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Old 25th Mar 2009, 09:57 PM   #1
Stick Image
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Hi. :) Please Help getting Telic equip/helmets into main game.

***Edit, realized I posted this in the wrong forum. Sorry about that, don't want to make it worse by making in another thread so I'm just going to leave it here. If someone could move it I would appreciate. ***

I tried following the info here:
http://www.telic-campaign.com/manual.php?id=playing

I also did a search and looked at these threads:
http://forums.blackcatgames.com/show...=Telic+helmets
http://forums.blackcatgames.com/show...=Telic+helmets

At one point I did get the weapons working by loading:
open ao-rescue?Mutator=AoTelicBeta.MutTelic

and then doing a vote map, but I have never gotten the helmets working.

I want to have the extra equipment and for the player models to be wearing helmets ( i know silly, but I like them infinitely more than the tiny heads)

I would like to be able to do this singleplayer, and for playing coop with my buddy online.

So I added

[AoTelicBeta.MutTelic]
bAddTelicEquip=True
bAddTelicHelmets=True
bAddTelicStims=True
bAddNoFFAward=True
bAddTelicMelee=True

to the Alien Swarm.ini

it says to add the string "?Mutator=AoTelicBeta.MutTelic"

However, I don't know where to add the string... nor do I know whether to keep the quotation marks. I tried messing around with it on my own a while but just can't seem to get it working.

Any help would be appreciated. Thanks.
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Old 26th Mar 2009, 04:36 AM   #2
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In the starting command.

It is a mutator. Several methods can get it started. Look into the mutator thread (in the AS discussion section) to know more.


EDIT: Ah, just saw it is a question going more into details. Well, details of the Telic mut, so that is the place to look.

But to make it easier for you, the telic mutator, when active, adds a bunch of features that can be switched on/off independently.

So, once your game runs, type into console "mutate helmets" or something similar. Not sure if I remember that correctly, so consult the mutator's manual.

On third thought, it is only two campaign maps (Aquaeduct, Underneath) where the helmets make a difference. Of the custom maps, only Sulphure, iirc.

Last edited by lightfoot; 26th Mar 2009 at 04:59 AM.
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Old 26th Mar 2009, 06:56 AM   #3
westy
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 Originally Posted by lightfoot: ( link to post ) 
On third thought, it is only two campaign maps (Aquaeduct, Underneath) where the helmets make a difference. Of the custom maps, only Sulphure, iirc.
No love for TrenchWars or Beggars Point?

Just kidding, I had to think about that too.
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Old 4th Apr 2009, 10:05 AM   #4
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Helms are usful on all maps if you dont want to get gassed.
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Old 16th Apr 2009, 08:42 AM   #5
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 Originally Posted by Ki!ler-Mk1: ( link to post ) 
Helms are usful ...
also for biker!
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