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Thread: kegs mutators

  1. #31
    Quote Originally Posted by keg View Post
    iv been thinking of ways to limit dming, one was to reduce damage done on guards, but only slightly, make back shots not cause double damage but still allow back sniping ai.
    Arrows cost twice as much as bolts for a reason.

    making uncharged bj hits not able to ko guards is another, think most people use full charge anyway but means theres more room for mistakes
    If you don't want to get you won't get KOed, not counting lame cheap bad ass lowly etc speed/flash/crack/ass KOs. Given you have helmet just runnin away prevents thief from KOing.

    , i dont wish to make it so its the only way to kill ai is to back snipe, killing guards is nessicaly at times, ie when they block doors etc so the ability to do it on an objective server should still be there.
    You don't have to kill, ever, it's always just easier way.

    thats not an objective mutator then, thats another force ghoster the same as thghoster by immorties, if i remember vampire also contains a mut for the server admin to mute certain players on a server so they cannot shout
    Exactly, the objective play doesn't need any mutator. In fact it doesn't need any interference at all. Just leave it as it is and Thievery is good.

  2. #32
    Member Keggie's Avatar
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    Quote Originally Posted by FatRatHead View Post
    Exactly, the objective play doesn't need any mutator. In fact it doesn't need any interference at all. Just leave it as it is and Thievery is good.
    then why did convo ask for one?
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  3. #33
    Banned VooDoo*|MbR|*'s Avatar
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    cuz thats convo?

  4. #34
    Quote Originally Posted by Keg
    then why did convo ask for one?
    If he asks for dildo up your ass are you gonna consider it just, necessary or reasonable?

  5. #35
    Member Convict's Avatar
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    Fair dinkum chill out you two!

    FRH you also wanted a modification to TUT - the removal of the supply chest. We all have ideas on what could improve things...

  6. #36
    Member Keggie's Avatar
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    Quote Originally Posted by FatRatHead View Post
    If he asks for dildo up your ass are you gonna consider it just, necessary or reasonable?
    i would consider it a reasonable suggestion, but in the end it would be my choice if it happens, same as it would be server admins choice to use any of these mutators, im just adding the option to be able to do things. im not saying "here use this, the game carnt be played without it!"
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  7. #37
    Banned VooDoo*|MbR|*'s Avatar
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    Quote Originally Posted by FatRatHead View Post
    If he asks for dildo up your ass are you gonna consider it just, necessary or reasonable?
    LOOOL! fatty!!!!

  8. #38
    Member Convict's Avatar
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    If someone asked me that I would consider it a very unreasonable suggestion!

  9. #39
    He asked about direct implementation. You're just trying to soften it, well you can't.

  10. #40
    Member Convict's Avatar
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    Don't you want direct implementation of a no chest mutator though?]


    Also aint nuttin soft about me FRH! yeeaahh

  11. #41
    Quote Originally Posted by Convict View Post
    Don't you want direct implementation of a no chest mutator though?]


    Also aint nuttin soft about me FRH! yeeaahh
    You don't know nothin do you?
    No chest is a thievery setting, no mutator needed. Now I don't know if it's default or not, but it's a main setting.

  12. #42
    Member Convict's Avatar
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    Quote Originally Posted by FatRatHead View Post
    You don't know nothin do you?
    No chest is a thievery setting, no mutator needed. Now I don't know if it's default or not, but it's a main setting.
    No I don't know nothin.

  13. #43
    Try starting a solo play or multi player server.

  14. #44
    Actually one thing that is a major difference in the way Thief worked vs TUT is the speed at which a player can walk while the bow is drawn. In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.

    Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.

    Thus making the helmet at least slightly more useful
    Last edited by -KewlAzMe-; 4th May 2007 at 12:22 PM.
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  15. #45
    Member Beowulf's Avatar
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    Quote Originally Posted by keg emphasis added by Yours Truly View Post
    on another note i uploaded fixed version of antistack last night, now contains 2 versions, 1 where noone can move objects but can frob loot objects, and the second where guards cannot frob objects but thieves can. had a little help from immorties for the first



    thats not an objective mutator then, thats another force ghoster the same as thghoster by immorties, if i remember vampire also contains a mut for the server admin to mute certain players on a server so they cannot shout
    And Dalai, look what they have done to your game!
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  16. #46
    Banned VooDoo*|MbR|*'s Avatar
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    maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones? or its still possable in this version? And other muatator, makes Ai's allert when u taunt Thief here, or Thief spotted! I just want sometimes make ais allert, but its unpossable.

  17. #47
    Member Keggie's Avatar
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    Quote Originally Posted by Beowulf View Post
    And Dalai, look what they have done to your game!
    (nm my sig )
    ^^

    Quote Originally Posted by VooDoo*|MbR|* View Post
    maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones? or its still possable in this version? And other muatator, makes Ai's allert when u taunt Thief here, or Thief spotted! I just want sometimes make ais allert, but its unpossable.
    the bodies iv allready tryed but it didnt seem to work for some reason guards wont be able to frob tommy in korman tho.. (i think) might see if i can get that working tho

    as for the ai taunt, it actualy is possible the only prob with that idea is that guards will use it to make all the ai alert so no back snipes at all might be possible to do tho
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  18. #48
    Member Keggie's Avatar
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    Quote Originally Posted by -KewlAzMe- View Post
    In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.

    Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.

    Thus making the helmet at least slightly more useful
    could try it
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  19. #49
    Member Convict's Avatar
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    Quote Originally Posted by -KewlAzMe- View Post
    Actually one thing that is a major difference in the way Thief worked vs TUT is the speed at which a player can walk while the bow is drawn. In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.

    Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.

    Thus making the helmet at least slightly more useful
    Good points - perhaps we could try these 2 ideas with a mutator to see how we all like it?

    edit: beaten by keg

  20. #50
    Quote Originally Posted by Convict View Post
    Good points - perhaps we could try these 2 ideas with a mutator to see how we all like it?

    edit: beaten by keg
    Lol ya, by about 6 hours
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  21. #51
    Member Keggie's Avatar
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    Quote Originally Posted by -KewlAzMe- View Post
    Lol ya, by about 6 hours
    ^^

    updated thread, 2 new mutators requested during a game files uploaded shortly
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  22. #52
    Member Keggie's Avatar
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    thread updated

    Quote Originally Posted by VooDoo*|MbR|* View Post
    maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones?
    i have made a mut for this but havent uploaded it. The Mutator I Have Makes Guards not able to frob thief and guard bodies, problem with this is, guards should beable to move the Koed bodies, but as there the same type as killed bodies you can either frob both or neither. Thieves can still frob both thief and guard bodies in this version. Of Course if you want it so guards cannot frob ai to wake them up or to move them then its fine If Anyone wants it i will upload it, might upload it anyway but i doubt anyone would want it.

    (for some reason i have been unable to make it so guards can only NOT frob thieves bodys.. for some reason it just wont work )
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  23. #53
    Banned VooDoo*|MbR|*'s Avatar
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    Quote Originally Posted by keg View Post
    thread updated



    i have made a mut for this but havent uploaded it.

    (for some reason i have been unable to make it so guards can only NOT frob thieves bodys.. for some reason it just wont work )
    cool, and bad...

  24. #54
    Member bigfoot's Avatar
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    nice antistack mutator keg
    but makes guards unable to use box to get onto roof (e.g gerome)
    hehe

  25. #55
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    Guards can still get on the rooftops, they just have to go the long way...
    Kiech

  26. #56
    Member Keggie's Avatar
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    Quote Originally Posted by Kiech Bepho View Post
    Guards can still get on the rooftops, they just have to go the long way...
    or work together half the guard team are noramly on the roof anyway. the idea of the anti stack/block mutator is to stop it. when someone makes "tut fan pack 1.7! i will add 1 special crate which guards can frob and use as a boost that will work along side the mutator but tbh if people followed server rules there would be no need for it.

    im still looking at that bodystack mutator, i have exams atm and dont have that much time for mutators tho, more important things to do like getting drunk before an exam
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  27. #57
    Member Keggie's Avatar
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    Made a New Mutator (well i thought of it in an exam posting b4 i forget it)

    ThSkelstonMapfix
    stops guards chest peaking

    Need to test it first but should work, will test and upload l8er if it works
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  28. #58
    Quote Originally Posted by keg View Post
    Made a New Mutator (well i thought of it in an exam posting b4 i forget it)

    ThSkelstonMapfix
    stops guards chest peaking

    Need to test it first but should work, will test and upload l8er if it works
    Blashpemy, that's impossible! Did you make em footlocker style?

  29. #59
    Member Keggie's Avatar
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    no, i just removed the red cursor from the map (thinks he can do it anyway - like i said i need to test it, should work, i wrote the code in the exam wont be home for awhile yet so carnt play with it)

    if it does work it means the cursor wont show red when its aimed at the map, so guards carnt find it in the chests im just hoping its possible to remove it, its somthing i havent checked b4, if its coded to show red then i carnt do it, if its just a setting in default propites it should work
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  30. #60
    But still, thieves could frob it from outside the chest and when it gets stacked its impossible to find it.

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