A new release is available from Nightblade's Testing Page. The changelog lists what has changed, but give a brief summary:
- It is now possible to bind keys through the midgame menu (make sure you launch Nightblade with the launcher, otherwise UT3 will crash if you are playing Nightblade for the first time and you try to set the keys)
- Started work on integrating Denny's new thief animations into Nightblade. At this stage the basic movement should work, as well as a frob animation, but there is no climb animation.
- Marios now KO instead of kill.
- Did some work on tag bolts, the bolts should no longer stick into rock (although the effect will stay). Also they should interact with water correctly.
- Changed Nightblade so that Post Process Volumes in maps work again. Removed the NightVision and Invisibility desaturation effects for now.
- Fixed a bug where guards were waking up crouched in netgames.
- It is now possible to bind keys through the midgame menu (make sure you launch Nightblade with the launcher, otherwise UT3 will crash if you are playing Nightblade for the first time and you try to set the keys)
- Started work on integrating Denny's new thief animations into Nightblade. At this stage the basic movement should work, as well as a frob animation, but there is no climb animation.
- Marios now KO instead of kill.
- Did some work on tag bolts, the bolts should no longer stick into rock (although the effect will stay). Also they should interact with water correctly.
- Changed Nightblade so that Post Process Volumes in maps work again. Removed the NightVision and Invisibility desaturation effects for now.
- Fixed a bug where guards were waking up crouched in netgames.
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