Page 1 of 4 1234 LastLast
Results 1 to 30 of 113

Thread: New Dev-Journal Entry!!!

  1. #1
    Member R's Avatar
    Registered
    Dec 2003
    Location
    In shadow's land with gold in my hand
    Posts
    386

    New Dev-Journal Entry!!!

    Today I did like I did the last couple of days since the last journal entry (235 days to be accurate).

    And TAAAADAAAAAAA

    A new journal entry
    immortus' section

    Well it sounds pretty cool to penalise death because it's so annoying as a thief when your mates are "wasting" lives.

    And that rat-control-mode for shades sounds like a lot of fun

  2. #2
    Member sky-fiwa-'s Avatar
    Registered
    Sep 2005
    Location
    N/A
    Posts
    824
    Woohoo. Another Journal Entry! Good enough for 2 months.
    My Profile Sux.

  3. #3
    Member DiP's Avatar
    Registered
    Apr 2005
    Location
    Scotland
    Posts
    2,702
    Yay!
    Good job Immortus! for you!
    Your order has been dispatched!

  4. #4
    Administrator BrokenArts's Avatar
    Registered
    Jan 2003
    Location
    Dallas
    Posts
    4,712
    TY for the update Immortus, much appreciated. The little tid bits like this help, keeps everyone informed, also interesting to read.
    Thanks again.

    (Love the cookie!)

  5. #5
    Member
    Registered
    Jan 2003
    Location
    home
    Posts
    1,491
    we need to make more threads doubting the existance of NB so that we get more updates lol
    This is my cool sig.

  6. #6
    Member Schleicher's Avatar
    Registered
    Jun 2003
    Location
    not in the Playboy Manor =(
    Posts
    3,174
    Boogiepop!

    Errr, anyways, nice to hear/read that NB is still worked on.

    Anti-Death-Exploitation ftw, altho if theres gonna be stuff like spawn delay it shouldnt be hardcoded imho but rather be a server option to switch on/off/customize. Would be kinda annoying in a coop or even *ew* solo player romp

  7. #7
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    yet another for immortus
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  8. #8
    Member sky-fiwa-'s Avatar
    Registered
    Sep 2005
    Location
    N/A
    Posts
    824
    . 3 cookies for immortius for 3 straight journal entries in a row.
    My Profile Sux.

  9. #9
    Member Radamanthus's Avatar
    Registered
    Jan 2003
    Location
    Playing with his blades.
    Posts
    3,606
    I must say I'm generally against respawn delays, but this second notion- rewarding the players longevity by giving extra supplies (or better yet, unlocking items) sounds intriguing. Of course it has its problems too (new players aer impaired) but it gives for a high learning curve too.
    "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

  10. #10
    Member FixXxeR's Avatar
    Registered
    Jan 2003
    Location
    UK, Manchester
    Posts
    4,056
    I strongly believe that combining both options 1, 2 and 3 will be the best road to follow.

    Re-stocking could be able to be done at a certain location on the map (rather than a transferable supply chest) Or if it is from a transferable location then the same as TUT - make it destroyable.

    A timer for the re-spawn work in other games so why not NB (this could be configurable though 5 sec or 10 sec or completely off) Plus this give you time to reflect on your mistakes that caused your death, rather than rampantly choosing your loadout, sloppily running out into the frey and snuffing it bigtime against a charged mace...

    A bonus for staying alive the longest is an absolutely awesome idea! This is something which could be put in TUT, really.
    -TuF- Emptying clan servers of their own clan members since 2010
    - Agg moderator campaign supporter 2011
    - #2 of 3 LANers of the Apocalypse!
    -YT

  11. #11
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    Respawn delay also prevents revenge kills. In thievery its a good idea not to stay at the 'scene of the crime' because the enemy you just killed or ko'ed is likely to show up with that fresh loadout and make you pay.
    It also means that reckless behaviour in a game is punished. An aggressive guard that ends up gets destroyed by a shade, results in a period of decreased defence - creating a window of opportuniy for thieves to do their stuff.

  12. #12
    Member Hybrid's Avatar
    Registered
    Jan 2003
    Location
    Jan 2003
    Posts
    3,957
    Will we get a speech bind like in Enemy Territory to say, "Zee enemy is veakened!" - indicating a prime time to rush and plant the dynamite on the primary objective?

  13. #13
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    It wouldn't be a BCG game without crazy speech binds.

  14. #14
    Member immortius's Avatar
    Registered
    Jan 2003
    Location
    NX128EZ061 - The main planet
    Posts
    3,117
    Reminds me of a bug in Nightblade a long time ago, when I first was implementing the guard team - when you spawned into an AI guard, the AI remained attached to the guard as well. Then when you encounter an enemy you automatically started shouting threats and taunts.

  15. #15

    Smile

    Thanks for the latest updates, it's pretty cool to read about what's going on with the project even if we don't get to read everything, and nice to have our excitement rekindled for this mod.

