Regarding SP AI bots...

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  • Hybrid
    Member
    • Jan 2003
    • 3958

    #31
    Originally posted by roxer2b View Post
    It's not really *That* hard to emulate a human in a multiplayer game. Thats what I did for a thesis for my game dev engineer degree.
    Basically, you just throw some neural networks and rngs together with a decent pathfinder. And perhaps a DT.
    Teamwork isnt too hard either I'd reckon, but I didnt do that in my emulating AI. Time and all that happy jazz.

    Replicating human behavior is trickier though...
    Totally ignoring the fact that you necroposted a 6-year-old thread, official word later came down that the marine AI was purposely dumbed down to make single player a more tactical experience.

    They perform very well when stopped and facing a the direction from which bugs are approaching, but are pretty dumb while on the move or facing the wrong direction.

    Done, and done.

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