- Easy difficulty made slightly easier
- Fixed the vote timeout bug
- Fixed the incorrect 'yes' vote when starting a new vote, while one already in progress
- Added a 'revive marines' button to bring dead marines back to life during the campaign
- Changed the '!' emote for something more visible
- All ini files except AoClient.ini are wrapped into AlienSwarm.ini to support multiple servers on one machine
- Ini files don't grab serverpackages or editpackages from UT2004.ini - this will solve the Jailbreak/UT2004RPG clashing problem
- Fixed the 6 player starts on observation to 8
- Fixed the campaign end difficulty adjustment bug
- Fixed restart button in single mission restarting the endgame summary
- New marine skin colours
- Custom aliens skin colour is saved
- Fixed escape objective on Salvage
- Stopped marines getting above the vents on Reactor Core
- Put in some blockers in RC to make aliens fall into vents nicely
- Projectors default to on and are set to on when tutorial map starts
- Campaign lobby shows wheels on the APC as a client
- Wolfe and Bastille's empty equipment slots filled in by default
- Removed log spam from Listen Server campaign lobby map
- Added an exe file for starting Swarm UnrealED
- Fixed escaping from vents on Research
- Uplink unlock is correctly cleared from slot when starting a new campaign game
- Linux version doesn't send second query to avoid crashing in the server browser
- Fixed a reference to previous mission's MissionInfo which was causing failure of garbage collection and a port swap on dedicated servers
- Fixed scanner beeps for clients
- Dynamic lights default to on
- Fixed the 6 player starts on Barracks to 8 and made marine spawn position depending on order (odd marines on the left, even on the right)
- Restart buttons on Campaign loss, single mission win and single mission fail will appear if you're suddenly given leadership.
- Flamer clip size reduced to 60
- Medical satchel has 6 uses (with bonus uses at skill level 3 and 4)
- Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
- Equipment page shows marine's shortname for easy identification
- Medic receives skill bonus from both blood and silver halo
Alien Swarm v1.1 patch released
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Alien Swarm v1.1 patch released
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Originally posted by CarthWait... does this mean there's no dying on a campaign?
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Originally posted by Dalaihttp://www.blackcatgames.com/swarm
- Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
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