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Alien Swarm -
Steampowered Forums
Alien Swarm 2K4 - ThieveryUT Black Cat Games - TTLG Forums |
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Registered: Jan 2003
Location: Shadows
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Turf Wars III
Preamble
After the stagnation of the original Turf Wars, and the failure of Turf Wars II to materialize, Turf Wars III is finally here. The primary concept is a long and strategic Thievery tournament that forces the involved teams to play frequent matches. Turf Wars III began at 00:00GMT on March 1st. Any official activity is to take place in this thread -- this includes rosters, attacks, match results, and the like. Anything that isn't official will be deleted, if you want to discuss an aspect of the tournament, use an existing thread like this one, or start a new one. Banned players in Turf Wars III are being discussed in this thread. Tournament Rules I - Each team will possess pieces of turf, each piece corresponding to an official map in Thievery. A piece of turf can only be attacked if the attacking team holds turf that is linked to it, as shown on the official map attached to this post. II - There will be two moves every month. The first will begin at 00:00 GMT on the first of the month, the second at 00:00 GMT on the 15th of the month. Every participating team must declare one attack on the first day of the move. A team can not attack a piece of turf that has already had an attack declared against it this move. III - There will be one match for each attack. It will take place before the start of the next move on the attacked map, between the attacking team and the team that possesses that turf. If the attacking team wins the match, the turf they attacked becomes theirs. IV - A team wins the tournament when they possess more than half the turf. If this has not happened by the end of the 8th turn on July 1st, the team with the most turf will be declared the winner. V - If a team controls no turf at the start of any move, they are removed from the tournament. VI - Failing to comply with any rules will result in disqualification, unless extenuating circumstances are present. VII - I am the sole and final arbiter of this tournament. Any issue will be resolved by me, and my word is final. Match Rules I - Matches must be scheduled within the first three days of the move. If a match is not scheduled during that period, the defending team will provide, before the end of the third day, a list of five four hour timeslots on different days that they would be available to play. The attacking team will pick, before the end of the fourth day, a two hour period during one of the provided timeslots for the match to be played. If this is not done by the deadline, the late team forfeits the match. II - Matches will consist of three rounds. The attacking team will play thieves, and the defending team guards. The team that wins the most rounds wins the match. III - Matches will be 3v3 unless both teams agree to 4v4. Each team will provide one spectator, or agree during the scheduling period on one spectator to be shared by both teams. Spectators do not have to be from a participating team. IV - The match will take place upon a dedicated server that is not hosted by a participating player. If there's a conflict regarding which server to use, the defending team decides. The following server settings will be used:
V - Teams have fifteen minutes from the scheduled start of the match to be in the server ready to play. If a team is short, they may elect to play short or forfeit the match. VI - Player disconnects do not cause the round to be replayed, unless both teams agree to it. If the server crashes, the round will be replayed. VII - No cheating. Note that the only in-game exploit that is covered under this is taking advantage of a desynced client -- everything else is fair game. Voice communication is allowed as long as the opposing or shared spectator is monitoring it. Abuse of voice communication -- for example, dead players talking to active players -- is considered cheating.
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power.
Last edited by WildBill; 7th Mar 2005 at 06:14 PM.
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Member
Registered: Jan 2003
Location: Play Hard. Go Pro.™
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To kick things off, we have our first entrant...
Mockers Our current roster: - Rodent - Gladius - Louie - Shug - Ooze - Fridae - Yenzarill - monolith - Lunatic We'll see you on the battlefield.
__________________
.: Nightmaster - Mockers Thievery Guild :.
Last edited by Shug; 1st Mar 2005 at 04:54 PM.
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Member
Registered: Sep 2003
Location: I *DID* beat Thievery! YEAH! (confirmed by dragon)
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Boo hoo, we lost :'-(
Last edited by okih-imus; 14th Apr 2005 at 04:23 PM.
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Mutants (In alphabetical order, not order of greatness (obviously!))
+ Aggamennon + Arch!e + Chainsaws + Homeskillet + Phaethorn + TheMach!ne Disclaimer : Names will not appear as they do here during matches, they will be a mutation of the team... join the many! MUTATE! Also, Mutants reserve the right to spam "Person X is being hunted by a mutation of 3 known thievery players" as physcological warfare during matches. (Where X is normally a player on the other team)
__________________
.:New TuF Forums, Faster, Stronger, BETTER (than you):. Online for games every Monday / Thursday 8pm+ GMT!
