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Thread: 1.5 Watcher Model Competition!

  1. #91
    Account not validated claymore's Avatar
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    Quote Originally Posted by ZTx3
    Bleh my cruddy photochops on texturinging the 2D images end-up sucking anyway imho *shrug*

    Might want to add rivets long the edge of the lines to give it a little *shrug* somthing

    *taking to claymore there of course*
    Yes, I was thinking that. I did put rivets in before but they get stretched at some points, but I've put some in to make it look a bit like a mechanical device.

    Unfortunately I didn't realise that the old unreal engine only accepts single meshes, so I had to go back to an earlier model (luckily I save at every stage, before I make changes) and attach all the seperate bits (i.e. eyes), so now it's using only 1 skin for the whole mesh.

    I think I'm going to leave this as it is, whether that's good or bad, partly because I'm fed up of working on it, and that given my current skill level it's probably the best I can manage.

    Turned out better than I thought considering that apart from following some tutorials, the only things I've made in max are some arches for a map I was working on. Fortunately 3DS Max is noob friendly.

    edit: so yeah, this is my submission.
    Last edited by claymore; 27th Mar 2005 at 06:01 AM.

  2. #92
    New Member Stevo's Avatar
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    w00t, your model rox! (even if it has to look a bit meaner *g*)

  3. #93
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    Quote Originally Posted by Nachimir
    I think TUT could do with an evil monkey or two.
    Yes, I'm not evil enough
    ]V[]V[

  4. #94
    Member Buho's Avatar
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    Could you animate a sheath over one eye? Like a lens covering (part of a sphere maybe) so it looked like it blinks in the dark occasionally?

  5. #95
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    Nice claymore, I think the eyebrows had to go. The only thing that needs changed now, imo, is the gear shape around the green eye. I think it should be there, but maybe shaped differently, like an oval or maybe a some kind of concave or pentagonic shape. Maybe even make it so its not simetrical. I just think the circular shape makes it look too innocent. Cheerz

    Edit: maybe somthing like this for an eye...just a rough idea

    Timmy
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    Last edited by Thief13x; 25th Mar 2005 at 11:07 AM.
    "It is truly a shame that the guards must be kept from the very tools of thier proffesion, but such blatant misuse of gas arrows cannot be tolerated. Alas, that poor burrick..."

  6. #96
    I think it wouldve been really neat if someone wouldve strayed away from the typical yellow color.
    If you wish to make an apple pie from scratch, you must first invent the universe - Carl Sagan

  7. #97
    Member PhaeThorn's Avatar
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    I kind of like the good old yellow colour.
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

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  8. #98
    Member R's Avatar
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    Yeah, but this color remids me of the old watcher model..
    I thought we wanted sometihing new.
    So IMO a new color is a must.

    *votes for cythe's at the moment

  9. #99
    I kinda like the yellow also, will the whister be the same color?

    I like yellow because it looks like it is made or gold or something. It also stands out if you are a thief sneaking around.

    If color does change i think a metal color would be nice, maybe a hard metal color, some fade here and there, a little gloss and shine here and there Ex: black shiny eyes maybe, a gear or something in side the eye that you can see, black glass possibly?
    SSSSSPPPPPAAAAAMMMMM 44444 EEEEEVVVVVEEEEEAAAAA!!!!!

  10. #100
    Member -=V12US=-'s Avatar
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    I win!

  11. #101
    Webmaster modetwo's Avatar
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    I don't see why a new color is needed, I kind of like the yellow/gold skin.

    It would be cool to see some new suggestions on colors tho, no doubt. Nice work on the models so far!

  12. #102
    Member Hybrid's Avatar
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    Quote Originally Posted by mOdEtWo
    It would be cool to see some new suggestions on colors tho
    I'm fond of black with glowing yellow eyes. It has nothing to do with dragons - really.

  13. #103
    Member Master-Builder's Avatar
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    Quote Originally Posted by Salsa
    I'm fond of black with glowing yellow eyes. It has nothing to do with dragons - really.
    And black watchers hidden away in a dark corner would definetly be easy to see.

  14. #104
    Member Convict's Avatar
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    Clay could you try making it look more primitive like the original model - e.g. less detailing of human features and instead leave it with harder angles.

  15. #105
    Member ZTx3's Avatar
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    The rivets really make it look allot more polished imho. If you can it would look really cool to have them along every line,although if they stretch its a little harder todo . Might also want to try leaving the 2nd eye just dark colored instead of red.

