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Old 6th Jun 2004, 12:34 PM   #1
NachoMan
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Registered: May 2004
Posts: 142
Big problem with storm doors in editor

Ok, I'm trying to make a map for AS, but I keep hitting a block when it comes to doors. Sometimes they work, but other times for no apparant reason the whole game crashes when I try to open the storm door. I can weld it shut, trigger it etc, but at the very point where the game tries to physically move the door I get a crash with the following error:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2288 MHz with 511MB RAM
Video: RADEON 9700 PRO (Omega 2.5.30) (6430)

AoMoverStormDoor AO-LostContact2.AoMoverStormDoor49 (Function AoPrototype.AoMover.GetCurrentSealTime:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- AActor:rocessState <- Object AoMoverStormDoor AO-LostContact2.AoMoverStormDoor40, Old State State AoPrototype.AoMover.TriggerOpenTimed, New State State AoPrototype.AoMover.TriggerOpenTimed <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level The Hive <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



It looks to be a bug in the storm door script, either that or I'm doing something seriously wrong here. Can anyone help me out?

-edit: I have the latest patch for both UT2k4 and AS.
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Old 6th Jun 2004, 12:41 PM   #2
Darkdibblez
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Registered: Jun 2004
Location: Infront and holding the trigger
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mate i hate doors aswel i try to not add them as much as possible
but im gonna read a door tut becaus i'm gonna need them on my next map
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Old 6th Jun 2004, 03:31 PM   #3
Nachimir
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This happened to me when I copied and pasted a door but forgot to set the return group properly. If door movers refer to the door area of another pair they cause an infinite loop; setting them up to make sure the tags are unique should sort it out.
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Old 6th Jun 2004, 04:30 PM   #4
NachoMan
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Registered: May 2004
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Well this problem does only seem to occur when I copy a door from one location to another... however;

I have completely removed the return group from my door, ie there is no name and neither is set to leader, but I still get the crash in game.

Hm, a thought springs to mind. If you use a storm door mover, do you HAVE to use a door area object with it or not?

Either way there is a problem because I've had this crash with storm doors with door areas and without, they've crashed set to triggeropentimed, bumpopentimed, and triggeropentimednocloseifnearby
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Old 6th Jun 2004, 04:31 PM   #5
JenoLT
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StormDoors don't work for me either, while SmallDoors are doing well (with same properties) - just don't use stormdoors and take smalldoors instead. Theres no difference (except initial properties, but you can change them :p)
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