  1. #1
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    Play Classic Alien Swarm

    List of Console Commands To Return Alien Swarm to Classic

    WARNING: This makes the game considerably more difficult on all difficulty levels.

    ● If you are an Alien Swarm veteran or simply believe the game is too easy, then this is for you.

    Please add these options to your Autoexec.cfg so that these options are persistently enabled on your client and any servers you host.

    Code:
    asw_horde_override 1
    asw_wanderer_override 1
    asw_ignore_need_two_player_requirement 1
    asw_custom_skill_points 1
    asw_marine_collision 1
    asw_marine_shoulderlight 1
    asw_parasite_inside 1
    asw_realistic_death_chatter 1
    asw_marine_ff_absorption 0
    asw_hear_from_marine 1
    asw_scanner_classic 1
    asw_scanner_idle_sound 3
    asw_scanner_idle_volume 0.7
    asw_scanner_warning_sound 1
    asw_scanner_warning_volume 0.9
    asw_scanner_pitch_change 0.7
    mp_friendlyfire 1
    Additionally, these commands allow you to play Single Player, while taking advantage of some new AI options.
    Code:
    asw_show_all_singleplayer_maps 1
    asw_marine_scan_beams 1
    Please take a visit to the Alien Swarm Console Commands thread if you'd like to discuss commands more.
    Last edited by Stein; 21st Jul 2010 at 11:39 PM. Reason: Added Scanner adjustments.

  2. #2
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    asw_instant_restart 1 would be authentic to the original Classic style (as well as being helpful for saving time during the many wipes sure to come), but unfortunately this variable currently causes crashes at the end of a match so I have removed it from the list.

  3. #3
    I thought reactivating the skill points system was not recommended.

  4. #4
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    It makes the game harder due to starting a campaign with no skills and ending it with even less skills than standard. If by not recommended they mean too hard, then sure.

  5. #5
    No no, I meant the system was said to be buggy and potentially game-breaking.

  6. #6
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    It's not.

    Clarification: I have been playing with them on for quite a few playthroughs on both Hard and Insane mode. I have maxed out my piercing and minigun damage on Wolfe and the difference was hardly noticeable concerning pierce. Everyone else has 3+ ranks in most skills, many with 5 ranks in several skills. If it's not imbalancing game play when you begin with 5 ranks in half of your skills, it certainly is not going to imbalance anything when you can only afford to max two.

    Through the Jacobs campaign you will only earn a total of 12 skill points. If you know how much each point in each skill provides benefit wise, you will understand the most powerful skills are already maxed or nearly maxed on the marines whom possess them in default skill settings.

    I am of the opinion the naysayers haven't played enough with it on to know their front from their back and so far I have not seen any instability as a result of the skills whatsoever.
    Last edited by Stein; 21st Jul 2010 at 10:48 PM.

  7. #7
    Then why isn't available by default?

  8. #8
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    For the same reason friendly fire absorption is on by default.

  9. #9
    Member Arcalane's Avatar
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    Quote Originally Posted by JohnnyTheWolf View Post
    Then why isn't available by default?
    Because it's unsupported and the game isn't balanced for it or made with it in mind?

    Although I'll note if you look under the difficulty settings you can faintly see a "Skill Points" setting if you have the Custom Skill Points mode enabled.

    I'm not sure asw_hear_from_marine actually does anything, and the exact effect of asw_marine_shoulderlight.
    Previously known as Exo. Yes, that Exo.

  10. #10
    Quote Originally Posted by Stein View Post
    For the same reason friendly fire absorption is on by default.
    To minimize frustration?

    Anywho, I don't doubt your word, it's just that Dalai himself said that the system was unsupported. When a dev says such a thing, you can't help but wonder...

    EDIT: Yeah, Arcalane beat me to it.

  11. #11
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    Shoulder light puts the classic shoulder lights back, of course!
    But it's client side only, so is the classic radar
    I still need to tweak the volume settings a bit on the hostile warning beep, it's far too quiet by default.

  12. #12
    Member Arcalane's Avatar
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    Quote Originally Posted by Stein View Post
    Shoulder light puts the classic shoulder lights back, of course!
    I know that* but it defaults to '2', so there are three potential settings. I'm guessing 0 is off, but what's the difference between 1 and 2, if anything?

    *And it looks pretty neat, even if it's utterly useless.
    Previously known as Exo. Yes, that Exo.

  13. #13
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    Quote Originally Posted by Arcalane View Post
    I know that* but it defaults to '2', so there are three potential settings. I'm guessing 0 is off, but what's the difference between 1 and 2, if anything?

    *And it looks pretty neat, even if it's utterly useless.
    Both 2 and 0 are off states at first glance. Perhaps initially 2 was a new form of the shoulder lamps that was meant to add illumination, but it is likely that if that was ever the case it simply was never finished.

    Edit: Quick thought, it's not entirely useless. It does help you see which direction a marine is facing with your peripheral vision. Possibly even in pitch dark.

  14. #14
    Member Arcalane's Avatar
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    Quote Originally Posted by Stein View Post
    Edit: Quick thought, it's not entirely useless. It does help you see which direction a marine is facing with your peripheral vision. Possibly even in pitch dark.
    The laser pointer does that as well, though. And the fancy angle-changing reticle-thingie.
    Previously known as Exo. Yes, that Exo.

  15. #15
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    Yes, but just like having the extra reloading bar enabled under your marine, giving a total of 3 reloading bars, more indicators isn't necessarily a bad thing. Having the shoulder lamp to give an additional indication of which direction a marine is facing can't hurt

    ● Added in some changes to the list to make the scanner sound even closer to the original.

