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Thread: *** RLF DEFEATS NASTY EVIL WILD BILL AND HIS BOYS ***

  1. #1
    The RLF, after a very disappointing first game, managed to rally and win the last two of the three matches to pull out a victory in this scrimage. Make no mistake, the games were ALL nail biters right on down to the last thief to hit the ground.

    I must admit I'm amazed at what ghosters are able to do on Nostalgia. They managed to get the 1500 loot several times WITHOUT the lyre.

    Of special note:
    The Judge: Awesome defense of the lyre. The thieves touched it once but he got right back. I never worried about it, the one time they grabbed it I figured he'd have it back before I could count to 10... and he did.

    Celestial: An RLF hopeful. He did amazing work helping me guard the dinning room and also did some roaming. Always willing to jump in where needed.

    Kore: Kore easily killed the most thieves. He roamed about the map whacking the unaware. Most thieves that died, did so because of Kore's bad humor.

    Mad_Gerbil: Not sure why this guy was there, he didn't kill a single taffer.

    I'll leave it to Bill to sing the praises of his team. They were absolutely amazing. I think this match showed me what this game COULD be when playing with people dedicated to having fun. Thanks to all the thieves: Buho, Phaethorn, Kilswitch, and DarkBill for an amazing, great natured series.

    The [RLF] would be happy to match you guys any time.

    The RODENT LIBERATION FRONT stands TALL (about 3 inches).
    wOOt
    "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

  2. #2
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    I was making a couple notes during this for the reviewing pleasure of those who didn't attend the match, and here is a quick round by round summary of the action..

    Round 1: PhaeThorn died twice in the first ten minutes, and Buho once leaving the thief team at three players and about 1000 loot. The rest was quickly gather, Killswitch had exited, and Bill was on the scaffold with a vine ready. As Buho was running to the vine invisible, Gerbil made a lucky shot with a firebolt and lit Bill up, and four AI proceeded to make him into a pincushion. Buho died, surrounded by almost all the guards on the map. Killswitch entered back into the mansion, however, and accumulated the required loot (The lyre was left untouched but heavily guarded) and escaped. Thieves win.

    Round 2: Phae gets unlucky again and is discovered in the first few minutes and killed, luckily without much loot on him. Kore managed to find three thieves, but all of them evade his capture. Killswitch and Phae die about halfway through the round. Bill, while exiting the captain's quarters, gets stuck in the door (bug) and about five seconds later an RLF guard walks by. He dies. Buho gets the remaining loot all by himself, and then realizes he has neither a vine arrow or lockpicks, so he can't exit. He wanders around a bit before getting killed. Guards win.

    Round 3: The round was tense for a long time, I wasn't taking any notes and my memory of it isn't that great. There were a couple close calls, in the end it came down to Bill with 750 loot, Buho and Killswitch with nothing, no thieves had inventory or health. Buho distracts and dies, Killswitch runs for the lyre, and almost makes it. Bill heads back in looking for more loot, and gets killed. Guards win.

    Round 4: For the fun of it, and not counting for anything, the RLF switch places with the ghosters. Total ownage of the RLF ensued, and the RLF was left with the definite knowledge that, while lucky today while guarding, they have no chance as thieves.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

  3. #3
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    Also, this was just a skirmish ? when the RLF is accepting real challenges, and assuming my merry men are willing, we'll take on the RLF for real and not cut them any slack this time.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

  4. #4
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    Ghosters? Where? can i kill them?

    I suppose you mean thieves that take no offence against gaurds and the like, they just go for the goals... right?


    Oh and Bill? thats a kind of bastard thing to say, isnt it?


    Bwah. aha. Whee. Imma stop posting now.

    LazerMane
    Sh33p! Shaepard i yam!

    Where be that taffer Williams?

  5. #5
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    Is there any possibility that someone recorded demos of the clan matches so other people could watch them?
    Many public games are nice, and some are really amazing, but you can't record every game you play (well, actually you can, but that's a lot of work for random matches). Clan matches don't have to be necessarily great, but one'd think they have chances of being amusing at least.

