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Thread: kegs mutators

  1. #91
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    If you could figure out how to scale the power of the bow by how long its pulled that would be keen.
    Kiech

  2. #92
    That's what I'm workin' on.

  3. #93
    Member Bandit's Avatar
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    Quote Originally Posted by keg View Post
    ThAntiDmThAntiDmer - ThAntiDm makes it harder for thieves to DM. Full Sword swing does same damage as normal swing, arrows do standard hit damage no matter where you hit (no bonus back hits - ai cannot be back sniped) Only Charged BJ hit will ko a guard, Normal hit does nothing. I Made It possible to use a selection of these 3, or you can add them all in one go
    Before last TMT Team A (FatRatHead, Grimmy, Kasto) discovered a bug where water, decoy, moss, vine and broadhead arrows takes 30 damage, so it's possible to kill guard with watter arrow when you use "ThAntiDm.AntiDmArrow" mutator. This mutator also changes guard bolts damge.

    Generally: FAIL
    Last edited by Bandit; 18th Nov 2010 at 12:29 PM.

  4. #94
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    Just use ThForceRat instead - it deals with the DMers

    http://www.thievery-customs.com/down...r_unter_kat=ON

  5. #95
    Member Bandit's Avatar
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    Quote Originally Posted by keg View Post
    oh and this time bandit, if you plan on using any of these in the future then be so kinda as to look for flaws now, screaming FAIL 2 years after its released isnt very helpfull.
    Uhh... I'm terribly sorry, Keggie! It wouldn't happen again. I hope... ;P
    You deserve for for this work!

  6. #96
    Member Keggie's Avatar
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    Quote Originally Posted by Bandit View Post
    Uhh... I'm terribly sorry, Keggie! It wouldn't happen again. I hope... ;P
    You deserve for for this work!
    didnt see this post

    /stuffs cookie
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
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