Okay, first a bit of background.
A long time ago, in a computer far far away, someone created the model that survived all the way to Thievery 1.4 (somehow). Battered, bruised, and rusting badly from all the water arrows, the model has squeaked it's last alertness noise, and become corrupted in the 1.5 package. Attempts to resurrect the model have failed, so it's time to get ourselves a new one. For various reasons, it has been decided that YOU, the wonderful community of dedicated Black Cat gamers, should be the source for this replacement, and so, this competition
If that was too dense for you (or vice versa), we need a new watcher model for TUT. This must be in keeping with the Thief/Thievery universe (victorian/edwardian steampunk) but NOT a clone of the original from Thief. Also, thanks to the limitations of the UT engine, no million poly models please Also bear in mind that this model will replace all the watchers in TUT, so it needs to -fit- and work in a similar manner.
Submissions can be skinned or unskinned, put together a render of the model and post it here.
A long time ago, in a computer far far away, someone created the model that survived all the way to Thievery 1.4 (somehow). Battered, bruised, and rusting badly from all the water arrows, the model has squeaked it's last alertness noise, and become corrupted in the 1.5 package. Attempts to resurrect the model have failed, so it's time to get ourselves a new one. For various reasons, it has been decided that YOU, the wonderful community of dedicated Black Cat gamers, should be the source for this replacement, and so, this competition
If that was too dense for you (or vice versa), we need a new watcher model for TUT. This must be in keeping with the Thief/Thievery universe (victorian/edwardian steampunk) but NOT a clone of the original from Thief. Also, thanks to the limitations of the UT engine, no million poly models please Also bear in mind that this model will replace all the watchers in TUT, so it needs to -fit- and work in a similar manner.
Submissions can be skinned or unskinned, put together a render of the model and post it here.
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