  6. #6
    Member PhaeThorn's Avatar
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    Great games indeed. I was far the worst thief out here ... but it stayed fun. And that's why i play the game
    The RLF did some great guarding (sometimes) and got lucky too ( most of the time ).

    Though, i have to say this will be the last you will see of phaethorn. I was killed the most, in the match .... and all by all, it means i will have to under a new name. The shame is just too much.
    I've sended a letter to my cable company, to stop my membership. I will go under a new ip now, i'm back to 56k modem.

    Farwell guys.

  7. #7
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    Okay... enough reporting, now for my impressions. That was a bloody amazing two hours, likely the most fun I've had with this game. There were a couple times I couldn't slow my heard down, and I almost died when I turned around on the roof once and saw Kore behind me. I got away, but... wow. Intense does not even begin to describe how that skirmish was, and the last round was even worse.

    Of special note is Killswitch. Everyone who played today did well, Gerbil even acted as a deterrent guarding the main hall. But Killswitch was damn impressive. Not only did he carry the first round all one his own, essentially, but he was doing a great job in the other two rounds. Thieves had a couple runs of back luck, though, which (of course) explain our losses in the final founds.

    There was also some truly great guarding going on, you could tell it was organized and planned. I think this is the first time I've been on an all-ghosting team, and it changed the dynamic a bit. Kore had to jump of ledged a couple times to get more firebolts. ^_^ But with guards not worrying about getting hurt, it gave them much more freedom, and forced the thieves to be incredibly cautious. The excess of AI (since nobody was killing them) slanted the game a bit in favor of the guards, I think, but the RLF also clearly knew how to defend that map. Kudoes to everyone who played, it was a great match.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

  8. #8
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    Hah. i thought those reviews were hillarious.

    And am i the only one hat KNOWS to carry at LEAST one vine arrow?

    all other arrows are for crap without the trusty vine. That is, when you get to the top of it and CANT.... GET....OOOP....ON.... THE .... ROOF....

    and then the gaurd following you...well, you all know the rest.

    LazerMane
    Sh33p! Shaepard i yam!

    Where be that taffer Williams?

  9. #9
    Great game to all!

    Was very fun playing with you all. Any time you guys want to do it again I'm up for it.

  10. #10
    Member Buho's Avatar
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    The RLF skirmish has to have been the most intense gameplay I have ever experienced in any multiplayer game I have participated in.

    The guards were amazing. No doubt the guards were fearless knowing they were not going to get knocked out. In that respect, they were sloppy, as I noticed many guards running through dark shadows without a flare, or guarding the main hall with their back to the yard. The last round, Nostalgia mansion was buzzing like a beehive, in part because the lyre was in the safe. I didn't score a single penny because I couldn't even get into the house! (Believe me, I tried every angle!)

    There were many firebolts, mostly from Mad Gerbil. Even after that thread about how weak firebolts are, you'd think he would switch to something more effective. That might explain why he didn't get any kills. Also, he spent most of the three matches guarding the front door, which was my volunteered area. Though I soiled myself a few times because of his hidden guards, I did manage to steal some loot from under his whiskers.

    Kore, indeed, was the bane of us thieves, and I took great pride in myself when I narrowly evade his clutches. (Once I stole a stack of gold coins from under his nose, not three feet away, and escaped to tell about it. LOL!)

    The mysterious KillSwitch (who normally plays under another name) was a welcome surprise for me. I've heard some about him, but had no idea of the level in which he can ghost.