Last edited by Machine; 1st Mar 2005 at 12:43 PM.
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Member
Registered: Jan 2003
Location: Dodging 6 guards in the streets of Bourgeois
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The Forsaken will be entering to widen the playing field.
Those Forsaken:
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Dragon: Unforgiven Keeper. Swift, silent, smooth-talking. Militaristic, a formidable opponent. Winner.
Last edited by The Dragon; 21st Apr 2005 at 08:48 PM.
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Member
Registered: Jan 2003
Location: Shadows
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Move 1 has started! Challenges must be made by 23:59GMT on March 1st.
Turf has been drafted. Stampede didn't submit their map choices, so they were given the three maps that remained unpicked at the end. Mockers: Bourgeois, Breakout, Aquatone Mutants: Spider, Skelston, Nostalgia NLDW: Gerome, Asylum, Korman Forsaken: DE, Grange, Theatre, Stronghold Stampede: Warehouse, Flats, Folly
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power.
Last edited by WildBill; 28th Feb 2005 at 07:04 PM.
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Member
Registered: Sep 2003
Location: I *DID* beat Thievery! YEAH! (confirmed by dragon)
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STAMPEDE attacks NLDW's Korman from Folly.
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Member
Registered: Feb 2004
Location: We are The Lemmings On The Run
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NLDW attacks Forsaken's Grange.
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Member
Registered: Mar 2003
Location: Canberra Australia
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The Mockers Attack Stampede's Map 'Flats'
I also request that proposed map times be sent to me in Shug's absence.
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.: Daymaster - Mockers Thievery Guild :. TDQ1.4|TDQ-DM|TOD-IV|DM Promo
Last edited by TafferBoy; 1st Mar 2005 at 04:22 AM.
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Reports are coming in of a DNA mutated squad of mutants moving from the grounds of Nostalgia and entering the mockers territory of Breakout.
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Does it cyber hard. - The Unforgiven Casual Gaming Group - New Members Welcome |
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Member
Registered: Oct 2003
Location: Your Soul
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In response to the obvious and completely unstealthy advance of the Ninja Lemming Dragon Wizards toward our territory, the forsaken have left some sentries at Grange and sent a small task force to the now abandoned Asylum!
(Forsaken attacks NLDW's asylum from grange)
__________________
Gabr!el - Unforgiven Templar - watchful, cunning, and decisive |
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Member
Registered: Jan 2003
Location: Shadows
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All attacks for move 1 have been declared. Matches must be scheduled by 23:59GMT on March 3rd or the forced scheduling rules take effect.
Stampede attack NLDW's Korman. NLDW attack Forsaken's Grange. Mockers attack Stampede's Flats. Mutants attack Mocker's Breakout. Forsaken attack NLDW's Asylum. Once a match is scheduled, it'd be nice if you'd edit your attack post to announce when the match will take place.
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Nearly all men can stand adversity -- if you want to test a man’s character, give him power. |
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Member
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The DNA outbreak into the grounds of Breakout occured at 11:15 GMT on the 6th March 2005. The entire prison is now under the grip of this epidemic, still, no cure is found.
__________________
.:New TuF Forums, Faster, Stronger, BETTER (than you):. Online for games every Monday / Thursday 8pm+ GMT!
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Member
Registered: Jan 2003
Location: Shadows
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Move 1 is complete!
Stampede took Korman from NLDW by forfeit. NLDW failed to take Grange from the Forsaken. Mockers took Flats from Stampede. Mutants took Breakout from the Mockers. Forsaken took Asylum from NLDW. Move 2 will begin at 00:00 on March 15th, and attacks may be declared starting then.
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power. |
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Member
Registered: Jan 2003
Location: Inside a sword
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Move 2
Forsaken attack the Stampede domain of Warehouse.
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Still -)(The Chosen One)(- |
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Member
Registered: Feb 2004
Location: We are The Lemmings On The Run
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NLDW attacks Stampede's Korman.
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Member
Registered: Jan 2003
Location: Play Hard. Go Pro.™
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The Mockers attack the Mutants on Spider.
__________________
.: Nightmaster - Mockers Thievery Guild :. |
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Member
Registered: Sep 2003
Location: I *DID* beat Thievery! YEAH! (confirmed by dragon)
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Stampede attacks NLDW's Gerome
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A strange substance has been reported coming down the ventilation systems and lift shaft of Aquatone... was that wall green last week, or is it another. . . .