  16. #16
    Member R's Avatar
    Registered
    Dec 2003
    Location
    In shadow's land with gold in my hand
    Posts
    386
    And once again immortus gives us an update!
    Man that was fast!!!
    Immortus' journal

    The idea of having the map in the background is nice.

  17. #17
    Member sky-fiwa-'s Avatar
    Registered
    Sep 2005
    Location
    N/A
    Posts
    824
    Woohoo. 4 cookies for immortius!

    (but your buying )
    My Profile Sux.

  18. #18
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    quit with the cookie's sky, you will make him fat

    and Good job Immortius
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  19. #19
    Banned VooDoo*|MbR|*'s Avatar
    Registered
    Jul 2006
    Location
    *|MbR|* land
    Posts
    449
    Quote Originally Posted by R View Post
    And once again immortus gives us an update!
    Man that was fast!!!
    Immortus' journal

    The idea of having the map in the background is nice.
    hmm, he wrote to much about other game, i would better see more info about Nb, and not guild wars?

  20. #20
    Member DiP's Avatar
    Registered
    Apr 2005
    Location
    Scotland
    Posts
    2,702
    Journals are kinda like diarys. But public diarys. You can write whatever you are doing in them. Doesn't really matter.
    Your order has been dispatched!

  21. #21
    Banned VooDoo*|MbR|*'s Avatar
    Registered
    Jul 2006
    Location
    *|MbR|* land
    Posts
    449
    Quote Originally Posted by deathispainfull View Post
    Journals are kinda like diarys. But public diarys. You can write whatever you are doing in them. Doesn't really matter.
    ah, thats not good, but ok, when he wants so.

  22. #22
    Member Keggie's Avatar
    Registered
    Aug 2005
    Location
    following your foot falls...
    Posts
    2,004
    i think its good that his playing new games, means his looking at what other games are doing and may find things ideas that would work well in nightblade gota keep in touch with what everyone else is doing or you will fall behind
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

  23. #23
    Member Convict's Avatar
    Registered
    Jan 2004
    Location
    Back in Oz...
    Posts
    2,138
    Quote Originally Posted by immortius View Post
    Reminds me of a bug in Nightblade a long time ago, when I first was implementing the guard team - when you spawned into an AI guard, the AI remained attached to the guard as well. Then when you encounter an enemy you automatically started shouting threats and taunts.
    I say keep it!

  24. #24
    yay and another entry!

    http://www.night-blade.com/journal/c...al.html#000144

    GW: Nightfall lol it was a lotta fun =) i like how u can control your group so u don't get dumb henchies doing stuff, can't wait till it comes out and u get like 3 other hero's going to make stuff so much easier sorta reminds me how alien swarm is how u can position your heros
    SSSSSPPPPPAAAAAMMMMM 44444 EEEEEVVVVVEEEEEAAAAA!!!!!

  25. #25
    Member Phantaloz's Avatar
    Registered
    Oct 2004
    Location
    Not France
    Posts
    1,754
    More teamstack!
    The *mean French look* haunts...everywhere.

    Look mom, I double A'd Moses -2kmix- heavy

  26. #26
    Member sky-fiwa-'s Avatar
    Registered
    Sep 2005
    Location
    N/A
    Posts
    824
    The give loot also helps thieves to determine who's going to go away with the loot, instead of 5 people going to an exit and dying so you won't win. 4 people could distract and 1 could go away.
    My Profile Sux.

  27. #27
    Member Hybrid's Avatar
    Registered
    Jan 2003
    Location
    Jan 2003
    Posts
    3,957
    - *Thief drops the loot as the guard chases.*

    - *Fellow teammate thief (not being chased) picks up loot.*

    Then let's say the guard kills the thief after a long chase (he didn't stop to return the loot, because that would lose time), but Gareth is already long gone with the goods, and had a large window of opportunity to grab more while the guard is distracted.

    That's a pr0 strat.

  28. #28
    Member DiP's Avatar
    Registered
    Apr 2005
    Location
    Scotland
    Posts
    2,702
    Yay \o/
    Your order has been dispatched!

  29. #29
    Member TafferBoy's Avatar
    Registered
    Mar 2003
    Location
    Canberra Australia
    Posts
    2,225
    Huston we have a problem... jettisoning cargo

  30. #30
    Member sky-fiwa-'s Avatar
    Registered
    Sep 2005
    Location
    N/A
    Posts
    824
    Another one.
    My Profile Sux.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Lack of Journal entries
    By -=V12US=- in forum Nightblade Discussion
    Replies: 26
    Last Post: 16th Sep 2004, 02:11 PM
  2. Dev Journal
    By solaris in forum Alien Swarm 2K4 Discussion
    Replies: 25
    Last Post: 12th Mar 2004, 03:48 PM
  3. Night-Blade.com :: Developer's Journal and RSS Newsfeeder
    By modetwo in forum Nightblade Discussion
    Replies: 16
    Last Post: 3rd Dec 2003, 07:32 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •