Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 68

Thread: Official Map Updates

  1. #31
    Member PhaeThorn's Avatar
    Registered
    Jan 2003
    Location
    This pwnage was given to you by 1 of 3 mutated thievery players.
    Posts
    2,229
    Quote Originally Posted by keg
    is that on PhaeThorns version?
    There is no phae version. It only excist on my harddrive.
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

    Call 0900-PHAE

  2. #32
    Quote Originally Posted by FatRatHead
    Sorry to ruin your dreams, but after closer observation I've found that you can find AND snatch the map from any closed chest. First it looked like the canopy chest is immune to snatching and you could just use the lean-through bug to see it inside, but I'd managed to lean well enough to grab it and as a guard see the red crosshair.
    :::Cough:::wallhaxx0r:::cough::
    I'd Be More Apathetic... If I Wasn't So Lethargic

  3. #33
    *Cough*TUT feature*cough*


    At MB: Why's the southwestern room unlocked(accessible) to guards??? Does it have any special reason, because I remember it locked in the old version, why has it changed?

  4. #34
    Member immortius's Avatar
    Registered
    Jan 2003
    Location
    NX128EZ061 - The main planet
    Posts
    3,117
    Quote Originally Posted by keg
    just found something wrong with my controls to - when leaning forward crouched i carnt strafe left but can right ah well - not like i need to use that movement much neway
    That's most likely a keyboard hardware limitation - pressing some keys down prevents the detection of the pressing of other keys.

  5. #35
    Member Master-Builder's Avatar
    Registered
    Mar 2003
    Location
    Stuck in a crate factory!
    Posts
    2,870
    Quote Originally Posted by FatRatHead
    *Cough*TUT feature*cough*


    At MB: Why's the southwestern room unlocked(accessible) to guards??? Does it have any special reason, because I remember it locked in the old version, why has it changed?
    I'll quote the 1.5 patch update change list:
    Quote Originally Posted by Dalai
    It seems Thievery players use lots of exploits.
    And just what room are you refering to?.... Only one i can think of is the empty room with some crates to the east. Which would basically just be a dead trap for guards to enter since it has no lights.
    So yes, it's unlocked cause there was no reason it should be locked in the first place.

  6. #36
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    Quote Originally Posted by PhaeThorn
    There is no phae version. It only excist on my harddrive.
    no wonder i couldnt find it

    Quote Originally Posted by immortius
    That's most likely a keyboard hardware limitation - pressing some keys down prevents the detection of the pressing of other keys.
    yeah - i thought it might be somthing like that - wasnt sure tho
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  7. #37
    Quote Originally Posted by keg
    yeah - i thought it might be somthing like that - wasnt sure tho
    Thats why Gamepad+mouse combo ftw!
    I'd Be More Apathetic... If I Wasn't So Lethargic

  8. #38
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    you going to buy one for me
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  9. #39
    Wooops forgot to say I'm refering to Breakout with that room. Anyway we need to test it multi.

  10. #40
    The map in my opinion isn't bad after what's been done to it, however it still contains some irritating issues.

    The map button shouldn't trigger an absolutely transluscent screen, it in fact shouldn't work at all without the sketchmap in it.

    The vent key should be able to unlock at least some vents, ie the ones above the offices.

    It'd be great if someone nice edited it, I myself don't have the resources needed.

  11. #41
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    Were the vents from cells to library truely removed? What was the reasoning behind that?

    I ask because my PC died so I can't check myself. But I'm interested in why those vents were removed because they were a significant contribution to the map, which imo it needed. Simply widening the 'A' & 'B' doors doesn't greatly change guarding strategy on this map and thief strategy for that matter.
    If you think that those vents unbalanced the map towards thieves you need to learn to adapt to change, if anything the number of thief lives should be reduced to make it harder to DM. The match between M and MbR shows both that the library vents can be easily guarded and thieves can still easily DM it.

    The changes/fixes proposed by FRH are also definately needed. That 'map' bug is just silly and people (such as myself ) can't be counted on not to exploit it.
    Last edited by TafferBoy; 27th Sep 2006 at 06:24 PM.

  12. #42
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    Quote Originally Posted by TafferBoy View Post
    Were the vents from cells to library truely removed? What was the reasoning behind that?

    I ask because my PC died so I can't check myself. But I'm interested in why those vents were removed because they were a significant contribution to the map, which imo it needed. Simply widening the 'A' & 'B' doors doesn't greatly change guarding strategy on this map and thief strategy for that matter.
    If you think that they unbalanced the map towards thieves you need to learn to adapt to change, if anything the number of thief lives should be reduced to make it harder to DM. I think the match between M and MbR shows both that the library vents were easily guarded and that the map can still be easily DM'ed.
    i think they where removed because people claimed that it made it far to easy for the thieves in a public game. i quite like the vents there, standing infront of 2 sets of doors with full trap loadouts can be a bit boring

    Quote Originally Posted by TafferBoy View Post
    That 'map' bug is just silly and people (such as myself ) can't be counted on not to exploit it.
    i think everyone will now that they know its there...
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  13. #43
    It all sounds well, anything else we need to add/remove/change? It'd be best to get some more points from mockers/MbR as they seriously played the map(weren't they the first?). What's the current T:G ratio? 2:3? I can't check. But if it is so then it could use some lowering on the T side.

