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Thread: Alien Swarm 1.32 patch released

  1. #1
    Project Lead Dalai's Avatar
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    Alien Swarm 1.32 patch released

    Bug fixes and more maps allowed in the voting menus to support the new campaign. Another fine day in the Interstellar Armed Forces!

    http://www.blackcatgames.com/asv1/download
    Last edited by modetwo; 30th Jan 2008 at 01:55 PM. Reason: New URL!

  2. #2
    Yay!

    I just hope there's no anti-patch rally like there was with 1.31

  3. #3
    Member Felix's Avatar
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    Quote Originally Posted by Dalai View Post
    Bug fixes and more maps allowed in the voting menus to support the new campaign. Another fine day in the Interstellar Armed Forces!

    http://www.blackcatgames.com/swarm/news
    How many maps exactely?

    EDITED: okay 160. Read the readme.txt
    Great Work! Cheers
    Last edited by Felix; 14th Feb 2007 at 03:26 AM. Reason: I did RTFM

  4. #4
    Member Felix's Avatar
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    Quote Originally Posted by PsiSoldier28 View Post
    Yay!

    I just hope there's no anti-patch rally like there was with 1.31
    NoData was the betatester, so dont worry

  5. #5
    Updating this on UIE too \o/

  6. #6
    Member Nanj's Avatar
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    Zoro is STILL around! :O

  7. #7
    Member Felix's Avatar
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    Quote Originally Posted by Nanj View Post
    Zoro is STILL around! :O
    cause I have mailed him

  8. #8
    Member Nanj's Avatar
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    Felix and his mailings...

  9. #9
    Quote Originally Posted by Nanj View Post
    Zoro is STILL around! :O
    I never left I still drop by every now and again to see how the community is, and to check if it's still active.
    I'm very glad to see that it is!

    It's just a pity that my net-connection is so unbelievably bad. I can't play ANYTHING except world of warcraft

  10. #10
    Quote Originally Posted by PsiSoldier28 View Post
    Yay!

    I just hope there's no anti-patch rally like there was with 1.31
    I ear from a reliable source that the anti-v1.31 movement leader, the Che Guedata have sign an act of peace a few months ago. After the secret reunion with the BCG (Buggy Code Group) union and the NDA movement leader, a new reuniting project have been created. Secret code name; "v1.32".

    From there, the Che Guedata respected the engagements he taked about the secret project. After several weeks of eyes pain and critical marital situation, the public release of the document named "AlienSwarm_13_or_131_to_132_Patch.zip" clearly showed that the war as ended!

    "Peace for all!" say the Che!
    (La résitance is futile! All the protestor will be crushed...)

    For now, the peace is back, and the Che Guedata requested a complete redemption for the commited act on the old v1.31 thread. Since one of the BCG leader (D the annihilator) cut down the Che propaganda with a 20% of brutal force, the Che did some good progress. Without him, the v1.32 would never have been done. Could we now completely forgive him? All that pain and the devocation show to the BCG dictatorship could at least deserve this!

    "Forgive me!" say the Che Guedata, v1.32 beta test leader
    My AS2K4 map: Sulfure-SE
    And a fixed one: BehemothTournament-TE2

  11. #11
    Member lightfoot's Avatar
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    a really nice one, ND (CG?).

    if all revolutionary and govern-mental powers are allied now, resistence is futile indeed.

    'Buggy Code Group' !!! (*rolling on the floor*)

  12. #12
    Member fluffy's Avatar
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    excellent!

  13. #13
    thanks.

  14. #14
    Member DiP's Avatar
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    Almost all the links are broken...I cannot download any of the Alien Swarm stuff on the Alien Swarm website. I've had to use alienswarm.de to download the patches. I tried to download 1.32 patch.

    Fixable?
    Your order has been dispatched!

  15. #15
    Member Felix's Avatar
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    Quote Originally Posted by deathispainfull View Post
    Almost all the links are broken...I cannot download any of the Alien Swarm stuff on the Alien Swarm website. I've had to use alienswarm.de to download the patches. I tried to download 1.32 patch.

    Fixable?
    We have a mirror of "all" files on www.alienswarm.de
    (klick on Downloads -> as -> basics)

  16. #16
    Member DiP's Avatar
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    Yes. I've downloaded it off your site. And it works fine, thanks. I was just saying that it should be fixed on BCG's website...
    Your order has been dispatched!

  17. #17
    Webmaster modetwo's Avatar
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    All the download links on the website is working, it's just the forum link that is wrong. Fixed.

  18. #18
    any chance of an all-in-one AlienSwarm1.32.exe file, so we don't have to keep multiple files and patches.

    A CE edition that rolled in the extra campaigns would be cool too.......

  19. #19
    Member Felix's Avatar
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    www.alienswarm.de -> downloads -> as -> basics, campaigns, maps

  20. #20
    Member reemulmyu's Avatar
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    you need to get the community edition from pestcontrol and put it on the website
    also known as mega ,On the internet, everyone can hear you scream - it's just that no-one cares.except moses{also been known to use rapidfire}was also here before fuzzy and moses

  21. #21
    Member Felix's Avatar
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    Quote Originally Posted by reemulmyu View Post
    you need to get the community edition from pestcontrol and put it on the website
    I have it already but during testing it I found out that the uninstaller failed, so I can not recommend using it.