  16. #16
    Member Bucchus's Avatar
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    So these commands aren't flagged as cheats? Think I'll have to try some of these, they sound promising.

    What exactly does asw_parasite_inside 1 do?
    What's the need to put in mp_friendlyfire 1, is it some sort of failsafe?

    EDIT: Okay, found Arcalane's txt, so the parasite parameter is just cosmetics.
    My cats are black! How about yours?

  17. #17
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    Not only is it just cosmetic, but it also reduces the urges confused and scared players have to try and shoot the parasite off of the infected person's face.

  18. #18
    Member Bucchus's Avatar
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    It's all part of the game (also playing with people who actually realize the difference between them and hunters/jockeys helps)

    Usually in the chaos of an infestation I don't notice the parasite hat on people anyway. Sometimes I don't even notice that I got infested myself.
    My cats are black! How about yours?

  19. #19
    Played with most of these turned on. They do make the game feel a lot like the old one. It can get fairly intense.

    I turned the single player on too. It seems like kind of an odd feature to leave out if it works. Do the bots work okay on all the maps?

  20. #20
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    Welding seems to act strange with these options

    [edit] Seems restarting the game did the trick, works fine now

  21. #21
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    Quote Originally Posted by Wolfbullet View Post
    I turned the single player on too. It seems like kind of an odd feature to leave out if it works. Do the bots work okay on all the maps?
    Yes they'll work fine, the AI is actually improved. There is the option to turn on the old AI, but since it's not as good as the new one, I figured it was probably a stupid thing to add to the list. Last thing we need are dumber AI. They were destined for so much more, it saddens me to know that they'll probably never reach the level Dalai and the others had planned for them.

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    Member Arcalane's Avatar
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    Quote Originally Posted by Bucchus View Post
    EDIT: Okay, found Arcalane's txt, so the parasite parameter is just cosmetics.
    I wouldn't be so sure. Zapping or burning the parasite off (may require the parasite to be on fire but not dead before jumping on someone's face) may reduce the damage taken when infested. It's hard to test because marine health is relatively low and people are generally unwilling to be infested in the name of SCIENCE!
    Previously known as Exo. Yes, that Exo.

  23. #23
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    Quote Originally Posted by Arcalane View Post
    I wouldn't be so sure. Zapping or burning the parasite off (may require the parasite to be on fire but not dead before jumping on someone's face) may reduce the damage taken when infested. It's hard to test because marine health is relatively low and people are generally unwilling to be infested in the name of SCIENCE!
    My partner said this is a quick way to get ammo bags and other sensitive equipment exploding, having been shocked by a lot of people.

  24. #24
    Member Arcalane's Avatar
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    Quote Originally Posted by Stein View Post
    My partner said this is a quick way to get ammo bags and other sensitive equipment exploding, having been shocked by a lot of people.
    See? This is what I mean about people being unwilling to make sacrifices in the name of SCIENCE!

    Could just, y'know, drop the sensitive stuff beforehand.
    Previously known as Exo. Yes, that Exo.

  25. #25
    From what I have witnessed zapping and flaming someone who is infested does nothing (apart from kill the person slightly faster with the flamer).

    A parasite that is already on fire and lands on someone though I'm 99.9% sure will die quicker. I've seen someone set a para on fire and then have it land on him. I was the only medic but I didn't even get a chance to heal him cause the parasite fell off nearly right away.

  26. #26
    New Member Xasou's Avatar
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    Quote Originally Posted by Stein View Post
    List of Console Commands To Return Alien Swarm to Classic

    WARNING: This makes the game considerably more difficult on all difficulty levels.

    ● If you are an Alien Swarm veteran or simply believe the game is too easy, then this is for you.

    Please add these options to your Autoexec.cfg so that these options are persistently enabled on your client and any servers you host.

    Code:
    asw_horde_override 1
    asw_wanderer_override 1
    asw_ignore_need_two_player_requirement 1
    asw_custom_skill_points 1
    asw_marine_collision 1
    asw_marine_shoulderlight 1
    asw_parasite_inside 1
    asw_realistic_death_chatter 1
    asw_marine_ff_absorption 0
    asw_hear_from_marine 1
    asw_scanner_classic 1
    asw_scanner_idle_sound 3
    asw_scanner_idle_volume 0.7
    asw_scanner_warning_sound 1
    asw_scanner_warning_volume 0.9
    asw_scanner_pitch_change 0.7
    mp_friendlyfire 1
    Additionally, these commands allow you to play Single Player, while taking advantage of some new AI options.
    Code:
    asw_show_all_singleplayer_maps 1
    asw_marine_scan_beams 1
    Please take a visit to the Alien Swarm Console Commands thread if you'd like to discuss commands more.
    Gonna try this Looks like is going to be fun!!
    OmG HaxoRz!!

    TooChiE RoLLzZZz!!!!

  27. #27
    Member Arcalane's Avatar
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    Not sure if this is still cheatflagged, but;

    HTML Code:
    "asw_marine_death_protection" = "1" game cheat
    Prevents marines from dying in one hit, unless on 1 health
    Previously known as Exo. Yes, that Exo.

  28. #28
    Member x-newbie's Avatar
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    Any idea on how you can undo?
    Iv put the above commands at my autoexec.cfg and the game turned to classic mode as expected.
    Deleting the autoexec.cfg tho doesnt undo the changes for some reason.
    Is there any cache i have to clear too or something?
    How can i reset it to original?

  29. #29
    You could try just having a blank autoexec.cfg . I think when you delete lines and save it reverts so it might work.

  30. #30
    Member Arcalane's Avatar
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    Find the lines in your config.cfg and delete them.
    Previously known as Exo. Yes, that Exo.

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