    To the vents, are you satisfied how they are made? One entrance, two exits(both into the lib), further vent system. What about the 'secret' passage? I think that one's not appropriate.

  14. #44
    Member sky-fiwa-'s Avatar
    Registered
    Sep 2005
    Location
    N/A
    Posts
    824
    We only won 1 round of a match.
    Mockers just DMED.
    My Profile Sux.

  15. #45
    Member Master-Builder's Avatar
    Registered
    Mar 2003
    Location
    Stuck in a crate factory!
    Posts
    2,870
    The biggest problems with making vents (or any new BSP for that matter) in Break Out, is that you can be sure on getting lots of BSP holes. The vent leading to the libary was riddle with holes, which was definetly one of the reasons it was removed. Trying to patch it up would be nearly impossible.

  16. #46
    Member Mordengaard's Avatar
    Registered
    May 2002
    Location
    Flying high in the Airship.
    Posts
    538
    That sounds like a challenge... :p
    Mordengaard - Tester/Mapper/Voice Actor/Nitpick/Coder

    "Criminal: A person with predatory instincts who has not sufficient capital to form a corporation."
    :: Howard Scott

  17. #47
    Member PhaeThorn's Avatar
    Registered
    Jan 2003
    Location
    This pwnage was given to you by 1 of 3 mutated thievery players.
    Posts
    2,229
    Quote Originally Posted by Master-Builder View Post
    The biggest problems with making vents (or any new BSP for that matter) in Break Out, is that you can be sure on getting lots of BSP holes. The vent leading to the libary was riddle with holes, which was definetly one of the reasons it was removed. Trying to patch it up would be nearly impossible.
    Not really, before the format of my drive I had a version done. No more BSP holes, the vent was still there ( though it only had one exit instead of two ) and the exit had less entrances. The keys had been fixed and some other bug were fixed too. Not to mention some other balance tweaks I can't remember anymore.

    Though someone released a new breakout version before I could even say a word about it, so I kept it on my drive. Now it's gone . Anyways, if someone would release another new version of breakout there would be 3 versions out already ... makes it a bit complicated imo.
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

    Call 0900-PHAE

  18. #48
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    Quote Originally Posted by PhaeThorn View Post
    if someone would release another new version of breakout there would be 3 versions out already ... makes it a bit complicated imo.
    well theres four versions of skelston so one more of breakout wont hurt, so get going *cracks wip*
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  19. #49
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    We just need a breakout map to be THE breakout map, a version to be used for future matches and ToDs.

    If the vents to library are not viable then version 2 will suffice, certainly its more playable then the previous version. Having players die in 'kill-zones' during matches is not a happy sight.

  20. #50
    Member PhaeThorn's Avatar
    Registered
    Jan 2003
    Location
    This pwnage was given to you by 1 of 3 mutated thievery players.
    Posts
    2,229
    Quote Originally Posted by TafferBoy View Post
    We just need a breakout map to be THE breakout map, a version to be used for future matches and ToDs.

    If the vents to library are not viable then version 2 will suffice, certainly its more playable then the previous version. Having players die in 'kill-zones' during matches is not a happy sight.
    Depends on what side you're on, no?

    Anyways, I could take a look and reproduce what I've done before, but at the moment I'm busy and that's not going away soon.
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

    Call 0900-PHAE

  21. #51
    Theres v3 available for download it's the v2 without the map.

  22. #52
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    For The Lazy! Good Job FRH
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  23. #53
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    awesome mate

  24. #54
    Banned VooDoo*|MbR|*'s Avatar
    Registered
    Jul 2006
    Location
    *|MbR|* land
    Posts
    449
    hmm didnnt ever noticed this bug, cuz i dont play this map , anyway im allways happy for some bugfixes, gj!

  25. #55
    I received some information, that the map crashes TUT, did anyone else experience any problems?

  26. #56
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    yes it crashes my TUT when i select it in solo and comes up with an error message

  27. #57
    It's my noobishnes with UED, when saving it I didnt know it wouldn't include the map browser screenshot from mylevel package.

  28. #58
    Banned VooDoo*|MbR|*'s Avatar
    Registered
    Jul 2006
    Location
    *|MbR|* land
    Posts
    449
    my tut crashes too :/

  29. #59
    Super Moderator BiG_D's Avatar
    Registered
    Jan 2003
    Location
    Inches above the ban button
    Posts
    4,064
    Quote Originally Posted by FatRatHead View Post
    It's my noobishnes with UED, when saving it I didnt know it wouldn't include the map browser screenshot from mylevel package.
    So you've figured out the problem? The myLevel package is rather finicky. The textures may actually need to be used somewhere in the map to force them to be saved.
    It's not my fault everything you like is terrible.

  30. #60
    No, but it may be using the texture from the original file I have changed, Breakout_v2, because on my second install it crashed UT as well, until I moved all the breakout versions form my first install into it's map folder.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Lack of Updates?
    By Drogmir in forum Alien Swarm Discussion
    Replies: 12
    Last Post: 31st Oct 2005, 04:55 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •