[Excerpt from Thief Objectives]
Things were going well, right up until some skifford tripped the alarm. You barely managed to escape with a few sacks of loot, and now it feels like every guard in the city is on your heels. You've dived into an old abandoned factory and barred the gates, but it won't be long before the guards break them down - time to find another way out!
[Overview]
If by this point you're going "Oooookay... Mord's flipped", read on *chuckles*
So, there you have it - a four-dimensional Thievery map. It's still early days, but I'll post some screenies of reasonably complete sections. The usual disclaimers regarding texture, detail, brushwork, actors, and lack thereof apply.
Th-Mirror was inspired by Brody and dedicated to his continued patience and support for the Thievery community. Thanks also to Gullonefox for some thematic suggestions!
Things were going well, right up until some skifford tripped the alarm. You barely managed to escape with a few sacks of loot, and now it feels like every guard in the city is on your heels. You've dived into an old abandoned factory and barred the gates, but it won't be long before the guards break them down - time to find another way out!
[Overview]
- Thieves start with sacks of loot from previous job and have to escape with at least n of them (determine n for balance)
- Guards start the game outside the factory and must break down the gates to enter and "resume" the hunt for the Thieves.
- Two routes for the Thieves to escape - out of the roof access, or down through the sewers.
- Both exits are locked and the keys are not in the factory.
If by this point you're going "Oooookay... Mord's flipped", read on *chuckles*
- Thieves discover a dying old woman in the ruins. It seems her whole life has been linked to this building, and as she dies her memories cause the past and present to merge.
- All the mirrors (intact or otherwise) in the ruin are portals to past versions of the building, from it's initial purpose as a factory, then it's use as an orphanage, then it's last use as a hospital before it was abandoned.
- Thieves have to go back in time to retrieve the two keys needed to escape. In each time zone, different rooms and routes will be available.
- Sadly, the old woman won't last long, and if she dies, all the portals will close and there'll be no escape from the guards.
So, there you have it - a four-dimensional Thievery map. It's still early days, but I'll post some screenies of reasonably complete sections. The usual disclaimers regarding texture, detail, brushwork, actors, and lack thereof apply.
Th-Mirror was inspired by Brody and dedicated to his continued patience and support for the Thievery community. Thanks also to Gullonefox for some thematic suggestions!
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