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Thread: A Map For AS

  1. #1
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    A Map For AS

    Hey all i got a map on my hands but how the hell do i upload it to somewhere?
    who can tell me a server where i can upload it so i can put the link in here????
    ppl tell me cus its a good map needs some bugtesting here and there but its looking good!
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  2. #2
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    What Doesnt anyone know where i can do that??
    comon you must know
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  3. #3
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    Try giving people a bit more time to respond instead of waiting for 15 minutes.

    Try telling us how big the map is. If it's not too large you could try lycos ftp

  4. #4
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    Hmmz let me check....
    Ah its 572 KBs in size...
    whoa thats small!
    well it isnt so big and it is my first
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  5. #5
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    And btw. im an IMPACIENT ASSHOLE
    so that you know that
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  6. #6
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    Hey, e-mail it to cubanraul@hotmail.com and I'll host it for you

  7. #7
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    yay i got it uploaded to the lycos server so here is the link please download it and give me comment on the map!

    Edit: go check the next page ppl the link is there!
    Last edited by Darkdibblez; 5th Jun 2004 at 02:15 PM.
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  8. #8
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    oh srry mate i guess there is no need at the moment although ill keep ur adress in mind if i get any files i cant upload to the lycos server
    thnx mate
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  9. #9
    Member Mek's Avatar
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    Telic Corporation

  10. #10
    Did you even test the map fully?... it seems to bug BADLY... Hitboxes... Walls.... Sounds... Or its just the HTML thing



    DONT GET ME WRONG, i mean, its good, im sure i couldnt do better. Just keep training...

    If you want my full report PM me, i can test it for you if you want.

  11. #11
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    Ok first off all i can say is i havn't attempted to create a map so i cant really say how to fix the probs with the map but what i will say is well done for trying... its not the greatest map ive played but its your first and atleast you can create a map .

    seems to be no sound from the Aliens for me (or maybe it was just that the level was so quiet) and i was using flame thrower and the weapons fire was *Under* the Walkway sections of the map, also the doors and walls need fixing, walls shouldnt be too hard just need to be made thicker. think all you really need to do is spend more time putting more details in the map... im sure there are plenty of people that will help you if you get stuck... wish i could help. i did think that the "ALIEN" room with the eggs was the better part of your map.

  12. #12
    I just had my AI team follow me, they ended up jumping down the bridge...

  13. #13
    What's with the sound and camera issues? Seems to me you didn't carve the space above the game area properly.

    Also, the game crashed for no reason not far from the start.
    Ah, to be a hero. Keeping such company...

  14. #14
    Member TafferBoy's Avatar
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    Their appears to be some terminal problems with the map for sure.
    I got a critical error of sorts. Also you can complete the "Get out of there" objective before you complete the other one. and yeh, what everyone else said.

  15. #15
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    yeh i know i need to fix that escape thing but im learning to zone at the mom
    and yes i didnt carve space but that was because when i was testing myself i carved the black cube and when i started all my marines died for no reason!
    and when i removed the cube it all was fine again so ill try again with the cube above it and see if i die instantly
    and doesnt anyone have problems with the eggs because i do
    i cant shoot them whilst standing up... i need to crouch down
    but then as i said before it needed some bugtesting.
    Correction i needs a LOT of bugtesting hmmz but that is what betas are about. no?
    i didnt get any errors though....
    and does anyone know how to put in a briefing????
    tell me if you do
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  16. #16
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    Im gonna fix the jumping off part aswel by putting in some more railings
    so that they cant fall off i just got tired of duplicate move a little duplicate mova a little ect
    and ppl its a beta i want to get the lvl running BEFORE i add nice little special effects
    there are some details in the ammo room
    look at the flamer and autoshotgun ammos
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  17. #17
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    im gonna start on the map now
    i think i know whats seems to bee the prob at the first pairs of doors where a hitbox is.
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  18. #18
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    oh and ppl i got a witty solution for the bots jumping off the bridge
    Kamikaze bots...
    but ive added rails to all the sections so nothing can jump off anymore so that should be fixed
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  19. #19
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    ok ppl its almost done a final test run
    i hope i got the exit zone right though....
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  20. #20
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    so i didnt get the zone right...
    hmmz im gonna experiment some more
    but first im gonna take a shower*phew*
    if yall want the beta tell me
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  21. #21
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    ill be back in half an hour or so
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  22. #22
    Take your time.

  23. #23
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    hey im back but i still can't figure out how to get a zone i have tried with portals and stuff but i think it has to be in a seperate room but i cant get any doors to work..
    does that matter?
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  24. #24
    Just a tip: bot pathing should prevent bots from jumping down anywhere

  25. #25
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    the bots dont walk by themselves if you order them to follow they just try to keep close to you... they dont use paths i think
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  26. #26
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    i need some help with making a zone does anyone know how to get one to actually work
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  27. #27
    Bots use pathing when they can't reach you in a linear way - if you don't set up a pathing they never know how to follow you around a corner...

  28. #28
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    ill be gone for an hour and an half or so cus i have to do my homework but in the meantime post some help on the zone thing
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  29. #29
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    hmmz ill check
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  30. #30
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    Ok ppl its almost done here goes another test round
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