-*MUTATION OUTBREAK!*-
__________________
"The story of a soldier" - Has me guarding this loot "For a few dollars more" - I can finish this level CTG - Wouldn't swap em for any other nutbags online, thats for sure. https://signup.leagueoflegends.com?ref=4b4fb66ed4892 |
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Member
Registered: Jan 2003
Location: Shadows
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All attacks for move 2 have been declared. Matches must be scheduled by 23:59GMT on March 17th or the forced scheduling rules take effect.
Forsaken attack Stampede's Warehouse. NLDW attack Stampede's Korman. Mockers's attack Mutant's Spiders. Stampede attacks NLDW's Gerome. Mutants attack Mockers Aquatone.
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power. |
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Member
Registered: Jan 2003
Location: Shadows
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Move 2 is complete!
Forsaken took Warehouse from Stampede. NLDW took Korman from Stampede. Mockers take Spider from the Mutants. Stampede fails to take Gerome from NLDW. Mutants fail to take Aquatone from the Mockers. Move 3 will begin at 00:00 on April 1st, and attacks may be declared starting then.
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power. |
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Member
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Even the Dead get ill sometimes...
As the undertaker pushes another corpse into the grave, he notices a gash on the young boys back. A tiny prod with his spade is all it takes to send burning fluid all overhimself.. hair begins to rapidly grow all over his body, his complextion morphs into a nasty green colour, strength increased!, Reactions... better! BRAINS!! WORSE!! As he returns home to his wife, alone, asleep in bed, he slips... well, shall we say she had the best time of her life.. but now SHES A MUTANT! and she BORE A MUTANT SON! (which grows in 1 day due to mutant DNA) 3 Mutants OMG! It is the first step of a horrendous Mutant infection on the grounds of Korman.
__________________
.:New TuF Forums, Faster, Stronger, BETTER (than you):. Online for games every Monday / Thursday 8pm+ GMT!
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Member
Registered: Feb 2004
Location: We are The Lemmings On The Run
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Despite the advance of those horridly mutated, the army of the NLDW marches onward toward the Folly, with the final siege against the Stampede. As they march through the snow with only bloodshed on their minds, they begin their long journey.
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Salsa: The Z axis is the Acromaster's domain |
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Member
Registered: Sep 2003
Location: I *DID* beat Thievery! YEAH! (confirmed by dragon)
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STAMPEDE cannot attack anyone.
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Member
Registered: Oct 2003
Location: Your Soul
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The Forsaken cast open the gateway into the Mockers' territory of Flats.
__________________
Gabr!el - Unforgiven Templar - watchful, cunning, and decisive |
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Member
Registered: Jan 2003
Location: Play Hard. Go Pro.™
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I'll cast open YOUR gateway.
Mockers attack Forsaken's Stronghold.
__________________
.: Nightmaster - Mockers Thievery Guild :. |
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Member
Registered: Jan 2003
Location: Shadows
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All attacks for move 3 have been declared. Matches must be scheduled by 23:59GMT on April 3rd or the forced scheduling rules take effect.
Mutants attack NLDW's Korman. NLDW attack Stampede's Folly. Stampede is blocked from attacking. Forsaken attack Mockers's Flats. Mockers attack Forsaken's Stronghold.
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power. |
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Member
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The Mutant incursion onto the sacred Ninja Lemming Dragon Wizards ground of Korman is due to occur at 6pm GMT on Sunday 10th April.
Mutants arrived at Korman with an army to Find Creater standing bravely at the gates armed to the teeth. However, even the greatest can succum to illness. Mutants Take Korman.
__________________
.:New TuF Forums, Faster, Stronger, BETTER (than you):. Online for games every Monday / Thursday 8pm+ GMT!
Last edited by Machine; 11th Apr 2005 at 02:07 AM.
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Member
Registered: Jan 2003
Location: Shadows
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Move 3 is complete!
Mutants took Korman from NLDW. NLDW took Folly from Stampede by forfeit. Stampede was blocked from attacking. Forsaken fail to take Flats from the Mockers. Mockers take Stronghold from the Forsaken. Stampede has been eliminated. Move 4 will begin at 00:00 on April 15th, and attacks may be declared starting then.
__________________
Nearly all men can stand adversity -- if you want to test a man’s character, give him power.
Last edited by WildBill; 14th Apr 2005 at 02:11 PM.
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