TWIII - Switch to new maps with 1.5?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts
  • WildBill
    Member
    • Jan 2003
    • 2808

    TWIII - Switch to new maps with 1.5?

    It looks like the Thievery 1.5 patch is imminent -- there's a good chance it will be released before the end of Turf Wars III -- and it has quite a few updated maps. This causes a minor problem: do we begin using the updated maps when they're available, or do we continue to use the 1.4 versions for the tournament?

    Vote and comment if you have an opinion.
    16
    Yes!
    93.75%
    15
    No!
    6.25%
    1
    Last edited by WildBill; 13 Mar 2005, 06:56 PM.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.
  • okih-imus
    Member
    • Sep 2003
    • 1337

    #2
    Yes! It will test the ability of the players and teams to adapt and come up with new strageties. In with the new stuff!

    Comment

    • Gabriel
      Member
      • Oct 2003
      • 122

      #3
      I agree with okih.

      Sounds like fun.

      Brings a whole new meaning to clutch-play-levelwhoring.

      Comment

      • Machine
        Member
        • Jan 2003
        • 5829

        #4
        I think we should for this reason alone : Every guild will start with an equal amount of turf.

        However, I think if 1.5 is going to be a month or two we should perhaps say nay and include them in TW4? LATEJOINING MAPS OMG! (you cannot counter)
        ~TuF~

        Comment

        • WildBill
          Member
          • Jan 2003
          • 2808

          #5
          Originally posted by TheMachine
          I think we should for this reason alone : Every guild will start with an equal amount of turf.

          However, I think if 1.5 is going to be a month or two we should perhaps say nay and include them in TW4? LATEJOINING MAPS OMG! (you cannot counter)
          The new 1.5 maps won't be added into TWIII. This poll is about switching to the updated 1.5 versions of 1.4 maps when they're released.
          Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

          Comment

          • TafferBoy
            Member
            • Mar 2003
            • 2225

            #6
            It really depends how dynamic the change is between the patches, remembering that the maps were selected by the teams based on their merit as guardable maps in their 1.4 incantations.
            .: Daymaster - Mockers Thievery Guild :.

            Comment

            • Aggamemnon
              Member
              • Jan 2003
              • 2373

              #7
              Originally posted by TafferBoy
              merit as guardable maps.

              Not entirely haha

              I say we take them in.
              How TuF are you?
              League of Legends
              Bloodbowl by Extensions

              Comment

              • Machine
                Member
                • Jan 2003
                • 5829

                #8
                In hindsight we should have left a map out of this TW so that everyone began with 3 maps. As regards switching the maps to the new ones, thats fine becasue I am assuming that the alterations to each map balance them more equally (Although Gladius' point of the choice of maps is a good one.), I don't think we should -add- anymore until the next Turwars.
                ~TuF~

                Comment

                Working...
                X