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Thread: how do you create your own map?

  1. #1
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    how do you create your own map?

    need to know how to make a map please?

  2. #2
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    ive tried instaling the map editor

  3. #3
    Webmaster modetwo's Avatar
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    Have you looked here?

  4. #4
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    thank you i will be in you det mOdEtWo

  5. #5
    Member Moses2k's Avatar
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    Member DarkLord75's Avatar
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    Im telling you, its someone from the AS forums in disguise.
    "Spera: Ooh! Ooh! You hear that? A bird singing out amidst our desolation. It's a miracle. The miracle called supper."

    --Lucifer #28, Breaking & Entering

  7. #7
    Member Bucchus's Avatar
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    Is that a confession, Darklord?
    My cats are black! How about yours?

  8. #8
    Member DarkLord75's Avatar
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    More of an accusation...
    "Spera: Ooh! Ooh! You hear that? A bird singing out amidst our desolation. It's a miracle. The miracle called supper."

    --Lucifer #28, Breaking & Entering

  9. #9
    Member Pestcontrol's Avatar
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    Shredder's back!
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  10. #10
    Member DiP's Avatar
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    Remmember, DONT SAVE THE MYLEVEL PACKAGE!

    Tip: If the viewports go white, Dont reinstall ut2004 like i used to do. be smart and go to view>Configure Viewports, And just pick anyone you want.
    Your order has been dispatched!

  11. #11

  12. #12
    Member Baz's Avatar
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    =0 I always thought the viewports were meant to be white so many years of testing what my map looks like by pressing the play button
    ..it's safer here.

  13. #13
    Super Moderator BiG_D's Avatar
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    No, you're doing it all right. Mapping by feel. You have to sense where your brushes are going. Sight is a crutch.
    It's not my fault everything you like is terrible.

  14. #14
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    yes i know thats pathatic i should probaly know how to make a map.

  15. #15
    Member DiP's Avatar
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    Quote Originally Posted by darkwarlock
    yes i know thats pathatic i should probaly know how to make a map.
    No it's not. Many people still don't know how to map for ut2004. It may seem alot do, But if you managed to get the figures of the amount of people mapped for ut2004, And the amount that just simply play. I bet playing would be at least 2 times greater.

    if you would like to get help/support on your mapping, you can post here in theese forums and maybe get some help on the shoutbox(which you need to get access to). Alternitaly, you could join Soulbreakers, Which welcome all mappers of any talent. If you join, You would get to be a moderator(yay!) and would get ftp access so you can share your map's with us. We would help you out with mapping and make sure you were doing alright.
    So join now (Hint hint, Nudge Nudge )
    our website.
    www.soulbreakers.ath.cx (I'm midgetman on that)

    Well which do you choose, Unlimited space for you to upload your maps and get real time help? Or....erm...Have to upload to mapraider.com and wait....5 days...then you can post about it and ask "What's wrong?"

    Your choice
    (Altough, You can do neither )
    Your order has been dispatched!

  16. #16
    http://www.darkuranium.ath.cx/forum_viewtopic.php?6.206
    A mapping tutorial I wrote... I forgot to include a sample map (I will in the update), sorry for that...

    And as those guys said... Mapping is easy, but you gotta learn how to do it.

    So, if you want to join us, just sign below that line for your death sent... Erm, mapping contract
    SoulBreakers admin/founder

    Explosives are just like marijuana - You can get high on them.

  17. #17

    Textures-Compressing

    What compression is better for the textures that we can import?
    Is there any serious difference between the types? (Both in quality and size)

  18. #18
    Member Carth's Avatar
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    DXT (.dds) compression

    Use DXT1 if you don't use alpha channels. Use DXT3 or 5 for alpha (there's a slight difference)

    If you use .bmp or .tga your map/package will be huge
    I think I can love you
    Let's facwe the future together

  19. #19
    Thanks. I noticed that just one tga 256X256 texture had some effect in the size and I was wondering.

  20. #20
    Member DiP's Avatar
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    Quote Originally Posted by sofos
    Thanks. I noticed that just one tga 256X256 texture had some effect in the size and I was wondering.
    Yeh, Remmember, Textures always have to be to the power of 2. (152,256,1024, etc.) Or they won't import.
    Your order has been dispatched!

  21. #21
    Member Carth's Avatar
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    Quote Originally Posted by deathispainfull
    Yeh, Remmember, Textures always have to be to the power of 2. (152,256,1024, etc.) Or they won't import.
    For a dds it must also be a multiple of 4
    I think I can love you
    Let's facwe the future together

  22. #22

    Buzzers suicide

    I have a map with a lava pool. There is a passage that leads to a computer that must be hacked. I want buzzers to start attacking the player (started using event). So I use spawners but I have to place them at least 800 units away from the computer, so that the player doesn't see them spawning. The problem is that buzzers never reach the player, because they fall to the lava and die. I have tried raising their speed scale, but it looks very funny buzzers flying 3 times faster than normal.(plus without auto-aim you can't kill them). Is there anything else I can do, or I should change my idea. And generally these buzzers fly or just moving staight until they find an enemy or an obstacle?

  23. #23
    Super Moderator BiG_D's Avatar
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    You can place a blocking volume that blocks only buzzers, check out AO-Uplink to see how it works.
    It's not my fault everything you like is terrible.

  24. #24
    Thanks. I will check it.

  25. #25
    Member Carth's Avatar
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    You can change the distance aliens "see" you as well
    I think I can love you
    Let's facwe the future together

  26. #26
    Member DiP's Avatar
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    I thought they had no eye's and could only hear and smell you, altough, have you ever seen ears on them? 0_o
    Your order has been dispatched!

  27. #27
    Quote Originally Posted by BiG_D
    You can place a blocking volume that blocks only buzzers, check out AO-Uplink to see how it works.
    Bloking volume Properties-> BlockedClass-> AoBuzzerPawn
    && bClassBlocker True. That is so powerful. I didn't know that thanks.

  28. #28
    Member Butters's Avatar
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    Pfff... real buzzers do fly!
    Don't use no good sigma buzzarses!
    --

  29. #29
    Member Mapster's Avatar
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    You all remind me of what my first counter strike map looked like , those were good times...

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