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Thread: Some feature I'd like to see down the line.

  1. #1
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    Some feature I'd like to see down the line.

    Here's how the game looks right now: http://imgur.com/Xzxhe.jpg
    (Awesome btw!)

    But since I'm not an expert in HUD mods, here are some features I'd like to see later on.

    Health bars always visible: http://imgur.com/jiJIW.jpg
    This feature is a must for me(and maybe others?) as medic. This way I can see everyone's status with out looking down at the screen( which is very distracting), or moving the mouse over the players. I can see exactly how much life everyone has.


    No Names: http://imgur.com/gSZNy.jpg
    It's not THAT essencial, but for some people the names are disctracting.


    Increased reload bar:
    Current: http://imgur.com/EeRJx.jpg
    New: http://imgur.com/nt6It.jpg

    By typing "asw_fast_reload_under_marine 1", the reload bar is placed under the marine. BUT, it's way too small to be use efficiently, I'm on 1900x1200. A bigger version would be a lot easier to see and use.


    Remember, I'm suggesting options that can enable/disable these features or mods, not permanent changes to the game.

    EDIT: I forgot the most important one: http://imgur.com/yeYfG.jpg
    Last edited by Dre__; 23rd Jul 2010 at 12:07 AM.

  2. #2
    Member Fuzzy Bunny's Avatar
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    Play more shoot-em ups so your eyes become accustomed to taking in whole whole screen at once.

  3. #3
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    Quote Originally Posted by Dre__ View Post
    No Names: http://imgur.com/gSZNy.jpg
    It's not THAT essencial, but for some people the names are disctracting.
    asw_marine_names 0

  4. #4
    Member Arcalane's Avatar
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    Quote Originally Posted by Dre__ View Post
    Health bars always visible: http://imgur.com/jiJIW.jpg
    This feature is a must for me(and maybe others?) as medic. This way I can see everyone's status with out looking down at the screen( which is very distracting), or moving the mouse over the players. I can see exactly how much life everyone has.
    Try setting asw_marine_labels_cursor_maxdist a lot higher in console. The default is 70 - maybe try setting it to 500 (the size of the leadership buff area) or even higher. A bit of a workaround but it should do the trick nicely for what you want.
    Previously known as Exo. Yes, that Exo.

  5. #5
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    Question

    Quote Originally Posted by Arcalane View Post
    Try setting asw_marine_labels_cursor_maxdist a lot higher in console. The default is 70 - maybe try setting it to 500 (the size of the leadership buff area) or even higher. A bit of a workaround but it should do the trick nicely for what you want.
    Where did you find this information?

  6. #6
    Member Arcalane's Avatar
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    asw_leadership_radius - though I was wrong, and it's actually 600, not 500.

    Found it in the command list I pulled out of the dev console.
    Previously known as Exo. Yes, that Exo.

  7. #7
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    Wow, we already had these features all along

    asw_marine_names 0 - exactly what I had in mind.
    asw_marine_labels_cursor_maxdist 300 - 300 works well, shows bars in the entire view area.


    btw, what's the "asw_leadership_radius" command used for?

  8. #8
    Member Arcalane's Avatar
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    Quote Originally Posted by Dre__ View Post
    btw, what's the "asw_leadership_radius" command used for?
    It determines the area-of-effect of Sarge and Jaeger's Leadership Skill Bonuses. Any marine within that area recieves 3% chance to deal double damage per shot and 6% chance to receive half damage per hit for each level of Leadership.

    For example. Sarge = 15% double damage dealt chance, 30% half damage taken chance, since he has 5/5 Leadership.
    Previously known as Exo. Yes, that Exo.

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