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Old 5th Apr 2005, 02:52 PM   #31
The Dragon
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If ducky can do that time, Gabe, then that's fine.
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Old 5th Apr 2005, 03:08 PM   #32
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I cant be on on the weekend at all (work and some uni stuff). But from monday its ok any hour then.
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Old 7th Apr 2005, 05:34 AM   #33
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so like is that a no go?
We need to get this organised soon, the weekend is getting closer and I'll like to have a time set as soon as possible to schedule around. We have to resign ourselves to the fact everyone might not be able to make the game.
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Old 7th Apr 2005, 11:37 AM   #34
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I once again reaffirm that anytime is good for me
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Old 7th Apr 2005, 01:49 PM   #35
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If Dragon/Gabe has no objection, Saturday 11PM EST is a go.
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Old 7th Apr 2005, 03:37 PM   #36
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No objection.
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Old 8th Apr 2005, 12:50 AM   #37
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Well, I'll treat that as basically a definite so we'll be showing up saturday 11PM EST / sunday 2PM AEST (GMT+10) with a team ready to play.

I'll organize Crkz private (I assume that with the majority of your team being Yankees, you'll prefer that over Brodys. It's also better for us Aussie fellas).

Also, please ensure there is no Daylight Savings going on! At least twice we've had the other team complain about us showing up late, when really they hadn't factored in DST to their own time conversions.

See you all then.
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Old 8th Apr 2005, 02:04 AM   #38
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That hurts Shug. I thought we were friends :-(
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Old 8th Apr 2005, 02:20 AM   #39
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I'd suggest providing match times in GMT, and letting everyone else work out their local time -- although the Brits will have to realize that their time is not always GMT. ^_^
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Old 8th Apr 2005, 09:01 AM   #40
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This website will show you the current GMT. I suggest checking it out ahead of time to verify what time the match is locally for you.

http://wwp.greenwichmeantime.com/
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Old 9th Apr 2005, 08:27 PM   #41
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Match in 1.5 hours, then!
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Old 9th Apr 2005, 08:49 PM   #42
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You might want to check that, it's 11:49 AM here, and the match is 2pm AEST, so the match is in 2.3 hours
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Old 9th Apr 2005, 09:03 PM   #43
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Oh great. more time disagreements...

Okay. Your clocks are on standard time, as it's directly opposite teh earth from here, whre we're on daylight savings time. So it would be two hours, wouldn't it?
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Old 9th Apr 2005, 09:07 PM   #44
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Yeah 2 hours from now. But if there's a problem, we can play sooner
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Old 9th Apr 2005, 09:15 PM   #45
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I don't speak for the team, so i can't help you there. I'll see if can get someone else from the Forsaken to help, though.
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Old 9th Apr 2005, 09:21 PM   #46
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We'll be ready to play an hour earlier, so either way.
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Old 9th Apr 2005, 10:53 PM   #47
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Someone needs to pm password and server information to members.
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Old 10th Apr 2005, 06:46 AM   #48
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Match Summary
(Brody was kind enough to make some GameCam footage with TS recordings from the Mockers, these will be linked to when they are complete).

Flats
Round 1:
Forsaken - thieving: Gabriel (Rahven), Chalrif (Demandred), Lotor(Aginor) (I think I got the aliases right - please correct me if necessary.)
Mockers - guarding: Gladius, Rodent, Shug

Gladius and Shug set up while Rodent harassed the thieves on the rooves (and attempted an epic mario early only to crater, lofl). An early confrontation saw two thieves accosted by Rodent - he was flashed, and they took off, but one of the unfortunate thieves (Demandred) was killed shortly after by a mine while attempting to breach the store.
Rodent continued to dance on the rooves and found Aginor, and a running confrontation took them from the rooves to just outside the store where Rodent finally cut down his quarry.
Aginor attempted to penetrate the defense again, but was tagged and bolted by Shug near the flat roof, and then cut down by Rodent after a chase across the rooftops. Simultaneously, Demandred was flared out by Shug near the flat roof before invising and grabbing some loot from the flat roof. Shug firebolted him and dropped down to the flank of the barracks tower to finish Demandred off.
Demandred was once again flared out, and stumbled across some trops in the north western tunnel, but got a good flash on Shug to escape. Unfortunately he ran into the crate room near the barracks tower and was trapped by Shug's leet crack-dodging ability (lewl). More teammates arrived, but Demandred got his revenge by viciously murdering Shug with broadheads. He made a dash for it, but had to run through his own crack and was brought down by Rodent shortly thereafter.
That brought the last thief Rahven roaring into action, and he made a dash towards the flat roof. The ensuing AI response (which abruptly ended) confused the guarding side, and the kicked anthill brought a flaring Shug to draw Rahven out. He produced a sterling crack on an air-born Shug, and an eager Gladius (who hadn't seen any action all game) was caught up in the same cloud as he flew down. Rahven looped back onto the rooftops, but was waylaid by a slashing Rodent. Despite catfalling down on the street level, Rodent's leap of faith followed him and the final blows were delivered to end the round, despite Rahven's never-say-die broadhead arrows. Round goes to the Mockers.

