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Old 17th Jun 2009, 09:41 AM   #1
clock123
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can someone give me a screenshot?

can someone give me a screen shot of the gameplay? thanks for helpers.
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Old 17th Jun 2009, 09:50 AM   #2
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Will this do?
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Old 17th Jun 2009, 02:20 PM   #3
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Tsk

Woulda posted some beta screens but uploads dont work for some reason and i really cant be arsed to do the whole imageshack shenannigans atm, mebbe some other time.
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Old 17th Jun 2009, 02:25 PM   #4
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Belt++ for IK+ reference
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Old 17th Jun 2009, 10:32 PM   #5
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Eh, not much of a screenie.. but here is something i was working on before we sank the titanic. I might finish it off at some point for my own purposes though!

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Old 18th Jun 2009, 12:40 AM   #6
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Awesome map oRGy started for the older build of Nightblade back in UT2004. Was in the process of porting it to UT3



Possible menu concept, the idea behind it was when one of the sub menus were selected the camera would lower through the clouds showing the dark city streets..



Some meshes







very old model originally created for the ut2004 version.



squeee?!





Well.. that was fun. Much more stuff but no renders at hand, ill see if i get time to cough more out. I am sure Inq has a bunch of stuff he can show as well.

Last edited by Illuminus; 18th Jun 2009 at 01:12 AM.
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Old 18th Jun 2009, 06:00 AM   #7
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There are some more screenshots on ModDB
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Old 18th Jun 2009, 08:37 AM   #8
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Bloom


Lochlain is jolly


So he got tortured


I still think its a feature


>-<
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Old 18th Jun 2009, 12:53 PM   #9
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Very sad that you cancelled the mod. Your shots look brilliant Illuminus. It really proves potential.
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Old 21st Jun 2009, 12:24 PM   #10
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Why don't you try to move this awesome Orgy's map and other stuff into Thievery?
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Old 21st Jun 2009, 03:19 PM   #11
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a) limitations of UT99 Engine,
b) Static Meshes converting to bsp not a good idea? (although oRGys map seems to be bsp style)
c) why the work? for watt?

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Old 30th Jun 2009, 02:25 PM   #12
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This thread makes me sad :/. We all appreciate the work you guys did for us though!
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Old 3rd Jul 2009, 07:54 AM   #13
]>CoD<[Chief
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 Quote:
Awesome map oRGy started for the older build of Nightblade back in UT2004. Was in the process of porting it to UT3
Is that his German map? (or was it Austria) that he did from photo reference, it was cool even if the early version was a single street.

 Quote:
b) Static Meshes converting to bsp not a good idea? (although oRGys map seems to be bsp style)
Or they could be converted to ut99s mesh format out of a modelling prog, of course polycounts may have to be lowered a bit
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Old 26th Aug 2009, 04:29 PM   #14
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can someone give me a screenshot

Can someone explain to me why trialists are still allowed to start threads?Especially the hard-of-thinking ones.
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Old 26th Aug 2009, 04:53 PM   #15
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Are you being self-referential or ironic? It is hard to tell which.

There never has been such a thing as a trialist on this forum, which further suggests you are on the wrong website.
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Old 27th Aug 2009, 05:07 AM   #16
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Why did he type the title of the thread as the title of his reply? was he worried it would get delivered to the wrong thread if he didn't?

I think what he means is not letting new members create a brand new thread for x posts (they can reply to existing ones obviously). I'm not sure that's a default option in phpbb and regardless, I'm sure that you'd rather just delete a whole spam thread than sift through necroposts.
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