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Old 18th Jul 2005, 04:25 PM   #1
MjrHuRTz
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Server Browsing Crashing (Randomly)

For some odd reason, my ASw server browser has recently decided to kill itself. When I go to the internet tab, after a few seconds it dumps to the desktop with:

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2155 MHz with 1023MB RAM
Video: HIGHTECH EXCALIBUR RADEON 9600 (6517)

General protection fault!

History: FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient AlienSwarmStartup.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Asbestos <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


P.s
ph34r t3h 1023mb of ram.

Edit: Its now (randomly) decided to fix itself.
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Old 18th Jul 2005, 06:21 PM   #2
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That's what happens if you refresh while in a game.
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Old 18th Jul 2005, 06:35 PM   #3
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Server browser in ASw has always been buggy.
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Old 18th Jul 2005, 08:35 PM   #4
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I only use the favourites.
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Old 18th Jul 2005, 10:21 PM   #5
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So do I. Recently the only working server left in my favourites is THN though, all the others were changing IPs or have disappeared completely now.
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Old 19th Jul 2005, 12:10 PM   #6
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Well I wasnt in game, I had just loaded asw normally.
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Old 19th Jul 2005, 01:09 PM   #7
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My game crashes like that all the time, General Protection Fault

I thought it was only for those with a weak computer
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Old 19th Jul 2005, 03:51 PM   #8
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Started happening recently to me too, right after 3 Multiplay uk servers disappeared; at least I can often bypass the problem by selecting first favourites or other tab and then the internet tab (hope this helps you too)
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Old 20th Jul 2005, 09:21 PM   #9
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Same prob. 'malloc'! Pointers be damned!
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Old 20th Jul 2005, 11:45 PM   #10
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*shudders at the thoughts of ever using malloc again*
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Old 21st Jul 2005, 04:17 PM   #11
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I think i may have a hint as to what the problem is:

http://wiki.beyondunreal.com/wiki/Cr...rs_And_Objects

When an object references an actor and the level changes, the actor may not be set to none, when you reference it afterwards, it will point to invalid memory.
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Old 24th Jul 2005, 08:10 AM   #12
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Wrong my friend. The error happens to me all the time IF and only IF i jump from "favorites" to "internet" tabs. What you must do is this: favorites/lan/internet. If you dont hop from favorites to internet tabs, then no GPF error will happen. I thought only i had this problem...
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Old 24th Jul 2005, 12:34 PM   #13
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Riiight. I've never clicked the LAN tab, and I always swap from Favourites to Internet. No crashes.
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Old 24th Jul 2005, 02:01 PM   #14
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Sometimes swapping from the Chat tab to the Internet tab or even just back to the game crashes it.


I need a real IRC program
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Old 24th Jul 2005, 03:03 PM   #15
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Well, i guess then your lucky, Carth, cause it happens to me all the time...
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Old 24th Jul 2005, 07:32 PM   #16
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It's not luck, it's skill.
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Old 24th Jul 2005, 07:38 PM   #17
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Nooby skill!
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Old 24th Jul 2005, 07:39 PM   #18
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*checks if his server browser crashes*

Nope.
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Old 25th Jul 2005, 05:47 PM   #19
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I checked the code for any actor variables. All the TCP links are neatly spawned in the entry level, so the object-referencing-nonexisting-actor thing is probably not the issue here.

I'm not going to bother inspect the code any further
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Old 6th Aug 2005, 12:38 PM   #20
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Hmm, I can't reproduce this crash. Which patch version are you guys running?
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Old 6th Aug 2005, 12:53 PM   #21
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I've got UT2004 patched to 3355 and Alien Swarm 1.2

It seems to happen mostly during online games. You click the Internet tab on the browser and hit the refresh button on the GUI to get it to happen. Pressing F5 to refresh the browser doesn't crash it, I think, but it also doesn't do a very good job of refreshing the browser.
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Old 6th Aug 2005, 01:04 PM   #22
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 Originally Posted by Dalai:
Hmm, I can't reproduce this crash. Which patch version are you guys running?
If you want to crash the server browser it's easy. Join an online game and then click escape and go to the server browser, and refresh it. You have a 95% chance of a GPF
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Old 6th Aug 2005, 07:40 PM   #23
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The server browsing code is largely native, chances are it is some sort of unrealscript virtual machine or interaction exception and a very trivial change in the code will prevent it. I've seen these sort of bugs that seem to be with Unreal itself rather than the script you've written before, though they're very rare.
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