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Thread: Problems with compiling SDK and visual map bug

  1. #1
    New Member
    Aug 2010

    Problems with compiling SDK and visual map bug

    the server vsproj had an erroneous '
$File at line 2232 which prevented me from compiling it, also there was a problem with asw_medal_store.cpp and asw_medal_store.h which prevented from compiling.

    After I finally managed to fix the errors in the provided sdk so that the server and client dlls would compile I find that a couple of the maps are unplayable due to some outlandish bloom blur effect the map was the bridge map and the camera appears to be focusing on the rooftops.

    Bear in mind this should be a simple task to recompile the sdk and play said mod(falling back to alien swrm files for 100% except the server and client dlls) the campaign and everything seems perfect apart from that.

    I'm quite inexperienced with the source modding but I have been modding games since doom1 and am keen to mod for AS

  2. #2
    Project Lead Dalai's Avatar
    May 2002
    The compile problem is a code bug that'll be fixed in the next update. To fix it immediately, you can change the two lines in that file that are using GetSteamID.Render(). They should be:

    Q_snprintf( szMedalFile, sizeof( szMedalFile ), "cfg/clientc_%I64u.dat", pSteamUser->GetSteamID().ConvertToUint64() );
    To control the brightness you need some entities. There are details here.

  3. #3
    New Member
    Aug 2010
    Sorry if I sounded a little grumpy before... thanks for the reply. I still have a problem with the depth of field on certain maps, namely this cvar mat_dest_alpha_range, is it supposed to be map specific?

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