Black Cat Forums   Alien Swarm - Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums

Go Back   Black Cat Forums > Alien Swarm 2K4 Forums > Alien Swarm 2K4 Mapping


Thread Tools
Old 6th Jun 2004, 12:34 PM   #1
Registered: May 2004
Posts: 142
Big problem with storm doors in editor

Ok, I'm trying to make a map for AS, but I keep hitting a block when it comes to doors. Sometimes they work, but other times for no apparant reason the whole game crashes when I try to open the storm door. I can weld it shut, trigger it etc, but at the very point where the game tries to physically move the door I get a crash with the following error:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2288 MHz with 511MB RAM
Video: RADEON 9700 PRO (Omega 2.5.30) (6430)

AoMoverStormDoor AO-LostContact2.AoMoverStormDoor49 (Function AoPrototype.AoMover.GetCurrentSealTime:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- AActor:rocessState <- Object AoMoverStormDoor AO-LostContact2.AoMoverStormDoor40, Old State State AoPrototype.AoMover.TriggerOpenTimed, New State State AoPrototype.AoMover.TriggerOpenTimed <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level The Hive <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

It looks to be a bug in the storm door script, either that or I'm doing something seriously wrong here. Can anyone help me out?

-edit: I have the latest patch for both UT2k4 and AS.
NachoMan is offline   Reply With Quote
Old 6th Jun 2004, 12:41 PM   #2
Registered: Jun 2004
Location: Infront and holding the trigger
Posts: 87
mate i hate doors aswel i try to not add them as much as possible
but im gonna read a door tut becaus i'm gonna need them on my next map
The Greatest Scienentists Unravel Secrets Of The World Every Day.
They Think They Know Them All Until They Discover Another One...
The Secret Of The World???? They Don't Know....
I Do....
No I Won't Share
Darkdibblez is offline   Reply With Quote
Old 6th Jun 2004, 03:31 PM   #3
Nachimir's Avatar
Registered: Jan 2003
Location: UK
Posts: 2,461
This happened to me when I copied and pasted a door but forgot to set the return group properly. If door movers refer to the door area of another pair they cause an infinite loop; setting them up to make sure the tags are unique should sort it out.
Nachimir is offline   Reply With Quote
Old 6th Jun 2004, 04:30 PM   #4
Registered: May 2004
Posts: 142
Well this problem does only seem to occur when I copy a door from one location to another... however;

I have completely removed the return group from my door, ie there is no name and neither is set to leader, but I still get the crash in game.

Hm, a thought springs to mind. If you use a storm door mover, do you HAVE to use a door area object with it or not?

Either way there is a problem because I've had this crash with storm doors with door areas and without, they've crashed set to triggeropentimed, bumpopentimed, and triggeropentimednocloseifnearby
NachoMan is offline   Reply With Quote
Old 6th Jun 2004, 04:31 PM   #5
JenoLT's Avatar
Registered: Jun 2004
Posts: 54
StormDoors don't work for me either, while SmallDoors are doing well (with same properties) - just don't use stormdoors and take smalldoors instead. Theres no difference (except initial properties, but you can change them :p)
JenoLT is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 01:15 AM.

Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.