Played with LF, ND, X, and Moses. Twas fun.
Nighide Campaign
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Originally posted by lightfoot View Post1st one is solid, and comparably easy, which is very okay for a 1st map. Could use a few touches to make it look a bit more interesting, I think, but is already fine enough, once the few glitches are ironed out.
Originally posted by lightfoot View Post2nd one is really nicely designed, has good ideas, and plays well. could be a little shorter, though, or split in two.
Originally posted by Fuzzy Bunny View PostPlayed with LF, ND, X, and Moses. Twas fun.[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
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We played OnTheRun for five hours flat....
The spawn ofc is too high at the holdout.
No team on insane diff will reach the holdout before time is out, so maybe add a minute more?
The railing on the way to first bulkhead needs fixing, add bvs so players cant stuck on the end/start of rail mesh.
And no, we were miserable failures, best chance was like 30 secs before holdout ends, and that with 5 ppl and 2 akiras covering the exit door.
One of the best maps in my book regardless.
Good job.
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Originally posted by Keggie View Postglad you liked it, no comments on balance improvments? to easy/hard, long/short? timers to long/short? did you complete it?
As for the railings, you might try removing their collision and just using long straight blocking volumes along the sides of the platform instead.
We're going to be going at it again tonight, I believe, and I'm going to try and get some SP time in before then.
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Well i made it to the end in single at 5:30 flat, i had to w8 there with the exit door open for the incoming swarm timer to finish for the mission doesnt completes before that!
Found an exploit obviously to get throught holdout untouched.
Still i think, team should have more time for insane diff.
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On the run;
Many BV need to be fixed, and the camera get stuck in them. The most evident place is when you enter the hive. The top BV of the hive is too low.
Global timer is too short, add a minute.
Final 2 minutes of waiting are too long, and there is way too many aliens. Start by cutting both in half.
All the bulked doors are not set to crush, but just return. It's fine for most of them, but those at the end of the map can be forced open if you put something in the way, like a flaming mines. This break the map.
The trigger called "LotzaBugs2" is well placed, but the bugs linked to it spawn even if there is players in the way. This should be fixed. There is also too many of them.
In the hive, some static mesh are too high (those in the middle of rooms, you can run around them). The camera cant go over and glitch.
The AoAlienSpawner59 and AoAlienSpawner1 are glitchty. The bug get stuck together sometimes. The vent should be a little bit wider, or put the hole and the spawn at the same level as the floor.
The hive on west were the marine must do the welding is kinda weird. The invisible wall need to be removed. Every new players try to go there, but get stuck. Maybe you could add some kind of step (256 UU?) and the aliens jump down to reach the marines. Cut also the amount of alien there a bit.
Good luck.
ND
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help needed
Hoi,
today we looked at the ucc.log file to find out why the map AO-NRF-MedicalCentre can not be played in server modus.
Here the hint:
Warning: Failed to load 'HourAdara': Can't find file for package 'HourAdara'
Warning: Failed to load 'AO-NRF-MedicalCentre': Can't find file for package 'HourAdara'
Warning: Failed to load 'LevelSummary AO-NRF-MedicalCentre.LevelSummary': Can't find file for package 'HourAdara'
Warning: Error loading AO-NRF-MedicalCentre !
Just for fun
alienswarm.de
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yea, upload us that package somewhere, or link us to a source, so we all can install it. just as a workaround, to prevent mismatches in this first testing cycle.
in the next version you can mylevel the missing recource then, or lose it altogether.
hopefully this is the reason why the campaign entry didn't appear.
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yea, the campaign is playable to the full now, even on the server
so the lobby map works. it doesn't look like it should, though, quite different from what the lobby looks like in single player
so the lobby could use some fixing too. It looks nice in single player, so I tried to use it as a menu map, just for kicks, but UT crashed with a runtime error.
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Wasn't Adara one of the bonus pack maps for UT2k4? Looks like problem was solved regardless.
Played RecordKeeping (I think?) with X last night for awhile. We kept dying around the "turn on the electric" part, either on the way there or the way back. Some tricky random spawns there, which are nice. There's also a method LF or X discovered to make the hack much easier than intended by jumping onto the console, then some boxes. Raising the console a little bit would be enough to fix that, I think.
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thx for input on maps
Originally posted by Moses2k View PostHow are we to pronouce the name of your campaign and what is its inspiration?
You probably should run the text in your maps by a Master Speller, such as myself. I noticed at numerous style and spelling errors.
you prob wont believe me but that text has all been through a spell checker im aware my spelling is somewhat diabolical, been dyslectic doesnt help
Originally posted by Rob View PostHoi,
today we looked at the ucc.log file to find out why the map AO-NRF-MedicalCentre can not be played in server modus.
Here the hint:
What package ist that ?
Originally posted by lightfoot View Postso the lobby map works. it doesn't look like it should, though, quite different from what the lobby looks like in single player
so the lobby could use some fixing too. It looks nice in single player, so I tried to use it as a menu map, just for kicks, but UT crashed with a runtime error.[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
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Originally posted by Fuzzy Bunny View PostRaising the console a little bit would be enough to fix that, I think.
Or have a marine crouched to jump on his head and then up
Or set a sentry and do the usual jump right to the box.
Box has to go from there.
Its also hollow, that allows bugs to enter it and stuck in there.
Needs to be solid and with bv above it, or move/remove it.
Theres another solution too.
If marine steps on box, spawn a t75 on head
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