Round 2
Same teams

Forsaken regrouped and approached more slowly after the first round of action. A support thief was cut down with no loot, and they were steadily approaching the total - unfortunately it seems there was a disconnect on Aginor's behalf, and later on another Forsaken also fell foul of a lagout. Late in the game the Mockers fell back to defending the exits, and a huge lag spike made spectators and players think that the server had crashed - but it came back from the dead. Demandred was left to force an exit with 1000 loot, but was cut down by Gladius in front of the inner exits. Round and map goes to the Mockers. (Sorry about the lack of detail here, but I saw very little action in the second round).

Stronghold
Forsaken - guarding: Gabriel, Chalrif, Lotor
Mockers - thieving: Gladius, Rodent, Shug

Round 1
A clumped and inopportune spawn forced the Mockers to abandon an early rush. Rodent managed to snag a key, and looted high and low in search of the plans. Towards the end of the round, all the safes had been searched bar one - and that one happened to be camped by three guards (whether by method or miracle, we couldn't ascertain). Gladius was geared up and escorted in by Rodent and Shug to bust open the safe defence, and that he did, despite the spirited guarding. Shug ushered his two teammates into the outside exit - which proved a difficult assignment for the two Forsaken guards - for another Mockers round win.

Round 2
An early thrust by Shug and Gladius into the lower kitchen proved disastrous - Gladius was cut down in the outside hallway, and Shug couldn't find the key he was carrying. He was subsequently despatched by Demandred after stumbling over some trops (just in time to hear Phae announcing for the 10th time that he wanted Rodent to die a painful and ignominious death).
Rodent and Gladius were left to carry the team's expectations, and a series of run-ins with Forsaken guards left their equipment and health depleted.
The round slowed right down at that point, before Gladius was trapped in the old kitchen by a devious Demandred. He shut the door to avoid Gladius's crack, and a game of cat and mouse began. The Forsaken guard was seemingly reluctant to focus his entire attention on Gladius with Rodent still on the loose, and nobody appeared to help him out - so he tried to bottle Gladius using a whistler. That was quickly put to an end with a blackjack, and Demandred charged in to put an end to the confrontation but was dropped by Gladius's KO stick. Another dart into the kitchen by Gladius saw him KO Demandred for a second time to rub it in.

Meanwhile, Rodent agonized over where to strike next (with only a crack left to his name) in the heavily trapped and guarded upper levels. A deftly timed run saw him penetrate the attack under the nose of a guard, and he then opened the safe to fortuitously discover the plans. Forsaken were quick to up the ante, and they blocked off both exits with three men each. The two Mocker thieves inspected both exits before attacking the outside one with crack and decoy - Gladius dashed through into the exit zone, however Rodent was wedged between two guards and ripped to shreds mere inches from freedom. Gladius pulled his trademark "pick up the objectives in front of two guards" trick made famous on Spider, and calmly regathered Rodent's loot and the plans to take the round for Mockers.

Mockers defend Flats 2 - 0, and take Stronghold 2 - 0. Brody's movies complete with TS recordings will be available soon!
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Old 10th Apr 2005, 07:37 AM   #49
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 Originally Posted by Shug:
He produced a sterling crack on an air-born Shug, and an eager Gladius (who hadn't seen any action all game) was caught up in the same cloud as he flew down.
I hope you got footage of this! It would be awesome as part of a demo of TUT!
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Old 10th Apr 2005, 07:46 AM   #50
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yeh, from the first round video Brody prepared you can just catch that incident (good job Brody btw). lol all i did in that first match was lay 1 charged mace hit on demandred - was playing trap bitch.
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Old 11th Apr 2005, 01:31 AM   #51
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A note about the videos, there is a fair amount of swearing involved as well as use of the word 'noob' and its derivitives on several occasions.

There are also some trademark australian expressions used that may confused those not well versed in Aussie slang.

Also keep an ear out for comments by a despairing phaethorn at the end of each round. (party pooper )
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Old 11th Apr 2005, 09:02 AM   #52
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Old 11th Apr 2005, 06:39 PM   #53
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I vaguely wonder if anyone recorded me plaing craps and Risk, as well as Snakes and ladder,s checkers, and cheess while waiting for orders....
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Old 12th Apr 2005, 02:53 AM   #54
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lol, that was some quality entertainment Radamanthus...
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Old 13th Apr 2005, 07:51 AM   #55
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http://forums.blackcatgames.com/showthread.php?p=132216 for the videos.
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Old 13th Apr 2005, 07:18 PM   #56
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So, ah... like the vids, guys?
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Old 13th Apr 2005, 07:41 PM   #57
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er rofl... thanks for that guys. Take the passion to the battlefield. Round IV beckons.
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Old 13th Apr 2005, 08:56 PM   #58
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Great videos. They were a lot of fun to watch. The second stronghold video in particular was intense.
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Old 13th Apr 2005, 09:08 PM   #59
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If possible, I would appreciate if someone would train a poor noob like me to play Thievery. Maybe before the next move?
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Old 14th Apr 2005, 02:26 AM   #60
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yeh, besides having 6 spectators with gamecam one for each participant, which would be insane, you can't get everything. But you can a fairly complete picture of what is going on. Hope our TS wasn't too irritating lofl.
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