    I would:
    1. Install UT2004
    2. Run the latest UT patch
    3. Install AS
    4. Install the latest update
    5. Install the campaigns
    6. Install maps some custom maps


    That sounds much but takes only 5 minutes (once UT2k4 has been installed)

  22. #22
    Member reemulmyu's Avatar
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    it does uninstal but not the first time
    also known as mega ,On the internet, everyone can hear you scream - it's just that no-one cares.except moses{also been known to use rapidfire}was also here before fuzzy and moses

  23. #23
    Member westy's Avatar
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    Quote Originally Posted by Felix View Post
    I have it already but during testing it I found out that the uninstaller failed, so I can not recommend using it.
    Who would actually want to uninstall Alien Swarm?
    Kept an xmas avatar for 3 year(s).

  24. #24
    Member Felix's Avatar
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    Quote Originally Posted by westy View Post
    Who would actually want to uninstall Alien Swarm?
    I rest my case...

  25. #25
    Member lightfoot's Avatar
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    I humbly request that this thread be updated for the 1.34 patch, or a new sticky be made.

    I recommend to update to 1.34. Folks still on 1.32 will not be able to play on 1.34 servers, due to version mismatch.

    Just happened to me. I don't have a widescreen, so it seems I don't need the patch, but it just bugs me too much if there are ppl online and I can't play with them.

    ---

    Maybe this is the right place to ask: Dalai (et al), is there any chance for a 1.4 (thinking of bugfixes, maybe even new features?), or is that completely out of the question?
    Last edited by lightfoot; 9th Feb 2010 at 03:58 PM.

  26. #26
    Member lightfoot's Avatar
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    Just to explain that question a bit: I do know that there is problems with the idea of a major update (more on that later), but I feel like something has to be done to keep this game from dying. It is ok if there is only few players (always has been), but it is NOT ok if there is NO players, if they grew so few that chances of finding a game tend towards nil.

    The game is good in single player, but if there is ONLY single, an important dimension of the game is lost.

    We 'Space engineers' tried to do something like a 1.4 with our OptionsMutator. We achieved this and that small thing, but it didn't work out as I hoped, raising the count of players.

    So I guess it needs more content, not only a more polished and feature-rich game. 'If you don't have a map, you don't have a game', they say, and if the old players are bored with the old maps, they stop playing at some point.

    But maybe we did it wrong. More monsters would have been good, another gametype would have been good (thinking of that Invasion idea back then, or that 'no cloning unless you carry dead folks to safety' thing). And of course, maps.

    I do see the problems with the Telic stuff being 'third party', but still, an integration of that fan-made stuff (including some bugfixing) could be a good thing, no? That 'community edition' idea back then attempted to do exactly that, preventing new players from needing to download and install a bazillion of things.

    Another campaign could change things? I know, mapping is a lot of work, but maybe it could work like Upsilon, made mostly out of fixed community maps. We could do a mapping contest, I guess if there were a chance of 'going campaign' afterwards, people would dig out their half-finished maps. If there were maps to test, a lot of former players would return.

    I am amazed how fast you reacted with that widescreen fix. Really, I wouldn't have hoped for that, with other stuff in the works, game being oldish by now and all that. So it must seem ungrateful if I come along asking for a major update now.
    That's not how I mean it. It's just, I still believe in Alien Swarm, and hope for better times.

    I would be willing to do my share of the work, if needed. Thinking of maybe a mapping tutorial, that explains stuff not covered by the BCG mapping docs.
    A handful of other folks could contribute this and that, I am sure. Yet, the project could have much more of a chance if supervised by the proper fathers of AS.

    Any thoughts on this? Any chance?

  27. #27
    I'm one hundred percent behind lighfoot: we need an Alien Swarm revival. I've been trying hard to introduce new players to the game, but alas, nowadays, it seems that either nobody owns UT2004 (or are too lazy to make it work) anymore or nobody has the time to give it a try.

    And speaking of a new campaign, whatever happened to the Corvus campaign?
    Last edited by JohnnyTheWolf; 9th Feb 2010 at 06:48 PM.

  28. #28
    Member lightfoot's Avatar
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    It got postponed several times, until at some point 'cancelled' would be the better word.
    MjrHurtz, maker of Phalanx, did 2 or 3 maps, that never got finished. Kil!er has done some work trying to finish those. We will see.

    NoData has maybe 2 unfinished maps. L'Architecte made a nice swamp map. And there is a handful of other maps that are very promising, in different states of unfinishedness, but more than enough to build on.

    Also, there is this or that small extra feature I know of, that could be used to spice up maps with tiny bits of new content.

    But there is just no way of pulling off a campaign alone, unless you are REALLY fanatic, or have no life. It needs a joint effort.
    And even if the manpower would be availiable, the mappers need to see the chance of their stuff being played afterwards, to be motivated to invest that work.

    I think, to raise the player count again, it would need a package with a campaign, and some new features, a fix here and there, such things. A package of Telic-size.

    I fear there ain't much chance to get such a package done without help from BCG, thus making the project 'official'. That's why I asked for an official statement, if possible.

  29. #29
    Member Ki!ler-Mk1's Avatar
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    is 1.34 on the servers, im still running 1.32 and its fine.

    Is there any chance that you could make the userinterface for the options mutator function like the window that changes alien skin colour, eg with buttons, as in its current command state, it boggled my mind. - Its just me, but i found it hard to use.
    Last edited by Ki!ler-Mk1; 21st Feb 2010 at 04:11 PM.

  30. #30
    Member Fuzzy Bunny's Avatar
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    1.34 only needs to be applied to clients, servers can still run 1.32. The options mutator is not officially supported, it's a Space Engineers project.

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