    DarkBill's volunteered job was to hang back, loot some, but mostly be our "getaway car." He had the vine arrow. I leaned heavily on him. Knowing he was there gave me great assurance. I even modified my typical loadout to not include a vine arrow. And I normally rely on other thieves' lockpicks, so I typically don't buy them. That's how I got stuck in the 2nd round. In the 3rd round, at the end, DarkBill was methodicly collecting respawning loot in the stable. If he had continued, I believe he would have collected enough to meet loot requirements, and would have been able to escape easily, since the sewers were pre-unlocked and he also had a vine. Instead, DarkBill leaves the stable and decides to go after the lyre in the safe, which was fairly protected with caltrops, mines, and several guards. It's a blur. I think he actually got loot reqs, but couldn't escape.

    [SIDE THOUGHT] It's a flaw of Nostalgia that was made most obvious today: thieves cannot escape the map without a special inventory item. Notice Korman, which requires a key, or Breakout which has two (of three) exit points that are lockpickable, but alternatively, a key can be found and used. [/SIDE THOUGHT]

    I am not so quick to discount PhaeThorn's performance. Although I only saw him a few times, I attribute his performance to an unexpectedly bold, quick, coordinated, and skillful quandry. Bad luck is also some of it. (A guard chased me into two other thieves, Phae was Mario'd. No doubt the guard thought Phae was me. The other thief was killed a minute later, I amazingly escape unscathed.) Besides, everyone has an off day.

    Back to my ordeal on the 2nd round, when I became trapped in Nostalgia. I've been thinking.... If the sewers were pre-unlocked or a vine left behind, or had Nostalgia been escapable without either, thieves would have won 2 of 3 matches. It was to no credit of the guards that they ultimately won the second round. I was way ahead of the other guards on the lawn and would have had plenty time to escape. But, not that it really matters, because it was incredibly good fun!

    By the way, FYI, RLF plays thief like they play guards! LOL!

    If you guys want another fight, just let us know!

  11. #11
    Greetings All,

    I must say that this was a welcome break from the useual playing style we experiance on the public servers, and I thank you for your kind words .

    I feel that we caught Phaethorn on a bad day, I've watched him before and his normal playing standard is far higher that that which he demonstrated today. However he was a valuble member of the team. (Remember when I saved you Phae! - no aimbot needed!)

    I would gladly participate in anymore matches with the RLF, they are good sports and a decent challenge!

    I'd like to thank Wildbill for organising this event, and all who took part, I have learnt much from my team members AND from the RLF.

    But for now, I'll dissappear into the shadows from which I came.....

    Killsw!tch - Keeper.

  12. #12
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    Quote Originally Posted by Buho
    [SIDE THOUGHT] It's a flaw of Nostalgia that was made most obvious today: thieves cannot escape the map without a special inventory item. Notice Korman, which requires a key, or Breakout which has two (of three) exit points that are lockpickable, but alternatively, a key can be found and used. [/SIDE THOUGHT]
    BTW, THERE IS a way to get out without any "special" objects .... but GREAT ghosters like you should know that by now... hummmm anyway :lol:
    (DhaThief is keeping is secrets ... hummm or send money to DhaThief help line or call 555-1234 only 99$/min, a price for allies only... not RLF )

  13. #13
    Member Buho's Avatar
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    You mean, a way to get out as a solo thief? Because having a teammate give you a boost comes to mine, albeit difficultly. Besides, that wouldn't have helped me, seeing how I was alone. Hmm. Hmm. You've got me intrigued now. I'll... be back...

    ...later...

    *runs off to solo Nostalgia*

  14. #14
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    You can escape Nostalgia without lockpicks and without a vine arrow if you have a speed potion.

  15. #15
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    Haaaa well you said : "thieves cannot escape the...." thieves with a "S" hehe
    If you where solo hummm maybe still a way but would probably not work...
    or you know there are box in that level right, but i would not even try that myself LOL

  16. #16
    Member PhaeThorn's Avatar
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    You know, i was kidding about my skill
    Like i said ... might have been a bad day.
    Might have been that you guys are just better
    But the game stays funny ... and that's what the game is about

  17. #17
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    The RLF is a new guild compared to the other TUT guilds. This means that we don't know each other very well. This, compared with the fact that we haven't had a practice made me worry about the outcome of this match. The worst part came afterwards when Kore told us that he hadn't read the Nostalgia strategy post plus we had a new member, (Celestial) we didn't knew his playstyle. Man, I was looking like this: .