    Also doesn't the current TUT have 2 whistler models? The older one for mounted stationary ones and the newer version for deployable?

    p.s. Although my photochop skills where not amazing, I would gladely help tweak the skin and send it back to you in bmp format or somthing to help test and stuff. Just PM me
    ZT
    Aka Trunks0,TrunksOfSuffering

  16. #106
    Quote Originally Posted by Salsa
    I'm fond of black with glowing yellow eyes. It has nothing to do with dragons - really.
    Here there be (tasty) dragons! Yum!

  17. #107
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    i vote claymore's! i dont think it has to look mean, it is looks exactly like what a tireless sentiential watching for thieves should look like.
    This is my cool sig.

  18. #108
    Member Schleicher's Avatar
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    @Claymore : Imho the Crux of your model is the mouth, the other stuff is nice. Cant give any solid suggestions tho. Mebbe removing it/something Vader-esque/just a slit/covering it with plating/a round loudspeaker which makes the woo-woo alert thingie or something, hell dunno

  19. #109
    Account not validated claymore's Avatar
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    Quote Originally Posted by Schleicher
    @Claymore : Imho the Crux of your model is the mouth, the other stuff is nice. Cant give any solid suggestions tho. Mebbe removing it/something Vader-esque/just a slit/covering it with plating/a round loudspeaker which makes the woo-woo alert thingie or something, hell dunno
    Now that I look at it, I have to agree. I'll change that I think.
    Last edited by claymore; 26th Mar 2005 at 11:23 AM.

  20. #110
    Member Firetiger's Avatar
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    The nose bothers me, you should try and make it less pointy or something.
    <-- Resident Nightblade suggestion attorney...

  21. #111
    Account not validated claymore's Avatar
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    I've changed the mouth because it always botherd me for some reason. I've tried to make it bit more machine-like by making a more angular mouth and putting a grill texture over it. Does this look better or worse?

    Firetiger: I've changed the nose a bit so it isn't as pointy as it was before.
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    Last edited by claymore; 26th Mar 2005 at 05:23 PM.

  22. #112
    Member Convict's Avatar
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    Claymore if you have time could you try making the shape more of a rectangular face (not a rectangle but more like the old watcher) when looking from the frontal view - I think it would make it look more hard edged.

  23. #113
    I like the shape and all as it is, but the skin could be different. I would like to see it different from the old one.

  24. #114
    Account not validated claymore's Avatar
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    You mean like this? I'm not sure how to do it because max naturally just smooths out the model. This is just changing the view, so it doesn't show it smoothed out. *talking to convict*

    Anyways, I'm interested to know, anyone else working on a Watcher model?

    apart from cythe and alpha
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    Last edited by claymore; 27th Mar 2005 at 04:39 AM.

  25. #115
    Member The Creator's Avatar
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    If you can figure how to get the model to really be that way, it would look sweet after retexturing.
    Salsa: The Z axis is the Acromaster's domain

  26. #116
    Member Radamanthus's Avatar
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    It's an absolutely amazing model, and Thievery could almost use it as a standard to revamp the rest of the mod. a highly-polished, no longer UT99-old-skool bad graphics is what yeh've got there. Can't wait for it too be implemented (hinthint)

    BTW, you're using 3DstudioMAx, right? You know whre i can get a cheap copy of it? Until then i'm stuck using Autodesk Revit and exporting to all kinds of odd filetypes.
    "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

  27. #117
    Account not validated claymore's Avatar
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    Thanks, rad. I wouldn't call it that amazing, but your comments are much appreciated.

    As for 3ds max, I'm using version 5, which still has most of the features of the newer versions (up to 7 now). I think you can buy it for about $3K now, though I've heard that some bad people download it off p2p, but obviously no one here would do that.
    Last edited by claymore; 27th Mar 2005 at 03:06 PM.

  28. #118
    Member Master-Builder's Avatar
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    You can get a 2 year student license for 100$, which is a somewhat cheaper solution if you happen to be studying something.
    Last edited by Master-Builder; 27th Mar 2005 at 04:50 PM.

  29. #119
    Member Radamanthus's Avatar
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    My Architectural design prof. gave me his old copy of Revit (6.1) And he's got an old 3DS version too (5.0)
    Now i jsut have to outbid the rest of the school district...

    thanks for the idea, MB
    "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

  30. #120
    Member Firetiger's Avatar
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    Yeah, I got a 1 year liscense of Max 7 for about $100, student discount. They list some retailers on their website.
    <-- Resident Nightblade suggestion attorney...

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