    So, the first round started:
    The lyre was in safe. I've placed my beloved traps and waited @ my favourite spot. The air was heavy and the fact that everything seemed to be in place wasn't too comforting. In the entire round I never saw a single thief and after a while the only thief left was Killsw!tch so I was starting to smile. Imagine me looking like when the "Thieves objective complete: Grab 1500 loot" message poped on my screen. I run to the nearest sewer lid to place one of my whistlers, but it was too late already. Thieves win.

    Second round:
    The lyre was in banquet hall (piano room). No sign of thieves, although my rear door whistler picked their presence a couple of times. I was spawning flares most of the time for the patrol guards. After a while the whole thief team except Buho was creamed by my teammates. Nevertheless Buho managed to aquire the amount of gold needed but for our good luck he couldn't escape without pick or vine. Guards win.

    Third and most critical round:
    The lyre was in the safe once more. I was not so careful this time because I thought that since the thieves were not interested in the lyre in the first round, they wouldn't show up this time as well. After a while I see a taffer looking @ me through the grid. Before I could react he vanished, so I've decided to stay @ my favourite spot once more. The thief not knowing my uber camping abilities, returned and he seemed soooo happy that not a single guard was around to protect the safe. The happiness on his face was erased of course when he took the direct hit of my firebolt in his face. He escaped from me though for the second time only to be killed by Celestial after my cry for help. The rest of the game, my teammates were literally slaughtering the poor bastages leaving only two of them. So what do they decide to do? They were nervous enough to try and take the precious lyre I was assigned to guard. They blow out the torch, one of them opens the safe door and... SURPISE! A guard was waiting him inside. As soon as I hear the "I'll turn you into a pincushion" phrase I run behind him and corner the thief between two walls and a safe. Then after reading his rights, he was judged and found guilty of his crimes. The sentence was death by The_Judge's sword. After delivering his punishment, I've noticed the other thief aiming @ me with a crack arrow. I evaded his arrow and started to punish him with my teammates for being bad, nasty, bad mouth, smelly, filthy, gerbil hating, etc. Unfortunatelly he prooved to be quite a and he bluffed me. I run to the exit of the room while he headed for the lyre. That decision killed him because he didn't see the 2_mine_six_caltrop carpet I've laid for him to step on. Guards win.

    I hope you enjoyed reading it. I can assure you it was funnier playing it :grin:
    The first match reads: Victory for the Rodent Liberation Front! Long live the Gerbils!
    I Need Training!

  18. #18
    Member PhaeThorn's Avatar
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    Quote Originally Posted by The_Judge
    I hope you enjoyed reading it. I can assure you it was funnier playing it :grin:
    The first match reads: Victory for the Rodent Liberation Front! Long live the Gerbils!
    Yup funny to read

    I have to say, like mad gerbil thought wrong about the thieves, before the match started, i also thought that for guards.
    This match learned me that if a good guard team defended the map, as one big team, the thieves have a really hard time winning.
    This show something. Something we do not see in the normal, public games. It's called major teamwork

    Yup, i see forward to more matches like this

    RLF

    ( BTW, if the next time the loot drop is turned to 90% or 80% , I think the result will be very different then )

  19. #19
    Phae,

    I have to agree with you and the others.
    An actual match with a team against a team is absolutely outrageous. The thieves were NOT messing around and you could feel the in the air. It's so hard to aim bolts when my hand is shaking!

    I'm going to have to develop new strategies as far as loadouts because the old firebolt weren't cutting it at all. Experienced theives have NO problem handling those babies.

    That scrimage was what I always hoping online gaming could be.
    "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

  20. #20
    Member Beowulf's Avatar
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    I guess it simply was w.0.0.t.
    Congrats on a nice match to both of you.
    Oooh new TUT related smilies.

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